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sphereii's DMT Mods

doesent work with 17.4
You didn't give much information to go on, but I tried some popular mods from this pack and they worked for me pretty well in 17.4. Using some of these isn't too straightforward and may require some extra mods to be installed as well and some advanced knowledge of how exactly you need to install them, especially when you choose the less automated way.

 
Dismantling wooden frame blocks freezes and crashes the game also what in Block disables bulk dismantling? Can only dismantle 1 stacked item at a time. Edit removed all mods but 0-SphereiiCore still freezing and crashing upon dismantling wooden frame blocks

 
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Dismantling wooden frame blocks freezes and crashes the game also what in Block disables bulk dismantling? Can only dismantle 1 stacked item at a time. Edit removed all mods but 0-SphereiiCore still freezing and crashing upon dismantling wooden frame blocks
Sorry for the trouble. I disabled the functionality in 0-SphereIICore until I can look at it.

The change was done in 0-SphereIICore/Config/blocks.xml, under the Item Repair stuff.

 
Looking awesome as always Sphereii, you have some very cool features here. Had no idea you had a spoilage system working. Some of this is definitely going in TS. Thanks for all your hard work.

 
Looking awesome as always Sphereii, you have some very cool features here. Had no idea you had a spoilage system working. Some of this is definitely going in TS. Thanks for all your hard work.
Hopefully you'll find the spoilage system to be customization enough to pull of your vision. You can set a global value for spoiling, then add in specific per-item over-rides, so a can will spoil much slower than raw meat.

 
Hello

Very nice mod.

Would you consider removing the Crosshair too ? I just the love the feeling of uncertainty it gives...

#EDIT:

Nevermind, i found out what i was doing wrong...

Incredible mod !

 
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Updated 0-SphereIICore to fix the inability to scrap items correctly. AdvancedItemRepair has been turned back on with this feature.

Also added a new, highly experimental mod called SphereII Legacy Distant Terrain. This disables the microsplat and re-adds A17 distant terrain. I'm interested to receive feedback on this one, to see if you experience FPS improvements, and any kind of glitches you encounter with it.

 
Hello sphereII!

Congrats on these great mods!

I have a question though :

Is there a way to remove the "enemyHpBar" ?

I went in the 7dtd/Mods/0-SphereIICore/Config and changed these lines to "false" but it didn't worked :

<property class="AdvancedUI">

<property name="Logging" value="false"/>

<property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. -->

<property name="UnlockEnemyHealthBar" value="false" /> <!-- Unlocks the enemy health bar-->

</property>

All the rest is working great. I'm testing a simple NavezGame Run with just :

1-SphereIICore

2-ABetterLife

3-ClearUI

4-NPC Dialog Window

and atm all is working well. So again, great job guys !

 
Hello sphereII!
Congrats on these great mods!

I have a question though :

Is there a way to remove the "enemyHpBar" ?

I went in the 7dtd/Mods/0-SphereIICore/Config and changed these lines to "false" but it didn't worked :

<property class="AdvancedUI">

<property name="Logging" value="false"/>

<property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. -->

<property name="UnlockEnemyHealthBar" value="false" /> <!-- Unlocks the enemy health bar-->

</property>

All the rest is working great. I'm testing a simple NavezGame Run with just :

1-SphereIICore

2-ABetterLife

3-ClearUI

4-NPC Dialog Window

and atm all is working well. So again, great job guys !
Ok i found a way.

I just commented out

<!-- <window name="windowTargetBar" anchor="CenterTop" /> -->

in the Config/Xui

It seems to work well.

 
Ok i found a way.
I just commented out

<!-- <window name="windowTargetBar" anchor="CenterTop" /> -->

in the Config/Xui

It seems to work well.
Hmm, I was hoping that window target bar wouldn't show up, even if it was available in the xml, since the code wasn't applying. I'll revisit. I don't have a way to activate other xml elements based on the blocks.xml, so I'll have to add some code. Should be an easy change, so you won't have to mess with the xml.

Another way of dealing with it, until I get it fixed, is to have another modlet remove the windowTargetBar from the xui.

 
how exactly does the animal husbandry mod work? im very confused on how to actually get an animal to breed.
The breeding may not be fully fleshed out. However, if a Cow is an Adult, and has an Adult Bull, and they get close, the cow can get pregnant. Over time, a calf will be spawned.

 
The breeding may not be fully fleshed out. However, if a Cow is an Adult, and has an Adult Bull, and they get close, the cow can get pregnant. Over time, a calf will be spawned.
Ah okay. What about taming them, or trapping? My players are still trying to figure out how to trap animals.

 
Ah okay. What about taming them, or trapping? My players are still trying to figure out how to trap animals.
This can be found (and adjusted ) in the entityclasses.xml of bloom's:

Code:
     <property name="AITask-3" value="ApproachAndFollowTargetSDX, Mods" data="incentives=Mother,Leader,hayBaleBlock,foodCornOnTheCob"/>
The task is triggered by an incentive to follow you. Mother and Leader would be special cvar that can be set through a buff to an entityID. However, if you hold a block, or an item, that matches anything on that list, they'll follow you, until you stop holding it.

It's useful to lead them back to your base then place them in a fenced yard ( I don't think they jump ).

 
Updated 0-SphereIICore and A Better Life.

The Core has fixes for NPCs on dedi, including them not following certain orders, or opening up their inventory. Still an issue with their melee animation and their Patrol points don't work yet.

A Better Life now has birds spawning; Fish are todo, as I need to figure out an alternative way to spawn them.

 
Hey there, i just had an update of the Legacy Distant Terrain, through the mod launcher, and for some reason, I am getting this:

Harmony-0-SphereIICore.dll' could not be opened -- 'File is corrupt.'

I have looked for a manual download, but cannot find anything as of yet.

2nd thing now is, the core, showed an update as well, but doesn't seem to update per se, as the update button never changes to enabled.

Any help would be appreciated.

 
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