Jackelmyer
New member
Did stamina bother anyone prior to 17? No? Then stamina isn't the issue, the current implementation of it is.
lol... thanks guys. Needed the laughs.This ain't the stamina thread.

Did stamina bother anyone prior to 17? No? Then stamina isn't the issue, the current implementation of it is.
lol... thanks guys. Needed the laughs.This ain't the stamina thread.
Thats cause u were able to completely ignore it. Stamina IS the issue for some people it seems now that it is not completely ignorable.Did stamina bother anyone prior to 17? No? Then stamina isn't the issue, the current implementation of it is.
You must hate A17 then since it is the most XP-centric alpha ever, by a long margin? I thought you liked it.In my opinion, the LBD model puts too much of a focus on doing tasks for their own sake instead of doing them for survival game focused objectives. I personally don’t like that distracting mechanic constantly turning my thoughts towards xp gains. I feel xp gains should be a supporting background feature rather than the whole point of playing.
In A16 you could not ignore stamina when doing dedicated repetitive tasks like mining. As it should be. That would be tiring.Thats cause u were able to completely ignore it. .
Funny you should mention this Roland, as I've noted in prior posts, Alpha 10 is the Alpha that I keep my longest ongoing current game going in. The lack of XP, is one reason for that (of a number).LBD as a system screams “focus on xp!!!” more loudly than all other game mechanics. I wonder whether some of you who are so angry about these changes to the xp mechanic would even enjoy playing Alpha 10 which was the last update pre-xp. Would you even enjoy the game without any xp in the game at all?
I do think the game is too xp-centric but that didn't start with A17. Here is why I believe I like A17.You must hate A17 then since it is the most XP-centric alpha ever, by a long margin? I thought you liked it.
An interesting strawman, but a strawman none the less. People who like and want learning by doing think they should suck* at something they don't use. They've said so repeatedly. You and everyone else defending this change are all doing it on the basis that the implementation of the previous system* progressed too fast. That's a numbers tweak. No one complains that scavenging, armor skill or medicene rose too quickly. You could easily have a slower learn by doing and conflating it with the idea that people just want lightning fast progress is dishonest at best.So in other words, the issues that make people the angriest such as how we level up (LBD vs points), the slow beginning, and the feeling of being forced to kill zombies aren't my issues. They seem to be the issues of people who place leveling up as the primary game function, hate the beginning, and always gravitate to the one path that will speed them through the progression the fastest.
If xp was completely in the background and LBD I'd be fine with that. I do find choosing how to spend my points a fun and satisfying activity. Others disparage it as a stupid button press but once again those seem to be the people that have devised the One True Path to Supersonic Advancement and they will always play the game in exactly the same fashion. I can well imagine that there is no joy or fun or choice in how they spend their points.
That's a minor generalisation, Roland. ;-)So in other words, the issues that make people the angriest such as how we level up (LBD vs points), the slow beginning, and the feeling of being forced to kill zombies aren't my issues. They seem to be the issues of people who place leveling up as the primary game function, hate the beginning, and always gravitate to the one path that will speed them through the progression the fastest.
Roland's viewpoint seems reasonable and I can relate alot of his experience to my own. No need to resort to name calling because your opinion is different. I see your passionate about it, but that's not an excuse.An interesting strawman, but a strawman none the less. People who like and want learning by doing think they should suck* at something they don't use. They've said so repeatedly. You and everyone else defending this change are all doing it on the basis that the implementation of the previous system* progressed too fast. That's a numbers tweak. No one complains that scavenging, armor skill or medicene rose too quickly. You could easily have a slower learn by doing and conflating it with the idea that people just want lightning fast progress is dishonest at best.
This perk system is brain dead progress. It is more so than other games that implement it. Other games are combat focused and it's not a leap of logic to think someone who fights a lot gets better at fighting. This game breaks immersion by suggesting that by whacking seals, you learn how to plant a garden or forge iron. What a joke.
I haven't called anyone names. What are you getting at?Roland's viewpoint seems reasonable and I can relate alot of his experience to my own. No need to resort to name calling because your opinion is different. I see your passionate about it, but that's not an excuse.
"...Strawman....Brain Dead...." that help?I haven't called anyone names. What are you getting at?
