Jugginator
Tester
I guess all of the non exploit bases I've built in 17 were just dreams I had.
Well, I also went through some of the reviews, sorted by Recent, and found very few Thumbs Down ones that were i) detailed enough to see what the player was complaining about, and ii) that I agreed with.I decided to go check out the steam reviews.
I found most useless, but did decide that sorting by 1 weeks "most helpful" was very damning.
Many vets saying a17 is trash, but many MORE finding their reviews "most helpful".
THAT metric is one that tfp should take seriously.
Actually you can outrun the horde on default settings on foot, even without rule 1 cardio. If you got a bicycle its even easier.I can think of a few ways off the top of my head to completely avoid horde night using the new AI. One example is a double layered maze using doors place horizontally and/or draw bridges. Opening and closing the doors/draw bridges as the need arises to delay the zombies the entire night without having to fight even a single one.
There will always be ways to exploit AI that can't adapt to the circumstances. The main issue is taking away more and more playing styles. Why do that? This game was originally touted as minecraft with zombies and more for adults. The reason minecraft is loved is because of the crazy high amount of ways a player can play the game. Limiting a gamer's choices in a game that's suppose to be a sandbox isn't a good idea imo.
I know it might be a pain to do but highly optimized features can only add to the attraction of the game.
Oh, definitely, I wouldn't discount it, for sure, but as feedback, its perfectly useless.@oz I had expected to see the usual crackpot "tfp sucks" reviews like we see here, but most were just "a17 isn't as fun". If they didn't detail the reason, I didn't discount the review though.
Agreed, which is why I do hope the Pimps consider the hot button issues that A17 has raised (LCB's for example, an option for digging zombies in the in game menu, bland RWG, very early stamina issues perhaps etc etc). It's just a shame that so many of the negative steam reviews are basically worthless as any form of feedback.My guess is the feedback that IS presented, is representative of the whole.
Most people are lazy.![]()
Thanks Guppy - been out at the girlfriends all weekend, so I had missed that one.Dude. I think you might have missed Richards latest post. Good news on those fronts, they ARE aware of those specific concerns. So good news there.
https://7daystodie.com/forums/showthread.php?102621-The-State-of-Alpha-17
Oh, your GIRL friend... C'mon man, we know girls aren't real ...Thanks Guppy - been out at the girlfriends all weekend, so I had missed that one.
Good to see.![]()
Clearly, they only need 2 difficulty settings: Fun/Immersion.*too short*
Promoting team play over PvP is the right way to go, so you are blatantly wrong.Group xp is a game changer it truely is... but I think we might use that world in a different context.
LOL, but the great thing about this grocery store is that only have to go online, click on their drop down menu, choose red beans and they will send you a can of that.Sorry to shorten your original text, but I'm tired but wanted to leave you with this:If I bought red beans and opened the can, ate 30% and discovered that beneath there are green beans, I would be pretty sour.
Hiding is a survival option thought. Saying it isn't shows a complete lack of the core concept of the survival genre. Survival and sandbox go hand in hand when it comes to game mechanics. This isn't primarily a survival game anymore with the direction tfp are taking. It is an action game with light survival aspects.I tell you why.Think of Skyrim. Now think that the first shout you get is a powerful "kill every enemy you meet instantly" shout.
Now enemies are worthless, nearly every other shout is worthless and basically 1/3rd of the game is basically gone.
"You don't have to use it! Why do you want to remove that shout? People enjoy that shout! How are people that dislike that shout negatively impacted?"
This is basically underground building.
You completely ignore the main incentive of the game. Namely: hordenight.
If you dislike the hordenight, disable it.
A survival game where survival is optional is not a good game.
And no its not less of a sandbox because of this.
You can still build underground that is safe 6.5 days of the week, but then you will need a base above ground to fight off the zombies on hordenight.
That is all.
It is rare that I agree with TFPs, but this is certainly one point that I agree with them.
Possibly. It is still very easy to whack z's to death with a wooden club from D1.I can think of a few ways to make the player character even weaker, so would that make it a better game then?
