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Stallionsden Mods & Modlets

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@Stallion.

Dont beat yourself up. It'll get better.

Maybe distracting yourself would be a good thing.

 
hmm, playing 17.4 but all the supply crates are empty
Hi wolfbain5

Finally got thru the bump and had a look at the supply crates. I searched approx 10 crates and 4 had items in it. Not all have items in them to -

1. Reduce loot amounts

2. Some have been raised already someone beat you to it lol.

But maybe try Increasing percentage in modlet to your liking might help.

Let me know how you go

 
Stallionsdens Poison Removal Mod

So you got poisoned huh.... Should a invested in The Weber 9000. This beauty takes the poison chance out of properly looked after foods like meat. This beauty does nearly it all bah wash up and kill the zombies.. **Note** thats your job Dumb Arse (wise words of Glen season 1 The Walking Dead)

But Wait there is more.. Still not satisfied, Make The Weber 9000 and you will be the talk of the town and visitors will show up from all over..

Still wanting more. build today and we will throw in nothing for free. Thats right you heard correctly Nothing for free. You save 100s

But Wait again there is still more. The Weber 9000 brings with it new ingredients, new post apocolypse assistance and the state of the art and world class menus.

But wait there is still more. well to bad thats it lol..

So what are you still doing here. go build that Weber 9000 and make your neighbours jealous, visitors so envious they would kill to have one themselves. You still here. This offer wont last long you better get your butt into gear....

ADDS

* The Weber 9000 - bbq work station

* Activated Carbon - ingredient used to remove the poison from otherwise contaminated food (if unsealed food used small chance of poisoning may occur)

* Combines Valmars Sealed meats modlet - This is the only way to get 100% poison free food guaranteed.

* Use The Weber 9000 with out the activated Carbons and you have a small 6% chance of still being poisoned.

* Eat food you just killed you gonna die - Poison chance is 75%

* Remember to seal your - Raw Meat, Animal Fat, Sham Sandwiches and Rotten Flesh for 100% poison free eating experience.

**Disclaimer**

* No refunds (at all).

* TFP or myself are not ever held liable for any bad cooks out there or faults in The Weber 9000 no matter if it were a production fault.

* Not recommended use by Zombies animals or birds. No seriously they cant cook.

* All products, foods and/or ingredients required are for you to collect and at all no responsibility of the creators of The Weber 9000

Special Thanks to:

VALMAR - Use of his Sealed Meats Mod

StompyNZ, Rewtgr, Sphereii and Khaine for xpath assistance

 
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Is the mining machine modlet working (or did I screw it up)? I get an error when I try to loot it. View attachment 29559
Ok thank you for your output.log I have fixed the error I forgot to change the template in loot.xml gice it a go and let me know how you go.

I also see another error in my invis animal fix modlet well 3 of them -

2019-10-11T12:37:58 128.953 WRN XML patch for "entitygroups.xml" from mod "Stallionsdens Invisible animal fix Modlet" did not apply: <set xpath="/entitygroups/entitygroup/entity[starts-with(@name, 'animalDire')]"

2019-10-11T12:37:58 128.962 WRN XML patch for "entitygroups.xml" from mod "Stallionsdens Invisible animal fix Modlet" did not apply: <set xpath="/entitygroups/entitygroup/entity[starts-with(@name, 'animalWolf')]"

2019-10-11T12:37:58 128.979 WRN XML patch for "entitygroups.xml" from mod "Stallionsdens Invisible animal fix Modlet" did not apply: <set xpath="/entitygroups/entitygroup/entity[starts-with(@name, 'animalBear')]"

Have you removed these animals or a modlet has or as I dont get this error in my game but will again check to make sure.

