Strange and very heavy GPU usage as I approach my base since the 8th

Oscar90s

Refugee
I played the first 7 days and managed to get through the first blood moon with very smooth gameplay and normal GPU usage (120W, 50-60°C, quiet fans).

At the start of day 8, the voltage suddenly spiked, as if I were running a performance test (280W, 75°C, noisy fans trying to contain the temperature). The load normalized as I moved a few meters away from the base, but increased again as I approached. After 5 minutes, this strange occurrence normalized, and I was able to return to the base.

But I'm at the start of day 9, and the same thing is happening.

I'm currently far from my base, and if I get closer, the game seems to start rendering all sorts of things I can't see because everything looks normal visually.

Turning the video settings to the minimum didn't fix the issue. I use high and ultra settings for demanding games, and they don't consume as much power as in the specific situation I explained earlier. I have 7 Days to Die Console Edition on Xbox and have not experienced anything like what I described.
 
I remember an issue in 1.0 that would cause that around big POIs like the highschool or hospital, I think it was related to one of the shadows settings. I thought they fixed that. I've been afraid to crank it back up, since the noise drives me nuts and it makes the room so hot. The game ran just fine until it didn't.
 
yeah there is a place where if i walk into the shadows of this big tree my computer starts sounding like an airport and even stuttering frames just a tiny bit. one of my old games had a lane between a row of trees and a fence that did the same thing
 
I'm not saying this is the issue, but if you get lots of light sources close together throwing shadows that has caused problems. I only know this because in POIs we try not to have overlapping light sources. Sometimes when I try to help somebody who wants to turn a base into a POI they give me a save with lots of light sources. I guess players like well-lit bases.
 
I haven't installed any lights yet. I built my base next to the Trader Rekt. My CPU isn't affected; it stays at 50°C. The benchmark starts at the first second of the new day, so it could be some sort of shadow and light rendering caused by the sun reset, which loops constantly and affects only the location where my base is. Upon entering the Rekt shop, the benchmark also loops.

I saw something similar in GTA V Enhanced once, when I had ray-traced shadows and lights on high or ultra settings. A bug caused shadow rendering to loop, and I had to close the game before my RX 7800 XT melted. That was much more aggressive.
 
I noticed on my pc, mine gets this blurred tunnel vision it seems like sometimes, but it doesn't do it on my PS5 though
 
I think I solved the problem, and I got a ridiculous amount of wood as a reward. I had a lot of oak trees next to my base, and the morning sunlight was casting all that shadow over my camp.

I isolated the problem by disabling shadows, then setting them to low quality and tracking down the source of the highest power consumption by observing the GPU metrics.

As a final tip, you should avoid creating dense forest plantations, especially with oak trees.
 
Another tip I found helpful with a previous issue: disable dynamic mesh if you don't want your CPU to get 20 degrees hotter for every clay cube you break out of the ground.
 
I think I solved the problem, and I got a ridiculous amount of wood as a reward. I had a lot of oak trees next to my base, and the morning sunlight was casting all that shadow over my camp.

I isolated the problem by disabling shadows, then setting them to low quality and tracking down the source of the highest power consumption by observing the GPU metrics.

As a final tip, you should avoid creating dense forest plantations, especially with oak trees.
Ah, so they have not fixed the tree graphics issue. That was absurdly bad before the storms update.
 
Back
Top