Yep, different people have different likes and dislikes. That's perfectly normal.I couldn't disagree more with this statement. If you're making a "fun game" that gives you a horribly gimped character and your job is to grind all day to gain "perks" to make him "normal", that's just horrible design right there.
You are correct. And it is an option in A17 6.5 days in the week. But hiding in a survival game can fail. Like fighting you can improve your chances by getting better and having better equipment etc. but ultimately it never is 100% safe.Hiding is a survival option thought. Saying it isn't shows a complete lack of the core concept of the survival genre.
Yes it is more RPG like than it was before. Not my fave direction either but, they have said from the beginning that was part of their goal so............it shouldn't come as a surprise to anyone.I to not feel they deserve a thumbs up. The wait has been way too long for what we got.I had much fun with previous alphas, but they were also flawed, with the promise "it will get better", so when it gets worse (if you tell me A17 overall is better I'm going to laugh. potential sure... with fixes sure... but as it is right now) this is a reflection on more than just this alpha, but on the game as a whole.
I do not know anymore if the game is recommendable, as I now doubt if the final product is recommendable.
A kid that is sat down on the chair and beeing explained what it did wrong also "listens", they just don't see their own fault in it.
I don't think they are bad or malicious people. Just that they are childishly stubborn. And their final product may be 10x better than A16, who knows.
But we bought a game that we enjoyed and they pulled it away, gave us another one and said: "this is the game you liked now!" and when we tell them "no its not" or "I liked the old one" we are just childish, kneejerking and hateful.
Okay I'll try and say this with as little emotion as I possibly can:
There are a lot of features that people liked that were removed, changed significantly or made unviable completely.
And they had a VERY clear trend that started with A16:
"Harder, not smarter! Slow it down not more content! Remove, don't fix! Gameplay is the non plus ultra, immersion is an afterthought!"
I do not feel anymore like this is a selfconsistent world. Mines on top of cranes, zombies in walls/cupboards/on top of breakable stoneroofs, gps zombies, 3 block jumps, rwg beeing scrambled and more.
All these things ruin something that players loved in favour of what TFPs love.
And if this were a new game, that might be fine. But you can not make a 180° change and expect the playerbase to still like it. Yes RPG is in the description of the game. But it also says this:
"Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups."
but there are only 45 skills now.
Or it says "strategy". So should players expect the game to now go in a top down perspective?
It never was an rpg. And this patch DID do a complete 180° turn. And players are unhappy.
This is not an opinion.
I'm not saying making an rpg is bad, but the way they went about it was.
And the worst thing is that gazz and sometimes roland can sound EXTREMELY dismissive of criticism. This reflects badly on TFPs.
I only know that fataal takes in criticism. The rest? No idea. unholyjoe SAID they are... but I really don't feel it.
I start rambling again. This is such a complex issue.
No I don't think they should listen to everything I say. But I wish they would listen more us... no... not listen. But actually take it into account and put their own feels on the backburner.
But I'm tired, I'm just rambling. I know that they made it worse, even if some ppl like it. And they try and dismiss it.
To me exploit in terms of base building starts when you force the z's to repeat a path over and over again rather than attacking you.Where does gameplay stop and exploit start?
Hard to say.
Actually, in the description that all prospective buyer will see it is a survival horde crafting game. The tower defense being a primary focus is only in the original kickstarter. The steam descrition merely says it is a blending of first person shooter, survival horror, tower defense, and role-playing games. TFP either need to stop using the "its a tower defence primarily" defence or start advertising the game accurately. And change the tagline in the banner. Because if survival and crafting are no longer primary aspects of the game (they aren't) then they shouldn't be using them as their primary descriptors. Maybe the banner should say action horde tower defence game going forward.The game isn't a pure survival game.. it has tower defense in the game description... that challenges you to survive the zombie hordes. Aka fight them, not run away and hide in a base that youll never have any danger in.
It's an option that denies almost all progress, making it nowhere near as viable, which is why 7DTD A17 is survival-lite, not a survival game. It's an action game now, with some survival features. Needing to eat and drink is not enough to make it a true survival game.You are correct. And it is an option in A17 6.5 days in the week. But hiding in a survival game can fail. Like fighting you can improve your chances by getting better and having better equipment etc. but ultimately it never is 100% safe.