Well here's a paste for the index error that pulling most of the items causes -
https://pastebin.com/vMXHNTpu
Bag 1 has another item that is throwing a differient error though. Pulling the sleeping bag from the survival kit causes the game to lock up entirely and to keep throwing a null refrence error. The game was up for about 10 seconds after that, and the output log ballooned to 1.3MB in size from it -
https://pastebin.com/vnrvnhq1
ok go into Windows.xml inside of xui folder and search WindowsLooting find the size and adjust Rows to 20 columns to 15 (so 15 across and 20 down.
so this section -
<!--#$-IGS BEGIN: Adding cursor area. -$#-->
<window name="
windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="0" disableautobackground="true">
<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>
<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
</panel>
<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
<rect name="content" pos="3,-49" >
<grid depth="12" name="queue"
rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
<item_stack name="0"/>
</grid>
</rect>
</window>
SO SHOULD LOOK LIKE THIS -
<!--#$-IGS BEGIN: Adding cursor area. -$#-->
<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="0" disableautobackground="true">
<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>
<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
</panel>
<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
<rect name="content" pos="3,-49" >
<grid depth="12" name="queue"
rows="20" cols="15" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
<item_stack name="0"/>
</grid>
</rect>
</window>