PC Starting out is tough but it's fine.

Agree to disagree. I also find the start tedious & boring. And way too dependent on RNG.
This b240 start (Nav map) I spawned in snow biome. Did beginning tasks, cleared the house nearby. Got a couple empty jars, paper, bullets I think? Nothing important for starting off; no cooking pot, no food.

Just doing the opening tasks & mining about 200 Wood & Stone, then clearing the small poi had me down to ~60 Stamina. So ate the Chili, shoveled snow for water, filled up as far as I could on water.

--btw, I break enough boulder sections to make the iron reinforced club, it's a noticible improvement over wood club.

Start heading for the Trader. Arrow 3? lumberjacks along the way, avoid the rest. Loot all garbage & bird nests; got a clean jar of water, oil, etc, no food. No animals seen. At Trader, plenty for sale, but have no dukes. Stamina about 60 again. Loot trader containers, get a can of Tuna. Now have two cans. So fill up on water via cans, saving Jar of Clean.

Leaving traders see a rabbit; easy to see in snow, but not so easy to kill. Getting late. Make the kill. Had axed a gore pile so had a bone shiv, got 9? meat I think. Have ~10 eggs left after eating a couple raw. Make it south and already 19:30 (nomad, 90 min days). The large Gas station is now a dungeon. Work on clearing around the outside, start on the open garage area; there's now a large basement... Get that cleared, first floor z's start coming through into garage. kite them outside. now running. survive. Creep into garage, get up high; just in time, hear a wolf & I'm at 25 health. Wolf comes in & thankfully is pathing confused, so able to drop him w arrows. No other z's aggro. creep down and clean him for? ~20 meat?

Get back up on perch, risk building & lighting a campfire. Char & eat all the meat, had already used Medbandage, so back to ~80 Health? Drink fill, refill two cans. Twiddle my thumbs rest of the night.

Wait till actually light, so 6ish, go out to punch grass to make and place bedroll. Clear rest of poi. Can of Pasta & Can of Catfood. No pot. Couple t1 pistols.

-- forgot to mention, Workbench only station usable at snow traders; not the forge.

Clearing poi earned me a whack or two so Health at ~50. Canned food gets me to ~60. Spend rest of good light hours roaming for nests & hoping for boar/deer/wolves. See a rabbit, no joy killing it in the tall grass. Take everything worth any dukes, run to trader. Able to buy a couple things from vending machine. Make it 'home' alive. Start trying to break out the ceiling tiles in upper office to put in wood bars. Aggro a couple z's, take care of them ok. Stam/Food falling fast fom simply stone axing ceiling tiles. At 50 Food/Stam stop and twiddle thumbs rest of the night.

Have ~20 eggs. Bought Master Chef. No pot. ~4 meat.

---enough---

If RNG had the forge working at Traders I could have made a Cooking Pot. That one single thing would have made a big difference in the first three+ days. (only got a pot by heading due south, frickin -walking- due to food burn using any stamina, to burnt biome and looting the quarter houses there; and I -knew- where to go since Nav map)


-Actually should also note that I did get food sickness from raw eggs, that took ~30? Health & seemed to further kill Stam/Food.



Since I choose to retain the belt on death, once I found a pot, I put it there and _really_ hoped something would just come along and put me out of my misery.


 


Just my opinion but the bat♥♥♥♥ crazy level of importance a frickin _cooking pot_ has on the first week is just bad.



The fact that I dared to spend an early point on Pack Mule instead of Rule 1 gimps me? Just bad.


 


If the current consumption levels are such that the only way to 'enjoy' the game is by buying -any-perks- then the rates are -bad-.


 


Basically if the core mechanics are so wacked that they -must- be adjusted by buying very specific perks, that's an issue.


 


I would recommend that testing be done without buying any perks. Only a single animal spawn in players sight every two days. No cooking pot. For the entire first week. Once that extreme edge case is balanced so that it doesn't result in rage quits, then I'll shut the hell up.
Your not looking hard enough, I find a cooking pot on day 1 almost always if not, I have one early day 2 usually. There are MANY poi's that have cooking pots just sitting in the kitchen in the open. Not to mention in the burnt forest biomes there are those corners of houses that often have both a stove and a sink, both of which can have cooking pots in their loot. That bar Poi, the small one always has 1-2 cooking pots in the kitchen just sitting there for you to take as well, forgot what the pub is called, but its a older poi.

