i really like the concept of the pallet modlet, since you would assume that some of those pallets would have something usable in them (other than breaking them down for raw resources like stone and iron), but i dont even know where to begin on balancing. As someone said above, like 4 pallets filled my inventory with end game items like mil armor and full vehicles.
I even tried to set all of the pallets to a count of 0,1 or 0,2 and although some were empty, most were still overpowered. Maybe i will try to put the lists aside and try to fill them with junk/trash mostly and a small chance of a single "nicer" item. maybe i can keep the lists you have and just add a few high probability junk items...since i "think" that the loot lists use weighted average for the probability (like if you have 4 items with 0.05 each...there is not an 80% chance of nothing...each basically changes to 25% since there are 4, it will keep rolling until it gives you the number of items you define)
More research is needed...or someone who know better how the loot stuff works now/before
I even tried to set all of the pallets to a count of 0,1 or 0,2 and although some were empty, most were still overpowered. Maybe i will try to put the lists aside and try to fill them with junk/trash mostly and a small chance of a single "nicer" item. maybe i can keep the lists you have and just add a few high probability junk items...since i "think" that the loot lists use weighted average for the probability (like if you have 4 items with 0.05 each...there is not an 80% chance of nothing...each basically changes to 25% since there are 4, it will keep rolling until it gives you the number of items you define)
More research is needed...or someone who know better how the loot stuff works now/before