PC Starving to death is too easy

I will say that there is one annoying starvation thing that happens with A20... the fact that you can get stuck without being able to swing a weapon or tool and effectively become trapped while waiting to die.  Case in point... I was very hungry but not thirsty and only had a little food and water on me.  I had a buried treasure quest that I went after figuring it could at least temporarily fix my problem.  I dug through and found the chest but ran out of food and water before I cracked open the chest (no picks, stone axe).  I was underground, couldn't dig out, and couldn't do much of anything except wait to die.  I didn't even have any glass to munch on to speed things up.

Stamina regen should never go to zero... instead it should just take longer to regen each point depending on your current condition.  That way you could at least struggle to do things more slowly to survive.


I dunno, sounds like you 'dug' your own grave there...😆

On the bright side, you saved yourself some time and money in burial costs...😆

 
As the title states, one starves to death in the beginning of the game far to easily.  Could something be changed to prevent this?
No, starving isn't easy. Hunt small game, loot grocery stores. Do Buried Supplies missions. You have plenty of ways to get food. It amazes me that there's still people complaining about this. Food is the easiest resource to get in this game.

I'm currently playing a Wasteland-only map, one of the most hostile environment to progress in. Very few wild life apart zombie bears/dogs. Loot is hard to get because of increased zombie spawns and numbers. But I've arranged myself to have enough food. Nothing compared to the overwhelming amounts you get in other biomes, but I'm fine for now.

Nothing about the game need to be changed for this. YOU need to change and, sorry to say that, git gud.

 
Here is what is killing you most likely (besides inexperience with the game mechanics), sprinting.  STOP SPRINTING!  Seriously just walk unless you HAVE to escape with sprinting.  Save traveling faster until you get a bicycle (easily obtained in a few hours).  

Getting maxed out hunger bar is not easy at the start, so stop aiming for that.  Just concentrate on not starving.  Raid every cabinet in a kitchen.  Raid every BBQ pit you see, even the fire places.  Take a shot at every critter that gives meat and be ready to fight pigs for meat, even wolves.  If you can take down a bear (possible on day 1 with planning and plenty of wood) you are set for a day or two.

Most importantly, find a trader and a few vending machines around a town.  Traders give money for selling almost everything, they give money (and food) for quest.  You gotta make the money first. Then when you get the money, you get the power. Then when you get the power, then you get the women...... the food (from traders and vending machines).  When you find the vender and start doing quest/selling its almost impossible to starve (to death).  Its a huge annoying time sink that takes most of your time, but staying alive with food is not hard.

If you want to stop worrying about food in the long run (and concentrate on other aspects of the game) then when you start farming, edit the config to give you the seed back whenever you grow something every time.  

 
Good lord, if anything they need to make food a little more scarce. This is a zombie/survival game. I want to be challenged, especially in the beginning. IMO there is way too much small game running around. With a bow and club/bone knife, I could have plenty of meat to carry me for a few days.

I honestly wish some food would spoil, but I know that opens a whole can of worms (no pun intended), so I'm OK with it as is.

 
in my current game I died for the first time in day 26 placing iron spikes and bugging into them.

When I first started playing, food and water felt way to difficult to maintain. Day 1 and 2 for me are typically spent securing food sources.

Dont forget the vending machines and the trader has food. 1 quest will give you enough Dukes to buy food for a few days. 

 
Good lord, if anything they need to make food a little more scarce. This is a zombie/survival game. I want to be challenged, especially in the beginning. IMO there is way too much small game running around. With a bow and club/bone knife, I could have plenty of meat to carry me for a few days.

I honestly wish some food would spoil, but I know that opens a whole can of worms (no pun intended), so I'm OK with it as is.
Perishable food should absolutely spoil over time, sure! I'm fine with the current design of food items in the game right now, but I'd be the first to welcome food spoilage as a vanilla feature. The more immersive (but not abusive) elements you give me, the happier I'll be.

As for small and big game, there's a setting in spawning.xml that can be changed to either increase the count of spawn rate of edible game.

 
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Someone else here said chickens can be killed in melee. Sure, but you waste part of the food you get with running after them if you can't hit them with the first or second swipe. I often can't.
That might've been me; a big part of the reason I bring it up is, it's damn good training for your controls. From purely food perspective, I would give up the chase if I miss my first attack or two. Catching the target would still be a huge gain (a chicken is 10 meat = 20 food, you'll run for half a day on that), but it's not worth running into a surprise party.

Running after a small moving target, trying to hit it; it teaches the timing of your weapon, and that you can aim while your swing is already going, etc.. it also teaches you when to give up; and such the gives actual experience at the lower limits of your stamina bar - a good skill to have in any fight, just not easily trained... :)

 
That might've been me; a big part of the reason I bring it up is, it's damn good training for your controls. From purely food perspective, I would give up the chase if I miss my first attack or two. Catching the target would still be a huge gain (a chicken is 10 meat = 20 food, you'll run for half a day on that), but it's not worth running into a surprise party.

Running after a small moving target, trying to hit it; it teaches the timing of your weapon, and that you can aim while your swing is already going, etc.. it also teaches you when to give up; and such the gives actual experience at the lower limits of your stamina bar - a good skill to have in any fight, just not easily trained... :)


People keep forgetting they can throw their spears (until they accidentally toss the thing off a building).  They are cheap to make the Tier 1's and with a bit of practice will have you fed up on chicken meat.  No need to run, just practice.

 
"starving to dead is too easy" .... man... you should be thankful that madmole is boss because if 7dtd would be made by me it it would be named 7 minutes to die because it would be so dark , edgy and hard! 

 
"starving to dead is too easy" .... man... you should be thankful that madmole is boss because if 7dtd would be made by me it it would be named 7 minutes to die because it would be so dark , edgy and hard! 
On the plus side, there'd be skeletons everywhere!

 
So... there'd be a skeletal cat laying on the newspaper and a dog skeleton with a rolled up newspaper in its mouth.  Makes sense.
...... you are creepy..... 

no no no! just cute cats in dreadout style or cute doggy in  ghost of tsushima! damn! i like human skeletons only!! good old human skeletoN!

 
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