• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

STALLIONSDENS & VALMARS A21/V1.0 Modlets

UPDATED NUCLEAR POWER

- Added schematics to different loot groups and lootcontainers.

- Removed schematics from similar groups
Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console.

NullReferenceException: Object reference not set to an instance of an object
  at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 
 
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)

 
Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console.

NullReferenceException: Object reference not set to an instance of an object
  at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 
 
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)
Ok will take a look when i am home.

 
Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console.

NullReferenceException: Object reference not set to an instance of an object
  at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0 
  at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 
 
(Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0)


Hi KezC

I think it may be that there are repeated recipes and some have different items to make them.
Example:

<recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic">
<ingredient name = "resourceForgedSteel" count = "12" />
<ingredient name = "resourceOil" count = "50" />
<ingredient name = "smallEngine" count = "5" />
<ingredient name = "resourceScrapBrass" count = "12" />
<ingredient name = "resourceGoldNugget" count = "6" />
</recipe>
<recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic">
<ingredient name = "nuclearPoweredEngine" count = "1" />
<ingredient name = "resourceAcid" count = "15" />
<ingredient name = "resourceElectricParts" count = "3" />
<ingredient name = "resourceMechanicalParts" count = "7" />
</recipe>

To make a nuclearPoweredEngine, does the recipe ask for a nuclearPoweredEngine?

I don't know, I'm still wrong.

 
Hi KezC

I think it may be that there are repeated recipes and some have different items to make them.
Example:

<recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic">
<ingredient name = "resourceForgedSteel" count = "12" />
<ingredient name = "resourceOil" count = "50" />
<ingredient name = "smallEngine" count = "5" />
<ingredient name = "resourceScrapBrass" count = "12" />
<ingredient name = "resourceGoldNugget" count = "6" />
</recipe>
<recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic">
<ingredient name = "nuclearPoweredEngine" count = "1" />
<ingredient name = "resourceAcid" count = "15" />
<ingredient name = "resourceElectricParts" count = "3" />
<ingredient name = "resourceMechanicalParts" count = "7" />
</recipe>

To make a nuclearPoweredEngine, does the recipe ask for a nuclearPoweredEngine?

I don't know, I'm still wrong.
You are correct, the first recipe for nuclearPoweredEngine is missing the list of components and the second recipe for nuclearPoweredEngine requires nuclearPoweredEngine

 
Let Stallionsden check it out and see if that is the problem or do a test yourself eliminating the first recipe, although there are also others that are repeated (nuclearPoweredBattery,nuclearSolarCell).

 
Last edited by a moderator:
UPDATED NUCLEAR POWER

FIXED

- Fixed recipes and removed multiple copies

- fixed unlocking schemetics

Special thanks @Gouki for all your helpful assistance 🙂

 
Last edited by a moderator:
"No digging zombies" throws and error before I even start a game.  Has always done this for me.  Great idea for a mod.  Just doesn't work for me on a new game. 

Upgraded my stacksize increaser and looter because I saw you updated them six days ago.  Hoping with updating all three mods the digging mod work work.  Instead it resulted in this error:

IndexOutOfRangeException: Array index is out of range" error whenever I try to open a container.  The error makes it so that I can't close the box.  I had downloaded your modlets master file.   Tried your Zstallions looter and stacker folders.  Tried your stallionslooter folder also.  You also have stallionsstacksize increaser.  Same error.  Not sure which ones I'm supposed to be using because I see all of them were updated 6 days ago. 

Tried a new game with just looter and stacker.  Same array index out of range error. 

Tried removing all those mods and seeing if I could get my old game to work.  Same error. 

I remove both of your mods (looter and stacker) with a new game.  No errors.

I remove both of your mods (looter and stacker) with my old game.  Get the index out of range error again.  

Which looter and stacker mold folder should I use for the latest build of A19? From your file description in the HTML section of both mod permutations (zstallions and stalliondens), and the descriptions look identical.

Stacksize increaster - "Increases stacksizes of Items you wish to increase."

zstallions looter - "increases the size of lootcontainers"

Can you please help me troubleshoot this?  Thanks in advance. 

 
"No digging zombies" throws and error before I even start a game.  Has always done this for me.  Great idea for a mod.  Just doesn't work for me on a new game. 

Upgraded my stacksize increaser and looter because I saw you updated them six days ago.  Hoping with updating all three mods the digging mod work work.  Instead it resulted in this error:

IndexOutOfRangeException: Array index is out of range" error whenever I try to open a container.  The error makes it so that I can't close the box.  I had downloaded your modlets master file.   Tried your Zstallions looter and stacker folders.  Tried your stallionslooter folder also.  You also have stallionsstacksize increaser.  Same error.  Not sure which ones I'm supposed to be using because I see all of them were updated 6 days ago. 

Tried a new game with just looter and stacker.  Same array index out of range error. 

Tried removing all those mods and seeing if I could get my old game to work.  Same error. 

I remove both of your mods (looter and stacker) with a new game.  No errors.

I remove both of your mods (looter and stacker) with my old game.  Get the index out of range error again.  

Which looter and stacker mold folder should I use for the latest build of A19? From your file description in the HTML section of both mod permutations (zstallions and stalliondens), and the descriptions look identical.

Stacksize increaster - "Increases stacksizes of Items you wish to increase."

zstallions looter - "increases the size of lootcontainers"

Can you please help me troubleshoot this?  Thanks in advance. 
Hi AngrySquirrel

will look at these 3 for you and let you know and come back with a fix.

no digging zombies works perfectly no errors.

the looter needs fixing tho
stacksizer works no errors for me. Maybe if you could upload your output.log or players log i can see and go from there. But will fix the looter for now

Stacksizes refers to the stacknumbers of each item.
looter refers to the size of a lootcontainer you loot in the world like a chest.

EDIT:

Tested no digging zombies - No errors
Looter - Errors.... FIXED (need a new game for the fix


Stacksize increaser had no errors.

 
Last edited by a moderator:
87.png


AStallionsdensOpenDoorSyndromeWithRespawnLockPickingAdditions

88.png


 
Last edited by a moderator:
UPDATED OPEND DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS & OPEN DOOR SYNDROMES AND OPENDOOR SYNDROME 1

ADDED:

- New electronic shelving



UPDATED SHOP KEEPING

ADDED

- New Business types - Lanscaping, Mortician, Gym, Librarian, Mechanic, Clothing Stores etc

- New shop Pieces added

FIXED

- Fixed the creative menu names of all shop Pieces, So when you grab it from creative Menu or build it, the actual name of the shop piece appears.

**However, unfortunately when you approach the shop piece after placing it still shows like the vending machine - interact with vending machine. It is unfortunately Hardcoded. But just use the player made signs to name them for now and hope the tfp gods allow us to change it via xml lol**
 

 
ArNaLdInHo said:
Can you make a mod 30k Stack of Resources

Clay Soil

Iron

Lead

Lump of Coal

Nitrate Powder

Oil Shale

Small Stone

Wood

Concrete Mix


Forged Iron


Forged Steel

Gas Can




Gun Powder

Oil

And Other Mod of Bigger chests space / 160 or 300 space
You wany storage chest to be 160 or 300 slot space lol.

EDIT: wont be doing any mod making at this stage. (Fixing mod errors on exisiting mods i will still correct )

On my first page i have linked a brilliant modder by the name of  Claymore. Follow that link his stack size increaser includes blocks. 

If it not exactly what your after let me know

 
Last edited by a moderator:
Back
Top