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🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)



 
Sorcery-Logo-Menu.png


DF+SORCERY NEW COMPATIBILITY PATCH

  • Added: Spell Arrows to Taza's Bow
  • Added: Spell Bolts to Titanium Crossbow
  • Added: Spell Turret Crafting Tiers
  • Added: Spellcast Crafting Tiers
  • Added: Sorcerer Armor Crafting Tiers
  • Added: Missing Spellcast Tier perks
  • Added: Rad Remover to Spellcasts, Spell Turrets
  • Added: Rad Remover disables Fallen Heal Ability (self + allies)
  • Added: Blessed Metal to Spellcasts, Spell Turrets
  • Added: Blessed Metal enables Spells to do double damage against Demons, Undead and Fallen
  • Added: Missing Spell FX on DF Entities
  • Fixed: Spellforges can't be placed (conflict with DF mechanics)
  • Fixed: Spellforge UI now looks and functions as intended
PLAY DARKNESS FALLS WITH SORCERY

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start:

1.) Download Sorcery: http://download.sorcerymod.com (#📋http://discord.sorcerymod.comterms-disclaimer | #📌changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!​



SORCERY+DF SUPPORT

Do NOT bother Khaine about Sorcery+DF compatibility issues or ask for him to make changes between the two. If you're having a problem, or want to request a feature, there are dedicated channels on the Sorcery Discord. I alone update and ensure compatibility between the two.











 
Last edited by a moderator:



CLASS SET RUNE UPDATE NOW LIVE! (v0.943 | 6/4)

Added: Spell Knight (Class Runes)
Added: Spell Gunner (Class Runes)
Added: Spell Archer (Class Runes)
Added: Enchanter (Class Runes)
Added: Ritualist (Class Runes)
Added: Scholar (Class Runes)
Added: Silence Rune (stops Fallen + Ally Healing)
Added: New Mastery (Scholar)
Added: Fire Spellcast FX (player arm)
Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
Added: Lightning FX+Spells (Shock, Electrocute)
Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
Changed: Class Runes Drop Rate increased even more!
✔️
Works with existing saves! No restart needed.✔️








 
Hey Devrix, quick modding question, have you had any luck disabling zombie attack with buffs? I have sorcery downloaded and was trying to use the code from your ice freeze spell as an example to try it, but it seems they're ignoring all of the passive effects, and I don't know of a way to dynamically change properties. Thanks for your time.

P.S. Love the mod btw, easily one of the most ambitious ones out there.

 
Last edited by a moderator:
TheWolfssegen said:
Hey Devrix, quick modding question, have you had any luck disabling zombie attack with buffs? I have sorcery downloaded and was trying to use the code from your ice freeze spell as an example to try it, but it seems they're ignoring all of the passive effects, and I don't know of a way to dynamically change properties. Thanks for your time.

P.S. Love the mod btw, easily one of the most ambitious ones out there.
Thanks, glad you're liking Sorcery! 🍻
I've had the best luck disabling movement and attacks of enemies using the following:
 

<effect_group name="FREEZE">
<passive_effect name="WalkSpeed" operation="perc_set" value="0"/>
<passive_effect name="RunSpeed" operation="perc_set" value="0"/>
<passive_effect name="CrouchSpeed" operation="perc_set" value="0"/>
<passive_effect name="JumpStrength" operation="perc_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="perc_set" value="0"/>
<passive_effect name="RoundsPerMinute" operation="perc_set" value="0"/>
<passive_effect name="WalkSpeed" operation="base_set" value="0"/>
<passive_effect name="RunSpeed" operation="base_set" value="0"/>
<passive_effect name="CrouchSpeed" operation="base_set" value="0"/>
<passive_effect name="JumpStrength" operation="base_set" value="0"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="0"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="0"/>
</effect_group>


Beyond that, there's not much else we can do atm to my knowledge.

 
7d2d-sorcery-class-runes-supporters.gif



SORCERY CLASS RUNES (v0.944) NOW LIVE!

  • Added: Spell Knight (Class Runes)
  • Added: Spell Gunner (Class Runes)
  • Added: Spell Archer (Class Runes)
  • Added: Spell Trapper (Class Runes)
  • Added: Enchanter (Class Runes)
  • Added: Ritualist (Class Runes)
  • Added: Scholar (Class Runes)
  • Added: Silence Rune (stops Fallen + Ally Healing)
  • Added: New Mastery (Scholar)
  • Added: Fire Spellcast FX (player arm)
  • Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency
  • Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness
  • Added: Lightning FX+Spells (Shock, Electrocute)
  • Changed: Improved Spell Traps
  • Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange)
  • Changed: Class Runes Drop Rate increased even more!
  • Changes & Fixes: Visit the Discord #Changelog
✅New game is NOT required for existing v0.94x games.✅

YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

DOWNLOAD SORCERY

  1. Download: Sorcery-master.ziphttp://download.sorcerymod.com (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!




MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it






CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 



 
Hi, thanks for the mod, even though I have yet to use it!

