FastBurst
New member
Hands down the best!! Excite for @Subquake to get this out already lolLol, his ui is the flagship.
Hands down the best!! Excite for @Subquake to get this out already lolLol, his ui is the flagship.
No, it's gonna be a part of the mod.Any chance you"ll be getting rid of the encumbrance slots?
This week I will be working on overhauling Vanilla A17 perks, if I have enough time, I want to start adding custom workstations by the end of the week.Do you have a rough idea on timeframe for it to be playable? Like which would be a closer guess if you had to, 2 weeks or 2 months? I apologize for being impatient as I’m sure you’re working as hard as possible, it’s just I won’t play the game without your mod so I’m just curious. Thanks again for all your hard work
That’s great to hear, thank you for responding. Keep up the good workThis week I will be working on overhauling Vanilla A17 perks, if I have enough time, I want to start adding custom workstations by the end of the week.
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THAT WOULD BE FREAKING AMAZING! I doubt it though lolAre you going to release a ui standalone version?
No, this UI will be part of my Undead Legacy mod.Are you going to release a ui standalone version?
Love it!No, this UI will be part of my Undead Legacy mod.
And please, before hating on me for this decision, think about it, if I can make the games UI looking like this, imagine what the mod will be like so please don't be hateful for this decision of mine, trust me, I know what I am doing.
Reason why I don't want it to be standalone - vanilla UI is missing some features, that I want to have in the mod and I am not a fan of the art style The Fun Pimps are going for with the game. The user interface is a means to set the mood/theme of my mod, which is going to be sci-fi fallout/xcom/resident evil themed setting with a mix of old, modern and futuristic elements, that are planned to be introduced in the course of next 1-2 years of the mods development in small regular weekly patches.
If I see this user interface I want it to be associated with my Undead Legacy mod and not the vanilla game experience. I don't have anything bad to say against The Fun Pimps, I am very thankful for them making the game and allowing us to mod it and share it with you guys, but I want to bring my own vision on how I want this game to look, behave and perform, which is going to be Undead Legacy.
This decision isn't taken lightly, because I had mixed feelings about should I or shouldn't I release it as standalone or not and after more than a year of indecisiveness I have concluded to not release it standalone.
But the future is not dark and gloomy, once I am fully done with updating everything I can for the user interface during the development of the mod, I have plans to work on a spin off user interface, that would look similar, but not exact copy of the Undead Legacy UI, for example it would be with main colors from the orange spectrum and not green.
O year that's can be awesome =)But the future is not dark and gloomy, once I am fully done with updating everything I can for the user interface during the development of the mod, I have plans to work on a spin off user interface, that would look similar, but not exact copy of the Undead Legacy UI, for example it would be with main colors from the orange spectrum and not green.
Why won't you first make it work as is, and then add features? Because that's exactly what we just saw with A17 - instead of fixing bugs and releasing what is already there, they were adding and adding stuff, thus delaying A17. And here we go again... Just get it working with whatever the features are there already, and then add-modify-override-update and so on, huh?This week I will be working on overhauling Vanilla A17 perks, if I have enough time, I want to start adding custom workstations by the end of the week.
The games experimental version has barely been out for a week and you are already worrying about some mod author spending time and perfecting his creation? Many big mod authors/teams don't even plan to release their mods before A17 Stable. Stop complaining, TFP had their reasons, I have mine.Why won't you first make it work as is, and then add features? Because that's exactly what we just saw with A17 - instead of fixing bugs and releasing what is already there, they were adding and adding stuff, thus delaying A17. And here we go again... Just get it working with whatever the features are there already, and then add-modify-override-update and so on, huh?![]()
LIME ….. GIVE IT A DAMN REST .. The modders are working on their Mods .. AND They will be READY when they are READY to release it … same with the Fun Pimps … people like you are a Pain in the ButtWhy won't you first make it work as is, and then add features? Because that's exactly what we just saw with A17 - instead of fixing bugs and releasing what is already there, they were adding and adding stuff, thus delaying A17. And here we go again... Just get it working with whatever the features are there already, and then add-modify-override-update and so on, huh?![]()
Yeah lets release an early experimental version of a mod for an early experimental version of alpha17.Why won't you first make it work as is, and then add features? Because that's exactly what we just saw with A17 - instead of fixing bugs and releasing what is already there, they were adding and adding stuff, thus delaying A17. And here we go again... Just get it working with whatever the features are there already, and then add-modify-override-update and so on, huh?![]()