Scyris
New member
Your not looking hard enough, I find a cooking pot on day 1 almost always if not, I have one early day 2 usually. There are MANY poi's that have cooking pots just sitting in the kitchen in the open. Not to mention in the burnt forest biomes there are those corners of houses that often have both a stove and a sink, both of which can have cooking pots in their loot. That bar Poi, the small one always has 1-2 cooking pots in the kitchen just sitting there for you to take as well, forgot what the pub is called, but its a older poi.Agree to disagree. I also find the start tedious & boring. And way too dependent on RNG.
This b240 start (Nav map) I spawned in snow biome. Did beginning tasks, cleared the house nearby. Got a couple empty jars, paper, bullets I think? Nothing important for starting off; no cooking pot, no food.
Just doing the opening tasks & mining about 200 Wood & Stone, then clearing the small poi had me down to ~60 Stamina. So ate the Chili, shoveled snow for water, filled up as far as I could on water.
--btw, I break enough boulder sections to make the iron reinforced club, it's a noticible improvement over wood club.
Start heading for the Trader. Arrow 3? lumberjacks along the way, avoid the rest. Loot all garbage & bird nests; got a clean jar of water, oil, etc, no food. No animals seen. At Trader, plenty for sale, but have no dukes. Stamina about 60 again. Loot trader containers, get a can of Tuna. Now have two cans. So fill up on water via cans, saving Jar of Clean.
Leaving traders see a rabbit; easy to see in snow, but not so easy to kill. Getting late. Make the kill. Had axed a gore pile so had a bone shiv, got 9? meat I think. Have ~10 eggs left after eating a couple raw. Make it south and already 19:30 (nomad, 90 min days). The large Gas station is now a dungeon. Work on clearing around the outside, start on the open garage area; there's now a large basement... Get that cleared, first floor z's start coming through into garage. kite them outside. now running. survive. Creep into garage, get up high; just in time, hear a wolf & I'm at 25 health. Wolf comes in & thankfully is pathing confused, so able to drop him w arrows. No other z's aggro. creep down and clean him for? ~20 meat?
Get back up on perch, risk building & lighting a campfire. Char & eat all the meat, had already used Medbandage, so back to ~80 Health? Drink fill, refill two cans. Twiddle my thumbs rest of the night.
Wait till actually light, so 6ish, go out to punch grass to make and place bedroll. Clear rest of poi. Can of Pasta & Can of Catfood. No pot. Couple t1 pistols.
-- forgot to mention, Workbench only station usable at snow traders; not the forge.
Clearing poi earned me a whack or two so Health at ~50. Canned food gets me to ~60. Spend rest of good light hours roaming for nests & hoping for boar/deer/wolves. See a rabbit, no joy killing it in the tall grass. Take everything worth any dukes, run to trader. Able to buy a couple things from vending machine. Make it 'home' alive. Start trying to break out the ceiling tiles in upper office to put in wood bars. Aggro a couple z's, take care of them ok. Stam/Food falling fast fom simply stone axing ceiling tiles. At 50 Food/Stam stop and twiddle thumbs rest of the night.
Have ~20 eggs. Bought Master Chef. No pot. ~4 meat.
---enough---
If RNG had the forge working at Traders I could have made a Cooking Pot. That one single thing would have made a big difference in the first three+ days. (only got a pot by heading due south, frickin -walking- due to food burn using any stamina, to burnt biome and looting the quarter houses there; and I -knew- where to go since Nav map)
-Actually should also note that I did get food sickness from raw eggs, that took ~30? Health & seemed to further kill Stam/Food.
Since I choose to retain the belt on death, once I found a pot, I put it there and _really_ hoped something would just come along and put me out of my misery.
Just my opinion but the bat♥♥♥♥ crazy level of importance a frickin _cooking pot_ has on the first week is just bad.
The fact that I dared to spend an early point on Pack Mule instead of Rule 1 gimps me? Just bad.
If the current consumption levels are such that the only way to 'enjoy' the game is by buying -any-perks- then the rates are -bad-.
Basically if the core mechanics are so wacked that they -must- be adjusted by buying very specific perks, that's an issue.
I would recommend that testing be done without buying any perks. Only a single animal spawn in players sight every two days. No cooking pot. For the entire first week. Once that extreme edge case is balanced so that it doesn't result in rage quits, then I'll shut the hell up.
As for meat, what do you expect? when you hunt you need to travel, not expect dinner to come to your door. Unsure what the respawn time is in a17 but in a16.4 it was 7 game days between animals respawning in a chunk, you want the meat? you need to travel preferably to places on the map you have not explored yet. I usually have 50+ bacon and eggs by day 6 or so, and tons of spare meat just sitting there in storage. The problem here isin't the game, its the player, if your huddled in one spot well no wonder your having issues on the first week.
If you can find a sledgehammer your golden though for breaking into poi/safes, it has the highest block damage in the game, you cannot harvest with it though so don't try you'll get nothing, its stricktly a breaking stuff and bashing heads Tool.
If I had any major complaint about a17 it would be how useless the perception and agility perk lines are in general, really isin't any must haves in either. Compared to str/int/fort. Lots of QoL stuff, but early game you can't really afford the skill points to get them. Getting int and str and fort up are too important.