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Stallionsden Mods & Modlets

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Have we a problem with StallionsdensPallets mod.I'm getting error..NullReferenceException object reference not set to instance of an object.

Hope this helps and can be a easy fix
Can you upload full output.log please to see the issue as i not at home atm shall look at it when I get home but can take a look and maybe guide you how to fix til I get home

 
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Have we a problem with StallionsdensPallets mod.I'm getting error..NullReferenceException object reference not set to instance of an object.

Hope this helps and can be a easy fix
Which version of the game and fashion? No problem played on the 240 build. Updated to B9, updated mod and everything works, no error is issued. The only thing not habitually began to play. In the previous version of the mod has searched all the boxes, bags and bricks. In this version of 20-30 percent, the others do not become active.

 
im on 17.1 never had a problem till today

UPDATE- i moved the mod to the top of the list in mod folder and is working fine now

 
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im on 17.1 never had a problem till today

UPDATE- i moved the mod to the top of the list in mod folder and is working fine now
Ok one of your other mods may have a conflicting loot.xml id will have to go thru and look for any with loot id 208 to 211

 
I made a quick version with the firearms modlet ammo added for you. I just used the generic ammo box icon for all of them for now. Also, I haven't done much balancing, only reduced droprate of the very rare gold ammo, since I noticed that had a very low chance of dropping in Mayics mod. Plus amount of ammo you get from the boxes should probably be tweaked, but I havent actually gotten around to try the firearms mod yet, as I've been busy lately. So not really sure what a good balance would be. Hopefully get to play around with that today tho, and can make some adjustments later if needed :)

View attachment 27309

StalionsAmmoboxes_FirearmsCompatible.zip

 

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I made a quick version with the firearms modlet ammo added for you. I just used the generic ammo box icon for all of them for now. Also, I haven't done much balancing, only reduced droprate of the very rare gold ammo, since I noticed that had a very low chance of dropping in Mayics mod. Plus amount of ammo you get from the boxes should probably be tweaked, but I havent actually gotten around to try the firearms mod yet, as I've been busy lately. So not really sure what a good balance would be. Hopefully get to play around with that today tho, and can make some adjustments later if needed :)
View attachment 27309
That nice of you :) Thanks! Overall the firearm quite okay unless you are talking about some gun animation which is small issue. Pretty love weapons mods in 7d2d as its too little in game.

I will go try it out when i get home..

 
Okay tried and it work fine with the generic bag with different ammo.. The adjustments i went to did it this way so its wont need so many bag for just one kind of bullet.

Pistol/smg ammos in a group

Auto-Rifle ammos

Sniper ammos

Shotty ammos

All Explosive ammos

Arrow/bolt in generic bag

 
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Okay tried and it work fine with the generic bag with different ammo.. The adjustments i went to did it this way so its wont need so many bag for just one kind of bullet.
Pistol/smg ammos in a group

Auto-Rifle ammos

Sniper ammos

Shotty ammos

All Explosive ammos

Arrow/bolt in generic bag
Hey, any chance you could post that adjustment? :)

 
Is there any way to change the invisible animals mod so it does not affect the vultures? Animals seem very scarce in he latest a17 version, but getting savaged by 6 vultures when you get off a bicycle really sucks...lol!

Alternately, can this include the invisible animals, but maybe reduce the animal population by maybe 25%? I'm looking at the xml, and am not sure how they are balancing the animal spawn numbers using the invisible ones.

 
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