As for meat, what do you expect? when you hunt you need to travel, not expect dinner to come to your door. Unsure what the respawn time is in a17 but in a16.4 it was 7 game days between animals respawning in a chunk, you want the meat? you need to travel preferably to places on the map you have not explored yet. I usually have 50+ bacon and eggs by day 6 or so, and tons of spare meat just sitting there in storage. The problem here isin't the game, its the player, if your huddled in one spot well no wonder your having issues on the first week.

If you can find a sledgehammer your golden though for breaking into poi/safes, it has the highest block damage in the game, you cannot harvest with it though so don't try you'll get nothing, its stricktly a breaking stuff and bashing heads Tool.

If I had any major complaint about a17 it would be how useless the perception and agility perk lines are in general, really isin't any must haves in either. Compared to str/int/fort. Lots of QoL stuff, but early game you can't really afford the skill points to get them. Getting int and str and fort up are too important.

 
Let me clarify a bit.
It's the very high Stamina/Food consumption rate/s that's killing any fun for me in early game.

I've already begun tweaking them. And I'll add in some kind of egg recipe that doesn't require a cooking pot.

Besides the Stam/Food, the rest is ok. Z's could be tougher, but there's a difficulty bump for that. Would prefer, for roleplaying mainly, that there were still a few 'old' houses/POIs instead of the seeming dominance of dungeons, just because I can't imagine taking on something like that if you were actually truly concerned about dying.

Edit: the "boring" part is that the _grinding_ is gated by food

Edit2: I used to not leave the starter zone without 4-500 Wood/Stone. Now I stop around 200 since it burns too much food to grind more than that.

And just in case I mistakenly got lumped in; I didn't mention harvest amounts or xp, or even levels.

Edit3: The low health, totally ok sitting in corner very slowly healing up, hoping that wolf didn't tear the frame out from under me; for the first couple days. -Would- be totally ok knowing I need to prioritise a desert trip to collect Aloe for some healing. Except that I don't have the food to afford it; I'll be budgetting all my food to grinding materials, and stuck w either RNG gifting painpills/Medbandages or, again, twiddling my thumbs while I slowly heal (if a looting day, then it becomes a wander around looking for game/nests, instead of poi clearing).
Couldn't you just give yourself some food & water to start with until you get a few perks to smooth out the stamina to your preferences? There is no way TFP's can balance the game to fit everyone's taste. You got to roll with it a bit if something is too painful you can't play.

 
Have you been under a rock? The complaint is not about difficulty early game, it's about tedium. Example: people are obessing about the Forge, not because they need a Forge, but because the Forge represents a major reduction in the tedium.
- - - Updated - - -

It didn't used to be tedious. A17 introduced that. And this is coming from someone whose favourite part of the game was always the first few weeks. I play a ton of survival games and do not find their early games tedious at all.

I enjoy the "make the best of what you find" aspect and also the "go out exploring and experience the joy of finding a rare thing" aspect of such games above all. In A17 that is completely gone, replaced with "you will get precisely the same things at precisely the same level". Do you know how much the game lost for me because of that??

A17 play-throughs have became Predictable. A word that should NEVER apply to a survival game. Ever.
Lol what survival games do you play that aren't tedious? No you won't get exactly A,B or C at exactly the same level..they will unlock but that doesn't mean you will get them unless ofcourse this is like alpha 16 perks and people get the exact same thing and items. You know perks like sex rex, miner 69er, the improvements to damage, the traps, etc. It sounds like you and many others are upset that now it's become more of a struggle. Just spawn in the forge or explore to find one. Everything you said still has to be done from the exploring to hoping you get that rare mod.

Don't forget to post those amazing survival games without tedium all of us are curious to see those amazing games.

 
My experience with the stable release random gen world:

Was able to spawn next to quite a big dungeon house, got lucky with my first drop in there being a sledgehammer [which for those who don't know, is WAY OP currently, so long as you have good aim] and was quite easily able to clear the entire house. Didn't get much else [apart from gold/diamonds] but not much in the form of food/water/jars which i feel will be the real test early game.

