PC Starving to death is too easy

Starving to death is very hard if you plan for it the right way. Every character I create three of the first four points I allocate are there just to help me survive.  One goes into MasterChef, I can make bacon eggs.  One goes into living off the land, when I find a plant I can eat I get two of them.  One goes into lucky looter. My chances of getting an egg from a bird nest are that much greater now.  My fourth point usually goes into engineering so I can build a forge.

Before I start building a base, before I start missions from the trader, I make sure I get a pot. Sometimes I can loot it. Sometimes, I loot the stuff I need to make a forge and I build a pot. While I'm doing that I hunt chickens and rabbits and loot every nest I find. If I run into Bambi I have all the meat I need and all I do is loot birds nest. You need six eggs and 15 meat. 

Anymore I always have enough food to get by that first night. Sometime it is a little tight. And I always want to do those first missions from the traider rather than look for a pot.  I've starved too many times starting out and modified my gameplay to account for it. I'm sure there's other ways.

 
As the title states, one starves to death in the beginning of the game far to easily.  Could something be changed to prevent this?
I take it you haven't been playing long.

In which case, there's a learning curve.  Take your time and get to understand it a bit better, because its actually quite easy once you know what you're looking for.

 
There is never any point where I've had to consider the possibility that you can starve to death in this game.  The first time I played I stayed close to where I spawned for a few days and was swimming in food by day 2 despite not going raiding pretty much at all (which is a great way to get food).  A few games later I generated an 8k map where I ran pretty much from the lower-right corner to the upper-left corner at the start of day 1, hid the first night in a dark trailer, then made it to my destination by like mid-day on day 2 and still had plenty of food bar left, which I immediately filled by just eating whatever was around me.

This game has some of the easiest survival mechanics of any survival game.  I very much believe that keeping yourself fed should be made harder, not easier.

 
There is never any point where I've had to consider the possibility that you can starve to death in this game.  The first time I played I stayed close to where I spawned for a few days and was swimming in food by day 2 despite not going raiding pretty much at all (which is a great way to get food).  A few games later I generated an 8k map where I ran pretty much from the lower-right corner to the upper-left corner at the start of day 1, hid the first night in a dark trailer, then made it to my destination by like mid-day on day 2 and still had plenty of food bar left, which I immediately filled by just eating whatever was around me.

This game has some of the easiest survival mechanics of any survival game.  I very much believe that keeping yourself fed should be made harder, not easier.
They decided to make game easy for "learn to play" because they want make 7dtd base for mods

 
OP: try to do a few trader quests the first couple of days where you dig for supplies as they often give food as a reward, then use the dukes you get to buy more food in the vending machine (the trader charges more than the vending machines if i remember correctly).  Kill any chickens you see (i can never get the rabbits in the 1st few days, fast little @%$#s!!!) and cook meat.  as said by other people earlier, consider putting a point into masterchef to make bacon and eggs, then check every bird's nest you find.  Once you start getting pipe guns, then go after wolves a bit more, try to get to a higher position where they cant get to you and snipe them. After a short period of time, you should find that meat is abundant and then you can focus on eggs or vegetables to make better food (farming is not great, but plant any seeds you get and consider specking into farming, it is worth it for sustainable cooking).  I tend to focus on mushrooms and potatoes to make the meal that uses those (i forgot the name, is it steak and potatoes?)  Also sometimes the plane drops food.

I would argue (like some others earlier) that after a couple of weeks, food is rather too easy to get.  but i can get a mod for that.

 
As the title states, one starves to death in the beginning of the game far to easily.  Could something be changed to prevent this?


If you're playing single player, you could edit XML files and change loot. You might even find some mods that do that.

I don't tend to struggle for food after day 1. If I've found the desert, that's generally a great place to hunt at night when I'm too poorly equipped to be in POIs.

The desert has:

  • Bright terrain; easier to see at night.
  • Coyotes - easy kill and a source of meat.
  • Buzzards - easy kill (with practice) and a source of feathers.
  • Chickens and Rabbits are easier to see and sometimes kill themselves on cacti.
I don't recommend hunting at night in the Forest because it is easy to get surprised by Wolves and Bears.

 
Usually around 4 AM I get on my perch, and most of the times there is a wandering left over wolve/bear (some times a pig) form the previous night.

 
          Its getting farcical now! No matter how much easier this game has been made, someone always wants more. Its like people just cant be arsed to learn how a game works anymore. It is already nigh on impossible to starve to death ingame, you are literally falling over food most of the time. Eggs, chickens, rabbits, snakes, wolves, bears, big cats, corn, canned stuff, cooked stuff etc etc. You dont need to do quests, a club, bow and arrows and just looting houses easily provides more than you want. You dont need to farm because you end up with so much food and drink. We can all be unlucky and struggle through day 1-2 by day 3 food isnt an issue any more.