I am using the 7D2D Mod Launcher. Installed Darkness Falls with that. Then manually copied the Sorcery and Sorcery DF Compatibility folder into the Mods folder. The mod launcher program sees both folders, as modlets, so all seems well there.

I have leveled up past 10, but on purpose I have not activated sorcery IN game, but not using the mod initiator, the sorcery awakening book.

Now to the point of this post.

When I use the R key whilst holding a primitive bow, I only see 4 circles. Each circle is for the arrow type. I see two for sorcery, - spell types fire and ice, the other two are scrap iron and stone.

When I use the R key whilst holding an iron crossbow I see 8 circles, the two from sorcery - fire & ice, the others I presume are vanilla & DF.

Is this expected behaviour ? i.e. is it something about the primitive bow?

Yes I have a multitude of arrow types on my person when performing this test.

Basically at my stage of the game I am prevented from using better than scrap iron arrows.

I thought I would check in here first, as it might be an issue with not activating the sorcery mod yet, which might be an odd case, since I presume most downloaders of this mod would immediately initiate it, rather than not using it until a certain level is reached (bit of rp value and well DF is hard).

Talking of hard, and a different issue, what is with these 1000 hit point fallen? chasing me around the map? Even from level 1? They have big ranges spells that really hurt when wearing none sorcery armor. The spot me from long range, where other z'ds do not, they run even during daylight. They per-sue for a long distance. Other z'ds seem to be about 300 hp? These @%$#s seem a bit op. Is there an issue with them turning up in game too soon? ie when the player is low level? or is it that the player is expected to already be a sorcerer and that gives them some protection vs spells? Since as I say I have not activated the mod in game yet I have nothing but guesses to go on.

So yeah, once I again, thanks for the mod, I look forward to eventually getting round to using it :)

 
When I use the R key whilst holding a primitive bow, I only see 4 circles. Each circle is for the arrow type. I see two for sorcery, - spell types fire and ice, the other two are scrap iron and stone.


I am fairly certain that with DF, the primitive bow can only use stone and scrap iron arrows.

 
Even with adblocker and scriptblocker on for all unknown sites, the download starts directly after clicking on the link. (Latest firefox).

You can either use a different browser, use a download too or maybe the mod manager.

When even a different browser don't help, then i would think your ISP block it.

 
Hello

I must say what a neat mod you have created. I am testing it on my Server with combination of Sorcery + Darkness Falls and Robeloto custom zombies. So far everything works fine after two weeks play time. Only problem we have encountered is that "Arcanist forge" cannot be placed (red popup appears) rest seems to be working perfectly fine. thank you for your hard work.

 
Hello

I must say what a neat mod you have created. I am testing it on my Server with combination of Sorcery + Darkness Falls and Robeloto custom zombies. So far everything works fine after two weeks play time. Only problem we have encountered is that "Arcanist forge" cannot be placed (red popup appears) rest seems to be working perfectly fine. thank you for your hard work.
Thanks, glad you're enjoying Sorcery! 🧙‍♂️

The issue you're having with placing a Spellforge in DF was patched in the latest DF + Sorcery Compatibility Patch. It's likely you looked over the instructions on the main page. I just updated them to be more obvious and clear:
 

 PLAY WITH DARKNESS FALLS

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together: 

‼️Install Darkness Falls first! (latest version)
1.) Download DF: http://df-forum.sorcerymod.com/ (or use Mod Launcher)

2.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog)
3.) Download Compatibility Patch: http://df-download.sorcerymod.com/
4.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
5.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist.
6.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
7.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
8.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


 
Hi, i just started playing the mod and it does look awesome so far!

But im struggling a bit with my progression. Unless i missed something, it's not well explained how to do things. Yes, the quest instructions do mention what to do, but im currently on the Craft : Fire Spell quest and im asked to make a Fire Spell, but how do i craft a Fire Core and a Fire Hammer for that? It's not mentioned anywhere or unless i missed something, like i said.

Is there some vids or a ''wiki'' for the Sorcery mod that i can consult instead of potentially ask here all the time? xD

 
I'm having problems downloading the mod, I click the link and a download DOES start, however it either doesn't show a file size and completes downloading before reaching its actual full size, resulting in a broken uesless zip file

Or it does show the file size which is 508 MB but downloads at a very low speed, and stops completely after downloading less than 25% of it, and the "continue download" option doesn't work for this file

I'm at a loss here what do I do? can someone please upload the zip file on like Google Drive or Dropbox pleaaase? any site that has proper servers where the download happens properly

 
Hi @Devrix. Chrome users can't download your files. Your site does not have an SSL certificate. So you are using http download system. http is an old system. The Chrome browser blocks such downloads. You can solve this problem by using an SSL certificate.

 
Hi @Devrix. Chrome users can't download your files. Your site does not have an SSL certificate. So you are using http download system. http is an old system. The Chrome browser blocks such downloads. You can solve this problem by using an SSL certificate.
I used chrome to download this , but I had to copy the link address, then paste it in a new tab.

 
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