Have cheated though with my first warehouse base with using the 10x10 flat wood plates with 10x10 top wood plates [so the zombies just walk right under you and don't attack nothing]. Cheat way of escaping but i prefer to build and play mid > late game.

Anyway, Day 1 has just finished [just turned night] and now out of food and water so day 2 is just trying to find those aplenty so day 3 onwards can be all about resourcing and looting :)

 
Couldn't you just give yourself some food & water to start with until you get a few perks to smooth out the stamina to your preferences? There is no way TFP's can balance the game to fit everyone's taste. You got to roll with it a bit if something is too painful you can't play.
I thought about this.

We've seen other games have an "Accelerated Start" option.

For those who don't like that really early grind or the younger players with no patience at all [that's fine, lots of young people are like that]....

.... this might be a good option.

 
Last edited by a moderator:
7 Days to Die A16.4 for one
When you said a ton of games I expected something else besides 7dtd. One game listed isnt exactly a ton of games. You might as well mod the current version if you want alpha 16.4 play style.

 
Wow, that sounds not only challenging but hella fun! At least for me it would have. The challenge is the fun for some. May RNG smile on you from this point forward to increase your enjoyment ;)
You're right Exxodous, if I hadn't been grinding my teeth by the time I made to the gas station, and had benefitted from a bit more rng love, aka had some food, it would have been fun.

And thank you for the kind wishes, may they be returned to you ten fold this holiday season :)

Your not looking hard enough, I find a cooking pot on day 1 almost always if not, I have one early day 2 usually. There are MANY poi's that have cooking pots just sitting in the kitchen in the open. Not to mention in the burnt forest biomes there are those corners of houses that often have both a stove and a sink, both of which can have cooking pots in their loot. That bar Poi, the small one always has 1-2 cooking pots in the kitchen just sitting there for you to take as well, forgot what the pub is called, but its a older poi.
As for meat, what do you expect? when you hunt you need to travel, not expect dinner to come to your door. Unsure what the respawn time is in a17 but in a16.4 it was 7 game days between animals respawning in a chunk, you want the meat? you need to travel preferably to places on the map you have not explored yet. I usually have 50+ bacon and eggs by day 6 or so, and tons of spare meat just sitting there in storage. The problem here isin't the game, its the player, if your huddled in one spot well no wonder your having issues on the first week.

If you can find a sledgehammer your golden though for breaking into poi/safes, it has the highest block damage in the game, you cannot harvest with it though so don't try you'll get nothing, its stricktly a breaking stuff and bashing heads Tool.

If I had any major complaint about a17 it would be how useless the perception and agility perk lines are in general, really isin't any must haves in either. Compared to str/int/fort. Lots of QoL stuff, but early game you can't really afford the skill points to get them. Getting int and str and fort up are too important.
Other than the small house next to where I spawned in the only other poi I saw on the way to the snow biome trader is the mid-sized dungeon poi just west of traders. I was on Nav map which may not have as many sites as rwg; only my impression from rwg pics folks have posted during experimental.

Roland let me know that due to my color choices about half of my post you replied to wasn't visible on mobile devices. I know about the large number of burnt remains of houses in the burnt forest biome, and the high likelyhood of finding pots & wrenches.I did travel there to secure a cooking pot.

Maybe Snow Berries were a bit to easy in 16.4, Yukka was of course. In A17 however my experiance has been that it's simply not possible to survive by foraging. Berries give a single point of Stam/Food. Each time I've eaten 5 I've gotten food poisoning. Previously in 16.4, if you ate 2 or 3, then waited a short while you could eat another 2 or 3. You could, slowly & carefully, top off food.

Eating raw eggs in A17 has also been fairly dicey. I've tried eating one, waiting a couple rw minutes then another. My experiance has been that you may be ok eating egg # 2, but egg # 3 a couple mins later has given debuff every time I've tried it, for a net loss.

And no, I don't expect dinner to come to my door. No issues that you need to roam to find animals; if there were at least partial alternatives. I've had a couple starts where I had over a 100 meat in the first day. Might have been TFPs adjusting spawn rates, might have been rng luck. In the start I described I had about 2.3 km traveled by the time I reached gas station the first night. I had seen one rabbit. A previous start in the burnt forest I'd gotten a rabbit and 2 boars in the spawn area.

