Just place it somewhere, don't need to be an iron deposit.What do i need to do with the ore extractor? Placed it on an iron deposit, waited the hour, then nothing.
Since I am a dummy, how to do I go back to that version if my 7DTD is already updated? Saw Guns,Nerds and Steel playing this and really like the style of the game with your mod and want to give it a whirl. Or should I wait until 2.6 is released since I am an dummy?Undead Legacy 2.5.82 is not compatible with A20.6, you need A20.5b2
For 20.6 you'll need to wait UL 2.6 when it's released.
Open Steam, find 7DtD, right click, properties, BETAS and select the version you wantSince I am a dummy, how to do I go back to that version if my 7DTD is already updated? Saw Guns,Nerds and Steel playing this and really like the style of the game with your mod and want to give it a whirl. Or should I wait until 2.6 is released since I am an dummy?![]()
Open Steam, find 7DtD, right click, properties, BETAS and select the version you want![]()
My Man! Thank you! Gonna get it all set up tonight and see if I can't smack some Z's around.Open Steam, find 7DtD, right click, properties, BETAS and select the version you want![]()
Why not made chicken nest able to pickup instead ? And lower/randomize the respawn timer for these.
And how is that a problem? So zombies path differently with the new door, you'll just have to deal with itNoticed the pathing for zombies with the sliding gate isn't correct.
A building with a open front door and a closed garage door in the back has the zombies pathing around to the open front door as expected.
Replace the garage door with a closed sliding gate and zombie pathing now assumes the gate is the easiest point rather then pathing around to the open front door..
The gate should be the same as the garage door as far as zombie pathing is concerned but this is not presently the case.
And how is that a problem? So zombies path differently with the new door, you'll just have to deal with it![]()
@Magnus33john it is what it is, I'm not gonna recode the ingame AI, that's too much to ask from a mod developer.
LOL dropped it on an iron deposit and an hour later got a total of 59 lead. Please tell me it is not the garbage i think it is.Just place it somewhere, don't need to be an iron deposit.
Wait until the timer is up, loot it.
And it will dig again.
Sometimes the timer get bugged and it show an very high count, just pickup the extractor an replace it.
Yield is randomized and the way it works does not take into account where you place it at the moment. Eventually I want to change that, but it is what it is atm. Intent wasn't to fully automate resource gathering and it's not meant to be substitute for mining ore yourself.LOL dropped it on an iron deposit and an hour later got a total of 59 lead. Please tell me it is not the garbage i think it is.
So you drag logs onto your sewing table and cut them into planks do you? I think not. Same spot you cut boulders into blocks as well huh? Seems to me those 3 would be the last work areas to be combined. The first two wouldn't even be inside the base at all but outdoors on the ground around the base and even then I would not work stone in the same area I worked wood. The tools used for each do not mix at all. Not that I want Subquake to take realism that far.The carpenters table, the artisan and tailor ones could be removed as in real life you just bring the tools to a work bench and go at it.