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Stallionsden Mods & Modlets

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They are currently set to 1/3 lootable randomly when the POI is first generated. You can change that percentage in the blockplaceholders.xml file for each type of block Full/Empty
I not sure whether the person wants all to be lootable or more then what it currently is to be lootable. If the latter then yes upping the full % in placeholder.xml in the modlet and decreasing the empty will generate more.

But I am going away for a week so won't be at my computer lol. As of tomorrow. But will be on phone and checking in regularly

 
I'll download the ones I'm not using and add all to a sp to see if it generates any errors very soon. A bit later today I can test them ingame aswell to check :)

 
your magazine size modlet gave the following error:

WRN XML patch for "items.xml" from mod "Weapon Magazine Size Modlet" did not apply: <set xpath="/item_modifiers/item_modifier[@name=modGunMagazineExtender]/effect_group/passive_effect[@name=MagazineSize]/@value"

Might it be because it edits item_modifiers file, but that code is in items.xml file?

EDIT: Moved that code to an item_modifiers.xml file and is working now.

View attachment 26497

weaponmagazinesize.zip

 

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your magazine size modlet gave the following error:
WRN XML patch for "items.xml" from mod "Weapon Magazine Size Modlet" did not apply: <set xpath="/item_modifiers/item_modifier[@name=modGunMagazineExtender]/effect_group/passive_effect[@name=MagazineSize]/@value"

Might it be because it edits item_modifiers file, but that code is in items.xml file?

EDIT: Moved that code to an item_modifiers.xml file and is working now.

View attachment 26497
Did they remove item.modifiers.xml

 
Did they remove item.modifiers.xml
Nope, but your code for the item_modifiers.xml was in the items.xml. So I just moved the xpath code to an item_modifiers.xml. So its now that one and the items.xml in your configs folder in the modlet.

 
Nope, but your code for the item_modifiers.xml was in the items.xml. So I just moved the xpath code to an item_modifiers.xml. So its now that one and the items.xml in your configs folder in the modlet.
Hmmmm I had It in the items_modifier xml maybe I uploaded wrong one lol. Urgh thanks quasimiyao appreciated

 
Mod StallionsdensPallets not activated due to missing cntFridgeTop and cntFridgeBottom in loot.xml

I removed these lines and it worked.

 
Mod StallionsdensPallets not activated due to missing cntFridgeTop and cntFridgeBottom in loot.xmlI removed these lines and it worked.
I had already removed them lol in b233. What the hell. Sorry for that. Did you update after B233 with this file or you just downloaded it today and tried. Cause I def fixed that and had uploaded it so don't know why it still has old version if it does.

 
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I had already removed them lol in b233. What the hell. Sorry for that. Did you update after B233 with this file or you just downloaded it today and tried. Cause I def fixed that and had uploaded it so don't know why it still has old version if it does.
It seems I have the old version. Have you updated to 238?

 
It seems I have the old version. Have you updated to 238?
No lol i UPDATED to the b233 tho and that was when i fixed the fridge top and bottom one as tfp removed it so I am unsure if the new version is uploaded atm as I am away for 1 week

 
Hmmmm I had It in the items_modifier xml maybe I uploaded wrong one lol. Urgh thanks quasimiyao appreciated
No problem :)

Your palletsmod is working fine, the version thats been available for download since b233 does not contain the removed blocks.

 
No problem :) Your palletsmod is working fine, the version thats been available for download since b233 does not contain the removed blocks.
Oh phew lol. I was having issues with Google drive lol I delete old one and upload new and it the old one would somehow overwrite it lol

 
Oh phew lol. I was having issues with Google drive lol I delete old one and upload new and it the old one would somehow overwrite it lol
As long as the file name is the same, the link won't change and Google drive will automatically overwrite the old file, storing it as a new version number for download. Might save you some steps.

 
As long as the file name is the same, the link won't change and Google drive will automatically overwrite the old file, storing it as a new version number for download. Might save you some steps.
Oh I been deleting an and reuploading them to Google drive lol. Is that how you do it or

 
If you upload a new file with same name, in the same folder as the previous one, you get this option:

Annotation 2018-12-22 013752.jpg

If you do nothing the new file stays as it is, overwriting the old one. If you click the "Keep as separate file", you'll get a new file with a (2) after. as in file(2).rar :)

 
If you upload a new file with same name, in the same folder as the previous one, you get this option:
View attachment 26515

If you do nothing the new file stays as it is, overwriting the old one. If you click the "Keep as separate file", you'll get a new file with a (2) after. as in file(2).rar :)
Argh ok got ya ty heaps

 
Multiple open sounds for the shelves: backpack, fridge and chest. Shouldn't it be the same for all?

Hope you find out how to add a new model soon.

Loot depending on how it looks would be awesome.

Enjoying your mods a lot!

 
Multiple open sounds for the shelves: backpack, fridge and chest. Shouldn't it be the same for all?
Hope you find out how to add a new model soon.

Loot depending on how it looks would be awesome.

Enjoying your mods a lot!
I am away atm til next Fri (5 days away) will look I to it when I get home for sure. It is def on my list to do. First to learn how to make custom blocks haha.... 6 months later :-P jokes and ty enjoy making them for you all

 
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