Yeah, this sums up my feelings. If I have to spend perk points to make the Iron better than Stone... then Iron isn't better than Stone. The perk is. Or the synergy is.
If the goal was to make any main attribute a viable playstyle, but I need to Perk up enough Str/SexRex to make Iron tools usable, my Int/Agi build is going to suffer greatly. I should be able to pick up an Iron tool and feel that its definitely better then the Stone one, without feeling there is a minimum Perk investment to make it viable to me. After all, I still need to do some mining to make a base, and I still need to be able to crack open safes. Perking Strength should make that even better, but shouldn't feel absolutely necessary.
The whole argument that stamina regen isn't an issue mid- to late-game is predicated around the fact that EVERYBODY DOES IT, but that's because everyone feels its NECESSARY. I resent that I need SexRex on an Agi character. I have Flurry of Blows to recover stamina on a kill, but I can't "kill" a safe.
Let me put this another way. I've leveled up every attribute as a main. I've played games where I got to 150+ without every putting a single point in Perception, or Intellect, or Stamina, or even Agi (which hurts when I forget I don't have Parkour). I've never gotten to even 50+ without putting a point in Strength, because it feels that necessary.
Yes and no.
There are other perks where it is very hard to get around without them:
1) The first point in living of the land. If you don't do that you will just waste too much time with farming in the long run.
1) The perk that gives you the forge. This might change with balancing but atm your chances to find the recipe or a working forge near you early enough are slim.
(This is the point where other players will invariably post their own list of perks that are absolutely essential

Also mining is actually entirely optional (resource heaps and the trader can supply you well enough) and minimal mining can be done with a stone axe. It depends on your playstyle, a builder will not be able to imagine a game without mining.
Actually the iron axe seems to me subjectively quite usable with just sexrex 1 and coffee and is substantially better at yield per time than the stone axe (see Crator Creators Player E result).
But I'll have to check that "quite usable" in a test game again as I'm not absolutely sure that I was switching to iron axe with sexrex 1 in my last vanilla game.
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