 
"starving to dead is too easy" .... man... you should be thankful that madmole is boss because if 7dtd would be made by me it it would be named 7 minutes to die because it would be so dark , edgy and hard! 


I see what you did there.  We would all die and turn into your skeleton army...😅

 
If anything then topics like this are a compliment for TFP since their game works as intended. 7D2D is a survival game and finding food should be a slight struggle, especially for new players.

To anyone saying "get good" or "the game is way too easy already": Seems like you forgot that you have once started as a beginner too.

7D2D was my first survival game but I had thousands of hours experience with Real Time Strategy or first person shooter games so pretty far away from being a complete noob all around. My first death in 7D2D was on day 1 because I stepped on a wooden spike in front of a POI which I didn't notice. Was wondering why my HP goes down until I died. And I also remember that finding food was a challenge (but I didn't starve). I dare to say that players like these are the vast majority and people here with thousands of hours of experience are just a side note.

TL;DR: Be a bit more understanding with topics like this. 

 
1) Generally the game is about learning how to overcome its difficulties. The more you play the more you will know ways to get food. Did you know that the food machine at the trader gets new stuff every day? By buying all cans in there and hunting lots of chickens with the perk that shows you where they are you can get by easy in the first few days. Long term you should get at least one point into LivingOfTheLand and start a farm

2) If you are in a multiplayer game you probably should designate one player as farmer and one as a hunter. And everyone should hunt from time to time in the first days until the farm is big enough. Also buried supplies quests give you lots of food and food recipes.
Am I the only one who doesn't like it to buy everything. It doesn't feel like survival if I use Trader or vending machines. So I ban them from my playthrough every time^^ I only start questing when I reach a point where I no longer need to survive^^

 
I'm going to have to completely strongly disagree, I think food is a joke in this game, there are animals everywhere, I can easily live off of charred meat and boiled water. I've even joked about doing a 'no eating' challenge and survive on first aid items since you only lose 1HP every 40 seconds, and starving only lowers your max stamina by 1/3 and regen by about 15% which can be offset by being overhydrated all the time.

I find it interesting that TFP changed the way farming works, yet they made meat even more abundant than A19, TFP should nerf animals to give half the meat they currently give, because we all end up with several stacks of raw meat that end up sitting in storage. Farming isn't even needed (except for aloe) with how abundant meat is.

 
To anyone saying "get good" or "the game is way too easy already": Seems like you forgot that you have once started as a beginner too.


Not saying "get good" but the food situation is way too easy for a game in the survival genre. Having the trader and even beeing lead to them right at the start makes things easy regarding the food situation. You literally just need to follow the game instructions from your starting quests and do a job for the trader once you are there. 

I also struggled with food when i started playing as it should be in a survival game. That´s the whole point of the genre. And even when there was no traders back then, i think i only starved to death once, not really sure though but i think i died due to hunger in my first try.

And he isn´t even trying to solve it, he just comes here and demands things to be easier. Ofc there will be people telling him to "git gud".

 
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To anyone saying "get good" or "the game is way too easy already": Seems like you forgot that you have once started as a beginner too.
Yeah we've all been beginners, of course we did. But in this case, this phrase is a parody.

Someone saying horde night on day 49 is very tough and needing help to overcome is plenty legitimate and justified. I'd gladly share hints and tips for a base design, what to use as weapons, strategies, etc.

But @%$#ing about food and how it's easy to starve to death, come on... The game provides all the necessary help and a wide range of means to get food. You just have to make... efforts. You have 4 skills to help you hunt better and for more resources, loot better and to conserve energy. If anything, the game already been made easier since candies have been added. Traders are over-powered, they give you loads of dukes since they have unlimited amounts of them. Vending machines replenish themselves overnight.

So who the everloving @%$# STARVES to death in this game?? Dying from an infection is nigh impossible. If you die from starvation, I'm sorry but it's probably a case of being too incompetent for this game. So yeah, it's gonna be git gud. Happy to disappoint you.

When I was a beginner at this, I simply thought that this is a survival game and if anything, when you're in that situation, there's couple of things you immediately have to think about : shelter, orientation and, *drum rolls*, sustenance! This game rewards plenty enough the slightest effort.

This trend of "I'm offended, give me what I want" went off the rails about the least dramatic things ever, including video games. "Please add an Easy difficulty level to Dark Souls!!!". Enough already.

 
Let's think about that for a moment.  It was a change that was new to A20, it was not expected nor was it predictable based on anything I remember reading.  I could still walk all over underground and jump as many times as I wanted but I couldn't even swing my little axe once.  Are you telling me you don't see a problem with this scenario?
the stamina drain for certain actions is ridiculously annoying and unrealistic. I've never been exhausted after jumping 5 times.

 
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