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Subquake's Undead Legacy

Hey, playing 7d2d once again and I just found your mod.  It is beautifully awesome! 

But I am getting an error when trying to lockpick.

Unable to open archive file ...../Resources/Subquake_locks.ulm

Err loading AssetBundle failed.

ArgumentException: the Object you want to instantiate is null

I am only using Undead Legacy, no other mods.  Any thoughts from anyone?

 
Hey, playing 7d2d once again and I just found your mod.  It is beautifully awesome! 

But I am getting an error when trying to lockpick.

Unable to open archive file ...../Resources/Subquake_locks.ulm

Err loading AssetBundle failed.

ArgumentException: the Object you want to instantiate is null

I am only using Undead Legacy, no other mods.  Any thoughts from anyone?
Well it means what it means, you are missing some of the mod asset files. Complete reinstall of the mod is required. For more assistance to troubleshoot the issue, I would suggest joining my discord (original post on this forum has a link to it), and even if I'm not around, I'm sure there's gonna be someone that can help you solve this.

 
GG to the author ! This is my favorite mod. In my mind it is the more lore friendly in 7 Days to Die mod's world ^^

Thanks for this work, i hope to a long life after the future update of the game.

 
Gamida said:
Thought there was no harm in asking (seems it was). Guess I won't be enjoying it.
Agreed. I was in the process of downloading this mod to give it another go until I saw that response to you, Kamida. Creator or no, there's zero need for them to respond to you like that when you asked a question about the mod. Kudos to Subquake for making it, but they're not God and still should be decent in responding to people. All you did was ask a freakin' question, after all.  

 
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Good Day Subquake

Quick question .. Can I use a map that I made with KingGen .. with all vanilla poi's .. it has no wastelands or burnt forest or should I make a random one only using the undead version. I know you have made some changes to the poi's, but wasn't sure if it will work with mine 

Thank you ... the Old Gamer .. 😌 .. just turned 75

Take Care and Be Safe

 
 Good day Subquake

Question .. when using the Mod Launcher for your game .. does your mod auto "Pre-Sync" when just hitting Play mod .. The reason I ask is it take about 5-6 minutes for the launcher to get the game loaded just the game screen and then another 3 minutes to get into game after hitting continue at the game load screen ...... and .. I just reloaded everything I had for the launcher on a SSD, thinking that would help .. but it takes just as long as when I had it on a HD.

Or is it just the nature of the beast (mod) for long loads .. Just wondering 🤔

Have a good weekend and Take Care ... the Old Gamer .. 😌

 
Hey Subquake,

Loving your work.

I realize this may have been said somewhere, but I am struggling to find the answer.  I am trying to figure out why certain items have a red background to their icon.  Mainly additional items that I add after Undead Legacy.  Is this a specific marking feature, or am I missing an item 'property' or what?

Thank you,

 
(..) why certain items have a red background to their icon.  Mainly additional items that I add after Undead Legacy.  Is this a specific marking feature, or am I missing an item 'property' or what?
Correct, you are missing an item property. Items that don't have defined inventory weight are marked with red background.

To fix that, any additional items added by modlets on top of UL have to have this property defined on them:
 

<property name="CarryWeight" value="0.05"/>




Adjust the value so that it makes sense to you. You can do it easily by creating a small modlet, that loads after everything, that does something like:
 

Code:
<Config>
<append xpath="//item[@name='customItemName001']"><property name="CarryWeight" value="10"/></append>
...
<append xpath="//item[@name='customItemName999']"><property name="CarryWeight" value="2.5"/></append>
</Config>
 
Good Day to All, and specialy Subquake

I have updated the game to the latest version, A19.6  2.4.28 UL and I feel really strange  about the zombies reach which looks like longer then 3 block adn somties even holding the spear getting hit by them. Is this just for me or something been changed, I love the game, but with hit by everyone all the time it is not fun anymore. Did anyone feel the same, or just me. I am noob in this topic, but in the game I have  2K+ I am not a pro, but I experienced a few mod and I never feelt like this before.

I really like your uniqe pack, thanks for creating and upgrading and I allready spent some time at the pervious version of the game and really enjoyed it. Hope you can give me some hint/tip what could be wrong, if it is not intentional.

Thanks,   

 
@Sebike01 Zombie reach is exactly like in vanilla. There are other overhaul mods that have reduced zombie reach, making the game easier. Also it's not a pack, it's a single overhaul mod, solely created by myself, none of the parts of the mod are available as modlets, because the intent was to make a single overhaul mod with a unified and balanced feeling in regards to content synergy between various game mechanics, including custom ones.

 
@Subquake Sorry, I did not meant to simple called pack your work, it is great and I mentioned unique overhaul mod I just feelt something changed, maybe my bad. Thanks for the quick reply, and the clarification I am the bad fighter noone else. Thanks.

 
@Subquake Sorry, I did not meant to simple called pack your work, it is great and I mentioned unique overhaul mod I just feelt something changed, maybe my bad. Thanks for the quick reply, and the clarification I am the bad fighter noone else. Thanks.
No worries, but yeah, a lot of the mods reduce the zombie reach. For me that just never was a big issue since I'm used to vanilla reach and I'm fine the way it is right now, but it's been requested quite a bit, so I might do something about it in the future, but at a cost of them hitting harder, since like I said, it just feels that it makes the game easier if zombies can't reach you that well.

 
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Well I am testing offline, in single player and I have no issue with any of the zeds. I try to play on a brand new server and I find my issue on the server so this is something to do with the online gameplay, will see others who will play together with me what they saying. No vanilla reach and a harder hit I have no problem with, just feel unfair when you got hit and kil by a zombie who not even close to you. Keep up the great work really enjoy playing  the game with UL installed, excellent thanks.

 
Yeah, that's more common in multiplayer/co-op due to latency where location of the zombie visually doesn't actually match the location where the game thinks the zombie is, if you anticipate that delay and understand how server ping works, it's not hard to predict that behavior :)

 
All you need now is a Twitch Editor so we can add more stuff to the list or add bundle / kits.

Epic Overhaul Mate.. Gonna be waiting for your Alpha 20/21 Edition with Must Antisipation!

 
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