CrypticGirl
New member
Interesting. I'd still rather see these lockpicks work on doors.
Yeh me to. But spoke to khaine and he said they aren't hooked up yet. But yeh hopefully they are able to soonInteresting. I'd still rather see these lockpicks work on doors.
In entityclasses.xml inside modlet change the lootbagdrop chance to 0.somethingis there a way so loot bags dont drop every kill?![]()
I think there is something wrong with the a18 version, the bag gets outside the screen and when I try to take any items from it it gives me an error something about outside of array, when closing the bag I get the same error continuously and the bag ui doesn't go away. And the gear you get isn't little overpowerd since the gear is pretty much late game stuff.Special Forces Cases
reports showed the decline of the human race people dying and turning,becoming zombies. You however were prepared for this for years. As a Doomsday Prepper you collected all the Necessary equipment required to survive.
Adds -
* 3 cases with all the necessary survival gear one would need
*Warning*
- unless you have a bigger backpack open 1 bag at a time and sort
Did you change anything in the modlet. I will take a look shortly but I been playing with it fine.I think there is something wrong with the a18 version, the bag gets outside the screen and when I try to take any items from it it gives me an error something about outside of array, when closing the bag I get the same error continuously and the bag ui doesn't go away. And the gear you get isn't little overpowerd since the gear is pretty much late game stuff.
no I did not. The biggest problem isn't the loot since I can change it, right. I think the error occur because of the loot bags ui is outside of screen, otherwise I don't understand why I get the error.Did you change anything in the modlet. I will take a look shortly but I been playing with it fine.
You are welcome to change things inside loot.xml. this is for those who were prepared for the world's end.
Do you have any other ui mods at all. Mayne adjusting the size of lootcontainers in loot.xml reduce the widthno I did not. The biggest problem isn't the loot since I can change it, right. I think the error occur because of the loot bags ui is outside of screen, otherwise I don't understand why I get the error.
yes I have some like a bigger backpack and your combine modlet and others. Another thing I found is that you need your whisperer modlet for it to work as well, otherwise you only get an unlootable backpack(after you break it) and some errors at start of a new world. Some stuff you get 2 sets of, like the whisperer outfit. Will try changing the size.Do you have any other ui mods at all. Mayne adjusting the size of lootcontainers in loot.xml reduce the width
Oh yeh got to remove the whisperer set from it sorry will fix that.yes I have some like a bigger backpack and your combine modlet and others. Another thing I found is that you need your whisperer modlet for it to work as well, otherwise you only get an unlootable backpack(after you break it) and some errors at start of a new world. Some stuff you get 2 sets of, like the whisperer outfit. Will try changing the size.
I hate to break it to you but the items are still doubled, at least the first bag forgot to check the other 2.SPECIAL FORCES CASES UPDATED
FIXED
- The double ups of items
- Removed My personal game items and replaced with Military Gear (role Play you were a military guy before all this and prepared)
**Feel free to edit items within to your liking. **
Then it be a game bug (which was happening in earlier versions to) unfort just scrap the 2nd 1 or combine emI hate to break it to you but the items are still doubled, at least the first bag forgot to check the other 2.
What does player.log or output.log say. If it the special forces cases try the new downloadEvery time I pull a item from the bag the game throws a index out of bounds error, and trying to exit the bag throws the same error again and makes the game freeze with the item screen still showing.
just find the first error you see in the output.log and paste it in here lolApparently my post containing the error log output needs mod approval to be shown?