I "huddled in one spot" during the night. If TFPs add in a 'spotlighting deer' mechanic then I'll hunt at night. As it is I don't see the point in even attempting to hunt at night. Maybe if I really boosted gamma I could see game at night? Haven't tried, and frankly that would feel like cheating to me.

I also prefer, my choice, to try and play more along the lines of 'what would I do if this were real?'. So minimize risk. Try to have a reserve. Meaning I'll try to avoid z encounters if less than ~75 Health, especially if no healing items.

It's their game. Their choices. They may have intentionally set things up so early game is heavily reliant on hunting. Intentionally changed it so 'wild' foraging is no longer an option. Not speaking to the very large corn fields in Nav; though I don't think that's viable early game either? Not certain but raw corn I think is only worth 1 or 2? and 5 or 10% debuf chance? Something like that. Think it would work once you have a pot or a grill.

As things are at the moment, spawning in the burnt forest have been, by far, my easiest starts. Basically certain to have a pot & wrench by mid day. Nests are easy to spot, as are z's & boar/deer/wolves.

Part of my frustration is that there are ways to reduce rng dependance that are known yet not in place. And I have no idea if it's due to conscious decisions or due to rng favoritism, heh. Maybe MadMole's apparently preferred nomadic playstyle is what they've balanced for, no idea.

Just my opinion but while 16.4 yukka was OP'd, I thought snow berries were about spot on. Viable, but you really didn't want to be dependent on them.

Finally, factor in if you're more builder inclined. Nothing previous to A17, not even Ravenhearst or WoW, forced such a dramatic change in focus. Now the early games number one priority is food. And the bulk of that must be hunting & eggs & Master Chef 1.

So as I said, I'll tweak stamina cost, add in a non-pot-dependent egg recipe, bump to warrior and go back to having some fun.

Happy Holidays & good tidings to everyone, one and all :)

 
Couldn't you just give yourself some food & water to start with until you get a few perks to smooth out the stamina to your preferences? There is no way TFP's can balance the game to fit everyone's taste. You got to roll with it a bit if something is too painful you can't play.
Yes, I could Hungry. I was sticking w defaults during exp in order to be able to report bugs & post relevent opinions; which weren't typically so, err.. 'impassioned'? heh. I might wind up adding in a few more cans of chili to starter items. Depends on how patient I am with tweaking stamina 'cost' in entityclasses.xml. And after writing out the just posted wall-O-txt I'm considering tweaking berries (ok, that sounds dirty... 0_o ) to support wild foraging. Also thinking about maybe adding in a Stone Hoe recipe to allow early gardening.

Appreciate the thought and ideas, and the good will in your reply, Happy Holidays :)

 
Your not looking hard enough, I find a cooking pot on day 1 almost always if not, I have one early day 2 usually. There are MANY poi's that have cooking pots just sitting in the kitchen in the open. Not to mention in the burnt forest biomes there are those corners of houses that often have both a stove and a sink, both of which can have cooking pots in their loot. That bar Poi, the small one always has 1-2 cooking pots in the kitchen just sitting there for you to take as well, forgot what the pub is called, but its a older poi.
As for meat, what do you expect? when you hunt you need to travel, not expect dinner to come to your door. Unsure what the respawn time is in a17 but in a16.4 it was 7 game days between animals respawning in a chunk, you want the meat? you need to travel preferably to places on the map you have not explored yet. I usually have 50+ bacon and eggs by day 6 or so, and tons of spare meat just sitting there in storage. The problem here isin't the game, its the player, if your huddled in one spot well no wonder your having issues on the first week.

If you can find a sledgehammer your golden though for breaking into poi/safes, it has the highest block damage in the game, you cannot harvest with it though so don't try you'll get nothing, its stricktly a breaking stuff and bashing heads Tool.

If I had any major complaint about a17 it would be how useless the perception and agility perk lines are in general, really isin't any must haves in either. Compared to str/int/fort. Lots of QoL stuff, but early game you can't really afford the skill points to get them. Getting int and str and fort up are too important.
In the wastelands cooking pots are literally out in the open on small mounds of rubble right next to the roads lmao. A cooking pot should never be hard for anyone to find by the end of day 1. IMO

 
So I've played b240 and I'm fine with it. People need to come to terms that starting out is suppose to be a struggle till you are established. Yes I also complained and whined about the changes especially to the trader but I adjusted and learned some perks aren't needed like some people suggest. I ignored mother load, pack mule, better barter and a few others and focused on things to help me survive.
After the starter quest I spent all the points on the perk that helps reduce water and food loss. 2 points in fortitude and 2 points in the water and food loss perk. After that I focused on skull crusher, sex Rex and rule 1 cardio.

