I like the game now as a survival game, but i hate the fact that it is no longer a build your own world game.
IMO the reason there has always been quite loyal players and streamers is that you can spend a long time building almost anything you could imagine. This is the reason minecraft has lasted so long too, in that people like to build new and exciting structures.
By changing this dynamic, they're now going to have to constantly keep adding new and harder challenges because once we all get used to the new baseline difficulty, what else is there to do? Building huge mega structures is no longer a viable option for a large portion of the playerbase simply due to the time needed to invest to even get started.
As an example, i built a huge castle in a16 which took me until day 80 to finish the walls/inside [not the actual buildings inside but just the floor/grass] but with the huge nerf that building has taken in a17 it'ld take me over double that minimum and at 90min days . . . . that is just not viable and something that interests me. Yes previously it'ld take ages as well to build these huge structures but at least you could see a steady progress, now the progress would be at a snail pace and [in survival mode at least, not creative] wouldn't even be available to start until mid > late level due to a lot of the higher tier stuff not being available.
Now again i do like the new survival part of the game and i like that zombies are a challenge now but i do think that within a few weeks i'll be bored of the survival part and be longing for the building aspect of the game once again.
Thats my thoughts anyway

I'ld still recommend the game as a survival game, but not as a base building game anymore.