SnowBee
New member
no release day ??????????? for update .........
Don't know if SQ is planning on an update with A21 so close? Likely will bundle it in with the first A21 patch.
no release day ??????????? for update .........
no release day ??????????? for update .........
UL 2.7 will be out for A21 when it's readyDon't know if SQ is planning on an update with A21 so close? Likely will bundle it in with the first A21 patch.
what object?Crash the world because of the object at the base, when approaching it
what to do ?
I don't know my world crashed and when I log in the game immediately crashes to the desktopкакой объект?
Hello, i come here with a few questions about interactions with other mods.
some context: I quite love this mod, and me and a select few good friends have been having a blast. many of them actually love the melee weapon variety, something that simply couldn't hit the mark for them in vanilla. after playing vanilla for years, and then playing darkness falls, we came to this and felt the completeness of the game. except, for me, after moving from darkness falls to undead legacy, i can't help but miss specific ranged weapon variants.
I am a layman, but i want to integrate some other mods with this one. So far, i've had real trouble with values of items not being reflective of the xmls, or updating some properties not going well. I also don't know how to open these ULM extension files to take a better look at what i should be touching on under the hood to make it work.
i've gotten items to show up in vendors and i'm working on localizations to match UL's changes, with middling success. guns do negative damage and the xml entity changes don't apply as i attempt to adjust them.
i realize this is not your mod. however, after scouring the internet with no luck and after putting many hours into this project, where better to ask than here, the main hub of the mod itself? and so i was hoping someone here could explain what i need to do, to learn even, to make this work.
thanks for your time.
I appreciate the response. Yes, i'm examining many new groups and organizational changes. Every day i find a new rabbit hole to go down, and even while progress is being made if someone before me has already treaded this ground wouldn't that be wonderful?UL is an overhaul mod so it changes a lot of things in the game. It will be a lot of work trying to get other mods to work with this one (same thing with Darkness Falls).
Some general tips:
- You will need to have UL loaded first. Any mods loaded prior to UL have the high chance of being completely overwritten.
- Each additional mod you load up will have to be examined to determine what files are being changed. Then you will have to compare to the UL mod files themselves
XML edits are usually not an issue. If the mod itself changes C# code or add new C# code, then you are increasing the likely hood of conflicts between the different mods
- You will need to understand how Subquake approached each aspect of the game to understand how to integrate other mods to them.
- If the mods loaded after elements (or change elements) that the UL mod as altered / added, you increase the chance of the mod not running correctly.
Good luck. Not something I would really do myself as depending on the number of mods you are adding, it can be a ton of work to make all of the mods play nicely.
Though keep in mind, that making a mod-pack out of any of Undead Legacy content is not allowed.I appreciate the response. Yes, i'm examining many new groups and organizational changes. Every day i find a new rabbit hole to go down, and even while progress is being made if someone before me has already treaded this ground wouldn't that be wonderful?
sometimes the love of a feature will make you do somewhat erratic things, haha. i have put so many hours in, but i'll keep going until it works. as long as everything is managed within xml, i will find success, someday. appreciate the well wishes.
Yes, naturally. I enjoy your work a great deal, wouldn't want to jeopardize alienating you via plagiarism. And, of course, the morality. No, this is for personal use alongside your work.Though keep in mind, that making a mod-pack out of any of Undead Legacy content is not allowed.
https://terms.subquake.com/
Maybe just try it?I'm wondering would this mod have fits if I add in say modlets that adds in or changes certain things like working stoves and ovens, and gathering berries from destroy grass?
That has nothing to do with any of the ULM filesOne more query out of me:
I have just about made the edits i came to do, but there's one important thing that remains: the icons. specifically, the icons in the bottom right. Ammo and weapon silhouettes are a unique feature to this mod overhaul, and i love this small but visually pleasing detail. It's both functional and stylish.
I see where this style is updated from, but it uses some of the ULM files to do so. I have avoided them up to this point, but to complete this small personal project for me and my friend group, i need to open them, i assume. exactly what filetype are these? i tried opening them with a multitude of programs, and I attempted to open with Unity, but perhaps I was in error. I am a stranger to Unity after all.
I would appreciate any information that can be given on the subject. Again, i quite enjoy the mod, and thanks for your work and your time. Just wading in the code is enough to suggest I should be impressed. Anyone would be!
I will have my own progression system revolving around the research mechanic in upcoming UL 2.7 update for A21Subquake, do you have a plan to mitigate the damage of this disasterous magazine change?