I'm playing the game on Nomad till I get better and more adjusted to the changes. If most of you continue to struggle I advise you to lower the game difficulty till you get used to the changes, yes even if it means putting the game on the easiest settings and working your way up to harder difficulties.
Play everything from a default or higher difficulty.

Its not that its a struggle, its just too damn tedious for a variety of wrong ways, which is really robbing the fun factor for me. I survive entirely fine, I'm just not enjoying myself while doing it.

You have to constantly eat to keep your stam softcap at a reasonable level. (Which means spam snowberries since they only have 1% poison chance and can be found everywhere.) Eating food should be as a need, not a constantly, doing it all the time thing just so I don't get softcapped on action meter.

Food and drink crawl up in % too slow when you eat/drink,

Encumbrance needs to go away, literally, it has no place in a sandbox/Crafting game. If you want encumbrance then give me bags to find in the wild or crafting, not force me to spend points. ( near-forced Linear playstyle is never a good thing)

I spend more time tossing out empty cans and jars because they're causing the encumbrance debuff.

Zed take 3 headshots or more, and it feels like there is almost no difference between steel arrows and stone ones.

But it is cool you can pick arrows up off the ground and out of zed, so we have that going for us which is nice.

My biggest irk is zed spawning on top of me when I've already cleared a house or area, and the numerous "GOTCHA!" moments the devs put in (zed in the corner of small rooms so if you enter you get smacked) (Okay everything is clear, then WHACK! A silent zed spawns near you, hits you and causes a bleed or something, and because reasons I can't craft a damn first aid bandage to counter act the hp loss.(Oh more forced point spending! ) Very very stupid.

The thing I do to avoid all this is make noise so they wake up and I kite them outside to clear them. Then more spawn later when im searching the house, Really? Why?

Hiding zed in the walls and ceilings is probably the dumbest thing and makes no sense other than "Gotcha" moments. Especially when they're literally just Hidden In-wall that only contain the zombie with no alternate route to something like a stash room.

Farming is atrocious, please revert it back to just picking up crops with the action button. Again, that is just unnecessary tedious for the sake of it. If people want massive farms, let them, balance around that, instead of eating away at different play styles.

I've said this before and I shall reiterate it again.

This game is the embodiment of tedious and boredom now where the players starts crippled
it would be more fun to start the game in a lab or a prison and figure out how to survive long enough to break out into the zombie infested apocalypse.

Challenge me through Challenge, not by handicapping me.

 
Last edited by a moderator:
Lol what survival games do you play that aren't tedious? No you won't get exactly A,B or C at exactly the same level..they will unlock but that doesn't mean you will get them unless ofcourse this is like alpha 16 perks and people get the exact same thing and items. You know perks like sex rex, miner 69er, the improvements to damage, the traps, etc. It sounds like you and many others are upset that now it's become more of a struggle. Just spawn in the forge or explore to find one. Everything you said still has to be done from the exploring to hoping you get that rare mod.
Don't forget to post those amazing survival games without tedium all of us are curious to see those amazing games.
I play Mist Survival and Empyrion. There is no tedium there. You don't have to wait five seconds to swing your axe. People who think this is somehow normal should go out and try some other games. This is insanity. This whole stamina simulator is wrong at its very core.

Early game is and has always been one of my favorite parts of 7D2D. A17 is the only alpha I played that I find extremely boring. You are so limited in what you can do, it's stupid.

 
Me too, I just cancel it these days and get moving.
I love the early game. It's the only time I feel worried for my character when there aren't external threats around. I read someone's comment the other day... something like "I don't cheer when finding guns any more, I cheer when finding bones." I think it's a fairly good indication of the stress of the early game that I cheer to find a cooking pot, or even an empty can.

I tend not to settle down immediately.
I hate the starter quests but I do them for the skill points, and the fact it leads me to a trader. I do like the trader quests though, they can be a good source of healing items, and antibiotics early game. I often get some of my first iron tools from them. I just wish it would pick poi's that were closer over ones that are farther, I mean there are like 5 poi's, right by the trader that can have tier 1 quests, yet it sends me 2 km away.

