PC Sorry, but too much loot ...Balance of dead

I'm not so sure. I play exclusively on 25% loot, and the vast majority of containers contain absolutely nothing. The Weapons Bag, and big chest at the end of the POI?....completely empty 75+% of the time.
Totally. It's how it works in A17. I love when people come to explain game mechanics and have not even try to verify their theory in the latest version.

 
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I do not know. Unless from the first box, finding something valuable, you will enjoy. But when you see that the game overwhelms you with this, you experience only negative emotions.

 
I watched several streamers that broadcast new alpha. And everyone has the same problem - TOO MUCH LOT. BALANCE OF THE DEAD.
An electric baton and new portable turrets were added to the game. This is what you really want to find or craft. But it falls in several pieces already in the first houses.

There was an interest when you accidentally find a toilet in a toilet barrel, in which there are 4 bullets. And you think that you will spend them if the dog catches up with you, because in close combat or a battle with a bow, it will have time to create bleeding. And there will be problems. And now ...

Previously, you open 10 boxes, and in 1-2 you find something. Now streamers open 10 boxes, and 7-9 of them contain something, and this is something quite significant

On the second day, everyone already has several pistols, a Kalash, a gun, 3 electric batons, a steel ax. 2 portable turrets. In boxes, 30-40 rounds are often dropped. A lot of rare loot and so on. Very very strange

Can I get an answer? Is this balance just a mistake? For everything is very fat. Surviving an hour of the game turns into a baron. P.s. I wrote through Google translator, so that the meaning can be distorted compared to my original thoughts
Agree with OP, way too much easy loot in the streamers I watched.

 
Totally. It's how it works in A17. I love when people come to explain game mechanics and have not even try to verify their theory in the latest version.
It's a combination of the two and possibly even that is incomplete. I don't fault the others who think it's just loot quantity because that's basically what the mouseover description says although being rude in 'corrections' is unhelpful. Anyone who has played this game for over 30-40 hours will know there is a seriously lack of descriptions, stats/effects referenced that are never displayed anywhere and descriptions that are just plain incorrect. 'Loot abundance' is for sure one of these since it not just effects the amount of things like ammo or feathers that you will get but effects the amount of loot overall. I'm unsure if it effects quality of items (weapon/armor/tool level) or chance to obtain rarer items (stuff that's only craftable at higher levels or things like high performance running shoes).

I'm not sure nerfing quantities for everyone is the way to go. It certainly does seem to be the case that loot is even easier to obtain in A18 and I too am not sure of the overall benefits for this as it pertains to long term enjoyment of a single world, as opposed to getting bored around level 40 because you're maxed out already.

I think it should be remembered how long we've all played this game. We're masters. It's going to be nearly impossible to ressurect the difficulty we once faced in this game and perhaps this is the price we pay for playing early access. Ease should be expected after years of playing and watching. I think even avid gamers would find a huge learning curve and difficulty if they entered the game right now and who do you program for, the veterans or future people you hope to sell the game to? It is, after all, a business. Believe it or not, I play on insane difficulty, 24/7 nightmare run speed, perma-death with 50% loot abundance for like six months now and even this becomes easy after two weeks in game. I then start taking risks on purpose and get myself killed to start over in the section of the game that is still fun for me - the beginning.

What's the fix for this? I don't know. I don't think nerfing loot will help since you can already do that yourself. Perhaps I, like many here probably, have just played the game too much and it's now too easy and thus not nearly as much fun anymore. I hope this alpha changes that. I doubt it will.

 
People got so antsy when they took away lootable Zombie corpses.

Dunno what streamers OP and others are watching but the ones I watch have normal loot amounts by days 10/11

Watching Grumbul ---- day 11 he has level one stone tools, lvl 3 Ak , lvl 2 bow ,lvl 2 stun baton,some ammo. By day 15 he has some low level iron tools

Watching Max Fox---- day 8 he has lvl 2 pistol, lvl 4junk turret, lvl 1 double barrel, lvl 3 Ak, lvls 1-2 iron tools.

