You didn't give much information to go on, but I tried some popular mods from this pack and they worked for me pretty well in 17.4. Using some of these isn't too straightforward and may require some extra mods to be installed as well and some advanced knowledge of how exactly you need to install them, especially when you choose the less automated way.doesent work with 17.4
Sorry for the trouble. I disabled the functionality in 0-SphereIICore until I can look at it.Dismantling wooden frame blocks freezes and crashes the game also what in Block disables bulk dismantling? Can only dismantle 1 stacked item at a time. Edit removed all mods but 0-SphereiiCore still freezing and crashing upon dismantling wooden frame blocks
Hopefully you'll find the spoilage system to be customization enough to pull of your vision. You can set a global value for spoiling, then add in specific per-item over-rides, so a can will spoil much slower than raw meat.Looking awesome as always Sphereii, you have some very cool features here. Had no idea you had a spoilage system working. Some of this is definitely going in TS. Thanks for all your hard work.
Ok i found a way.Hello sphereII!
Congrats on these great mods!
I have a question though :
Is there a way to remove the "enemyHpBar" ?
I went in the 7dtd/Mods/0-SphereIICore/Config and changed these lines to "false" but it didn't worked :
<property class="AdvancedUI">
<property name="Logging" value="false"/>
<property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. -->
<property name="UnlockEnemyHealthBar" value="false" /> <!-- Unlocks the enemy health bar-->
</property>
All the rest is working great. I'm testing a simple NavezGame Run with just :
1-SphereIICore
2-ABetterLife
3-ClearUI
4-NPC Dialog Window
and atm all is working well. So again, great job guys !
Hmm, I was hoping that window target bar wouldn't show up, even if it was available in the xml, since the code wasn't applying. I'll revisit. I don't have a way to activate other xml elements based on the blocks.xml, so I'll have to add some code. Should be an easy change, so you won't have to mess with the xml.Ok i found a way.
I just commented out
<!-- <window name="windowTargetBar" anchor="CenterTop" /> -->
in the Config/Xui
It seems to work well.
The breeding may not be fully fleshed out. However, if a Cow is an Adult, and has an Adult Bull, and they get close, the cow can get pregnant. Over time, a calf will be spawned.how exactly does the animal husbandry mod work? im very confused on how to actually get an animal to breed.
Ah okay. What about taming them, or trapping? My players are still trying to figure out how to trap animals.The breeding may not be fully fleshed out. However, if a Cow is an Adult, and has an Adult Bull, and they get close, the cow can get pregnant. Over time, a calf will be spawned.
This can be found (and adjusted ) in the entityclasses.xml of bloom's:Ah okay. What about taming them, or trapping? My players are still trying to figure out how to trap animals.
<property name="AITask-3" value="ApproachAndFollowTargetSDX, Mods" data="incentives=Mother,Leader,hayBaleBlock,foodCornOnTheCob"/>