 
I play Mist Survival and Empyrion. There is no tedium there. You don't have to wait five seconds to swing your axe. People who think this is somehow normal should go out and try some other games. This is insanity. This whole stamina simulator is wrong at its very core.
Early game is and has always been one of my favorite parts of 7D2D. A17 is the only alpha I played that I find extremely boring. You are so limited in what you can do, it's stupid.
I've tried many other games that say they are survival. Mist, The Forrest, Conan, I can't play any of those games for more than 10 minutes.

There is something special about 7dtd. I can't put my finger on it but I'll take all the crazy level gate, stamina, food, AI stuff people complain about any day over those other games.

 
I play Mist Survival and Empyrion. There is no tedium there. You don't have to wait five seconds to swing your axe. People who think this is somehow normal should go out and try some other games. This is insanity. This whole stamina simulator is wrong at its very core.
Early game is and has always been one of my favorite parts of 7D2D. A17 is the only alpha I played that I find extremely boring. You are so limited in what you can do, it's stupid.
I have empyrion but I had issues getting into it lastr I played, maybe i'll try it again, Mist Survival I am on the fence on as I am not a big fan of survival games with static maps like ark survival evolved etc. They are fun the first time but later runs it gets old as you know where things are.

 
I play Mist Survival and Empyrion. There is no tedium there. You don't have to wait five seconds to swing your axe. People who think this is somehow normal should go out and try some other games. This is insanity. This whole stamina simulator is wrong at its very core.
Early game is and has always been one of my favorite parts of 7D2D. A17 is the only alpha I played that I find extremely boring. You are so limited in what you can do, it's stupid.
Don't Starve

The Lone Dark

Ark

Factorio

Home behind

Home to Survive 1& 2

Just Survive

Life is Feudal

One hour One Life

Oxygen Not Included

Project Zomboid

Rust

Sheltered

StarBound

Starship Theory

Teleglitch

They Are Billions

Warward

Subterrain

RimWorld

Rebuild (1/2/3)

Minecraft (Yes it has a survival mode and thats primarily what I play)

All of these games are survival or have survival elements to them, crafting, ect.

None of them screwed it up like 7 days has done.

I've played enough games across the board to see what the devs are doing, they're lacking originality when it comes to creating content as far as starting challenges go.

The difficulty in this game isn't the game itself, its because all of your abilities are basically taken away and gated behind skill points, thats the wrong way to do it and why the game is lackluster and boring, despite looking appealing graphically, but there's more to a game that the graphics and should stop being the driving force.

You have so many variety of zeds that you can give special abilities and unique features to really challenge the players, yet all zeds just do the SAME GOD DAMN THING.

And later, they just have more damn hp and run regardless of day or night. UGH Its tedious to kill irradiated ferals.

The best part of this game is its a cross between DayZ and Minecraft where as Zed and PVP + world manipulation and crafting, an amazing combination, yet the devs keep pigeon holing the player into this linear playstyle through the early game and PVE/Single player.

 
Last edited by a moderator:
I've tried many other games that say they are survival. Mist, The Forrest, Conan, I can't play any of those games for more than 10 minutes.
There is something special about 7dtd. I can't put my finger on it but I'll take all the crazy level gate, stamina, food, AI stuff people complain about any day over those other games.
I think it might be how those are all static maps insted of randomly generated stuff. Thats the main diffrence, none of those games have a random gen map mode as far as I know.

 
In the wastelands cooking pots are literally out in the open on small mounds of rubble right next to the roads lmao. A cooking pot should never be hard for anyone to find by the end of day 1. IMO
i looted 3 houses in day 1. no pot. first house at day 2, no pot. second house at day 2 i got 10 pots and 2 grills. rng god shows mercy. :D

 
i looted 3 houses in day 1. no pot. first house at day 2, no pot. second house at day 2 i got 10 pots and 2 grills. rng god shows mercy. :D
LMAO, I have only 1 play through where I couldn't find a cooking pot. No wastelands, searched all the broken corner houses in the burn biome, cleared 2 houses.... nothing lol

I feel your pain.

 
Back
Top