Runs out of ammo during day 7 horde night and dies.

Lots of people play War of the Walkers mod , simply because it has plenty of LOOT.

Way more than vanilla.

OP has 3 negative A18 threads before it has even landed on Steam.

 
People got so antsy when they took away lootable Zombie corpses.


Dunno what streamers OP and others are watching but the ones I watch have normal loot amounts by days 10/11

Watching Grumbul ---- day 11 he has level one stone tools, lvl 3 Ak , lvl 2 bow ,lvl 2 stun baton,some ammo. By day 15 he has some low level iron tools

Watching Max Fox---- day 8 he has lvl 2 pistol, lvl 4junk turret, lvl 1 double barrel, lvl 3 Ak, lvls 1-2 iron tools.

Runs out of ammo during day 7 horde night and dies.

Lots of people play War of the Walkers mod , simply because it has plenty of LOOT.

Way more than vanilla.

OP has 3 negative A18 threads before it has even landed on Steam.
Exactly THIS. RNGeesus is either very generous or not, so a few streamers will have lots of loot, while others will not. Instead of judging before playing, maybe just wait for the game and play it yourself?

Like seriously, people are behaving like it's the end of the world, frigging apocalypse, because 7DTD is not what they envisioned it would be. Everyone has their own vision and everyone knows better than TFP where the game should go. The most funny thing though is that there are MANY people who simply don't comment on every "i hate A18" thread before it's playable, waiting to experience it themselves, but ofcourse the loudest cranks are heard the most...

Sheesh... I'm only grateful that TFP still want to work on this game in spite of all of that... Who knows, A19 or A20 TFP will say they're fed up with the constant criticism before the update comes and will announce it's the last update, moving on to the next game? Wouldn't be surprised if things escalate more and more, as they have been...

 
This, so many people do not understand how the loot amount actually works. It lowers the amount you get of things that stack like the mentioned feathers and ammo, but you'll still get the same amount of items the container will pull from. Which i've seen some containers give 6-10 items.
<lootprobtemplates>

