Agree to disagree then. I'm not going to keep arguing this point as I believe I made it well enough. Self-imposed limitations ARE minimal limitations. You can play the game normally with creative enabled and never use it if you choose not to or to only use it minimally or to use it extensively as you choose.
Last time: The developers consider creative mode to be the sandbox mode of the game. That is THEIR definition. People want better communication to know the mind of the devs. You're Welcome.
Roland... Man... I do have respect for ya. But that is one of the biggest loads of crap I've seen you write.
Self-Imposed Limitations MAY be minimal limitations. However Self-Imposed limitations in no way define the "mode" of a game. Which seems to be what you're implying.
And if that's right, then we're also implying that on a PVE server, I can simply run around and club people, whether it kills them or not, the game is now a PVP Mode. No. It's not. You're just running around clubbing people and being annoying. You're not, in anyway, in a PVP mode because you've imposed a rule to your self that you can and must now club people... No. It doesn't work like that.
Though... I don't even know why we were arguing about this. I already said I consider 7D2D vanilla to be a sandbox game. *shrug*. Hell. I'm a step in front of your own opinion in having to use Creative for Sandbox Mode.
Considering the Kickstarter stated the game had all of these elements, I thought we were all relatively good on the front. Just all wanted tweaks. But all this leads me to believe that 7D2D would be better off, as usual, implementing more game play altering options. Then have a preset adjuster that tweaks those options. Vanilla Mode, Sandbox Mode, FPS Mode would be the options that come to mind.
Vanilla Mode for TPF's ideals.
Sandbox Mode with less emphasis on stamina drain during resource collection (stamina slider option gets lowered) and less zombie spawns (max zombies drop a bit). Maybe digging zombies turned off.
FPS Mode with much less emphasis on stamina drain and more zombie spawns. Maybe an option that literally removes tools and makes all terrain voxels invulnerable.
I'm sure other tweaks could go into all that but you get the idea. Would SERIOUSLY help resolve issues with multiple camps which this game just naturally generates. 7D2D can't help but have a wide variety of player types. So rather than having them all be pissed all the time, set'em up yo.