 
Ok thank you for your output.log I have fixed the error I forgot to change the template in loot.xml gice it a go and let me know how you go.
I also see another error in my invis animal fix modlet well 3 of them -

2019-10-11T12:37:58 128.953 WRN XML patch for "entitygroups.xml" from mod "Stallionsdens Invisible animal fix Modlet" did not apply: <set xpath="/entitygroups/entitygroup/entity[starts-with(@name, 'animalDire')]"

2019-10-11T12:37:58 128.962 WRN XML patch for "entitygroups.xml" from mod "Stallionsdens Invisible animal fix Modlet" did not apply: <set xpath="/entitygroups/entitygroup/entity[starts-with(@name, 'animalWolf')]"

2019-10-11T12:37:58 128.979 WRN XML patch for "entitygroups.xml" from mod "Stallionsdens Invisible animal fix Modlet" did not apply: <set xpath="/entitygroups/entitygroup/entity[starts-with(@name, 'animalBear')]"

Have you removed these animals or a modlet has or as I dont get this error in my game but will again check to make sure.
Yeah, I have another modlet that alters the animals, so it's nothing on your end. The modlet still works fine, though; I still get animals everywhere.

For the mining machine modlet, now I'm getting the error, "Loading and parsing recipes.xml failed." And "No item/block with the name 'Excavator' existing." :(

...And of course the Pimps pushed out a game update today. Would that have something to do with it?

 
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Yeah, I have another modlet that alters the animals, so it's nothing on your end. The modlet still works fine, though; I still get animals everywhere.
For the mining machine modlet, now I'm getting the error, "Loading and parsing recipes.xml failed." And "No item/block with the name 'Excavator' existing." :(

...And of course the Pimps pushed out a game update today. Would that have something to do with it?
Have gone out will look at it when I get home have only do update prior to leaving home. Will look at it as soon as I get home and ok lol phew was worried lol bout the invis animals

 
Yeah, I have another modlet that alters the animals, so it's nothing on your end. The modlet still works fine, though; I still get animals everywhere.
For the mining machine modlet, now I'm getting the error, "Loading and parsing recipes.xml failed." And "No item/block with the name 'Excavator' existing." :(

...And of course the Pimps pushed out a game update today. Would that have something to do with it?
cause TFP removed the Raft it caused errors as the mining mod had insertAfter raft lol. has been fixed now. Same with the supply crates has also been fixed with same issue.

 
ZOMBIE MODIFICATION MODLET

Zombies destroying your base or your overnight accomodation.

Zombies jumping from out of no where making you change your pants often.

Zombies making you work hard and not giving you anything in return.

Well here it is my personal no block damage EVER, No Zombie jumping at you and each Zombie giving you a bag each time you kill one.

PS: This Modlet also has Zombies created by another user I cant remember who did it lol (happy to edit the correct person) Pretty sure StompyNZ tho so all credits to him for those zs.

This Modlet also contains STOMPYNZs BAD COMPANY ZS Huge Thanks to STOMPYNZ on this work None of which is mine for his ZS

 
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A poll -

Who would like me to attempt say a 1000 slot backpack and a 500 slot queue. (actual amount may vary depending on test.

(Answer yes in a pm or dont pm at all to answer no lol) Snce I am not gifted the Roland Poll ability.....

 
LOCK PICKING ADDITIONS

This Modlet gives you more containers to be needed to lock pick. Some containers/chests/cabinets etc are unlocked whilst others you come across will be locked and require you to lock pick them.

You can HAVE both lock picking additions and open door syndrome

BUT

**WARNING**

Do NOT use lock picking additions with my Opendoorsyndromewithrespawn as it is not compatible.

HOWEVER I have made a version that works together in one mod I will also post up

OPENDOORSYNDROMEWITHRESPAWN AND LOCK PICKING ADDITIONS

This modlet/s add the open door with the lock picking additions and open door syndrome with respawn

 
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Is 375 Slot Backpack really working to you, guys? I mean the forge input problem. I see this:

2019-10-13 10_32_12-7 Days To Die.jpg

Is this big slot window on the left an input window?

If yes, I cannot put anything in there...

 
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