<lootprobtemplate name="baseProbTemplate">

<loot level="1,100" prob="0.25"/>

<loot level="101,200" prob="0.5"/>

<loot level="201,300" prob="0.75"/>

<loot level="301,999999" prob="1"/>

</lootprobtemplate>

<lootprobtemplate name="probTemplate1.0">

<loot level="1,8" prob="0.1"/>

<loot level="9,16" prob="0.11"/>

<loot level="17,25" prob="0.12"/>

<loot level="26,34" prob="0.12"/>

<loot level="35,44" prob="0.13"/>

<loot level="45,54" prob="0.14"/>

<loot level="55,65" prob="0.15"/>

<loot level="66,76" prob="0.16"/>

<loot level="77,88" prob="0.17"/>

<loot level="89,101" prob="0.18"/>

<loot level="102,114" prob="0.19"/>

<loot level="115,128" prob="0.2"/>

<loot level="129,142" prob="0.22"/>

<loot level="143,157" prob="0.23"/>

<loot level="158,173" prob="0.24"/>

<loot level="174,190" prob="0.26"/>

<loot level="191,208" prob="0.27"/>

<loot level="209,226" prob="0.29"/>

<loot level="227,245" prob="0.3"/>

<loot level="246,266" prob="0.32"/>

<loot level="267,287" prob="0.34"/>

<loot level="288,309" prob="0.36"/>

<loot level="310,333" prob="0.38"/>

<loot level="334,358" prob="0.4"/>

<loot level="359,384" prob="0.42"/>

<loot level="385,411" prob="0.45"/>

<loot level="412,440" prob="0.47"/>

<loot level="441,470" prob="0.5"/>

<loot level="471,501" prob="0.52"/>

<loot level="502,534" prob="0.55"/>

<loot level="535,569" prob="0.58"/>

<loot level="570,606" prob="0.61"/>

<loot level="607,644" prob="0.65"/>

<loot level="645,684" prob="0.68"/>

<loot level="685,727" prob="0.72"/>

<loot level="728,771" prob="0.76"/>

<loot level="772,818" prob="0.79"/>

<loot level="819,867" prob="0.84"/>

<loot level="868,918" prob="0.88"/>

<loot level="919,972" prob="0.93"/>

<loot level="973,999999" prob="1"/>

</lootprobtemplate>

<lootprobtemplate name="probTemplate0.75">

<loot level="1,8" prob="0.076"/>

<loot level="9,16" prob="0.081"/>

<loot level="17,25" prob="0.086"/>

<loot level="26,34" prob="0.093"/>

<loot level="35,44" prob="0.099"/>

<loot level="45,54" prob="0.105"/>

<loot level="55,65" prob="0.112"/>

<loot level="66,76" prob="0.12"/>

<loot level="77,88" prob="0.127"/>

<loot level="89,101" prob="0.135"/>

<loot level="102,114" prob="0.144"/>

<loot level="115,128" prob="0.153"/>

<loot level="129,142" prob="0.162"/>

<loot level="143,157" prob="0.172"/>

<loot level="158,173" prob="0.182"/>

<loot level="174,190" prob="0.192"/>

<loot level="191,208" prob="0.204"/>

<loot level="209,226" prob="0.216"/>

<loot level="227,245" prob="0.228"/>

<loot level="246,266" prob="0.241"/>

<loot level="267,287" prob="0.255"/>

<loot level="288,309" prob="0.269"/>

<loot level="310,333" prob="0.284"/>

<loot level="334,358" prob="0.3"/>

<loot level="359,384" prob="0.317"/>

<loot level="385,411" prob="0.335"/>

<loot level="412,440" prob="0.353"/>

<loot level="441,470" prob="0.373"/>

<loot level="471,501" prob="0.393"/>

<loot level="502,534" prob="0.414"/>

<loot level="535,569" prob="0.436"/>

<loot level="570,606" prob="0.46"/>

<loot level="607,644" prob="0.485"/>

<loot level="645,684" prob="0.51"/>

<loot level="685,727" prob="0.537"/>

<loot level="728,771" prob="0.566"/>

<loot level="772,818" prob="0.596"/>

<loot level="819,867" prob="0.628"/>

<loot level="868,918" prob="0.661"/>

<loot level="919,972" prob="0.695"/>

<loot level="973,999999" prob="0.75"/>

</lootprobtemplate>

Notice the 0.75 on this? that's your 75 percent setting. <lootprobtemplate name="probTemplate0.75">

You are incorrect. the loot probability templates is the percent chance that item will spawn int he container. ex (prob="0.537"/>) this is also your in game talents. (<loot level="919,972" )

Want to bet on it? I'll make a video and we'll loot the same building with the same stats on different quantities, and it'll literally be day and night from 25-100.

 
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I think we'll just have to find out for ourselves.

The thing about most streamers are they have also dumped significant time into the game and are likely playing on default or raised settings.

That's the joy about the game, if you find yourself finding too much loot, just turn down the amount you get.

 
I think we'll just have to find out for ourselves.
The thing about most streamers are they have also dumped significant time into the game and are likely playing on default or raised settings.

That's the joy about the game, if you find yourself finding too much loot, just turn down the amount you get.
One I watched was warrior difficulty with zombies set to always sprint. I'll play a game on default settings to see how it goes, for melee weapon though I'll probally always go blunts, as they just have above and beyond higher damage than all the other melee weapons.

 
I think we'll just have to find out for ourselves.
Whoaah, stop with those rational thoughts. Where's the ♥♥♥♥ storm in that? :jaded:

The thing about most streamers are they have also dumped significant time into the game and are likely playing on default or raised settings.
I'm sure everyone checked the facts and asked every streamer they watched whether they had all settings on default. Like me just now did ---- not. :cocksure:

 
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