The argument is a straw man. This isn't wizard of oz. Educate yourself: https://en.m.wikipedia.org/wiki/Straw_man"...Strawman....Brain Dead...." that help?
Thanks for the google search. I wasnt referring to you calling Roland names but his stance. Semantics I guess. Thanks for attacking my english comprehension.The argument is a straw man. This isn't wizard of oz. Educate yourself: https://en.m.wikipedia.org/wiki/Straw_man
The subject of the sentence I said brain dead was literally "this perk system". Do you even know English?
No problem, I do what I can. Opinions are fair game, especially when they are using logical fallacies.Thanks for the google search. I wasnt referring to you calling Roland names but his stance. Semantics I guess. Thanks for attacking my english comprehension.![]()
Not a straw man that I created if it even is a straw man at all. I read a lot of these forums and can say that there definitely is a sentiment among those who don’t like the current system that it slows them down too much and they hate the early game. There is definitely a sentiment voiced by people that we are “forced” to hunt and kill zombies. Why would someone feel forced to hunt and kill zombies for days at the exclusion of other activities if they weren’t primarily concerned with leveling up quickly?An interesting strawman, but a strawman none the less. People who like and want learning by doing think they should suck* at something they don't use. They've said so repeatedly. You and everyone else defending this change are all doing it on the basis that the implementation of the previous system* progressed too fast. That's a numbers tweak. No one complains that scavenging, armor skill or medicene rose too quickly. You could easily have a slower learn by doing and conflating it with the idea that people just want lightning fast progress is dishonest at best.
This perk system is brain dead progress. It is more so than other games that implement it. Other games are combat focused and it's not a leap of logic to think someone who fights a lot gets better at fighting. This game breaks immersion by suggesting that by whacking seals, you learn how to plant a garden or forge iron. What a joke.
:shocked:This game breaks immersion by suggesting that by whacking seals, you learn how to plant a garden or forge iron. What a joke.
It is a generalization to be sure but at least in these forums I would say it is more than some. At least the most vitriolic and passionate voices will usually include something in their argument to name the early game “a boring tedious slog” or that it takes too long to get to a reasonably functional character, or that the system forces them to hunt zombies for the first several days.That's a minor generalisation, Roland. ;-)
For example, I'd favour a LBD system, though I accept, the game has moved on from that, and, like you, I'm not going to try and mod it back in (assuming even I could) until Gold. Even though I prefer LBD, I'm quite happy to feel weak, tired, and slow when I start out (indeed, there'd be very little point to progression if I didn't), quite enjoy the early phases of the game (indeed, on later Alpha's I tend to reset reasonably often), and don't go out of my way to speed level.
So, I've no doubt that some of the people favouring LBD are min-maxing, stone-age-hating, speed-leveling-demons, but it is only some.
I suppose if I'm being honest, I'll have to admit there's some overlap there. However, I'm sure that some of the complaints about progression speed are coming from people who like the new perk system. I really see these as different arguments. Learn by Doing vs Exp to Perk and fast progression vs slow progression. I don't have an opinion on the latter argument, though levels 10 - 20 feel like they drag a bit.Not a straw man that I created if it even is a straw man at all. I read a lot of these forums and can say that there definitely is a sentiment among those who don’t like the current system that it slows them down too much and they hate the early game. There is definitely a sentiment voiced by people that we are “forced” to hunt and kill zombies. Why would someone feel forced to hunt and kill zombies for days at the exclusion of other activities if they weren’t primarily concerned with leveling up quickly?
I can respectfully agree to disagree here.As for spending perk points, I honestly do find it fun to choose exactly how I want to get better. I understand you don’t like it.
I don't see why your lack of anger would influence my perception. But looking past that, you've been generally supportive of the developments that have come out of A17 and have been more vocal about how you feel the changes have been positive. It's not a large leap to make. If you're truly ambivalent to the change, it has not been apparent. So we debate you.I’m not really defending the new system, btw. That is just your perception because...Im not angry? I see the pros and cons of both and am willing to adapt to both and that is because I see level progression as a secondary feature of this game and not a primary feature. Primary to me is exploring, crafting, mining, building, gearing up, and not dying. With these as my primary focus I have fun under either xp leveling system.
As I said, I had a 1000 hours in this game before xp was even a thing so HOW I get xp isn’t really anything to get upset over and if xp went away it would largely be the same game to me.