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🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

It 100% has to be installed on the server AND client.
Well crap, I'm wondering what gave me the idea that it was a modlet that only needs to be installed serverside, that being said it 100% makes sense that it'd need to be installed on both, hmm.. Thank you!

 
Hi.
Im running darkness fall 3.3a. issit compatible?  and i read somewhere that we have to start a new gmae for this mod to work. can i verify if its true?

 
Hi.
Im running darkness fall 3.3a. issit compatible?  and i read somewhere that we have to start a new gmae for this mod to work. can i verify if its true?
Yes you always have to start a new game with updates and when adding a new mod. 

Here is how you can Manually load Darkness Falls and Sorcery together!



 
Just tried your awesome mod for the first time.
Very well done.

I never thought i would see this level of modding in 7DTD.

Best i have seen yet.

 
Kinda just here to report an observation/bug and ask a question. When using a custom randomly generated map, things such as the burnt trees and coal ores above ground don’t give fire essence. But I can still get the others. And has there been any update on when we would get the other elements?

 
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A PET WOLF?!!!! WOW MAN!

Can i have/summon multiple wolves? Also is there anyway to just have this feature of the mod? i mostly play vanilla but SP is lonely as hell.A few furry friends would be awesome

 
You should check the description of the higher perk of the summoning.

I think you could have 2 or 3, and the highest level remove the time limit.

But once you use a vehicle you will outrun them and they despawn.

And maybe you allready notice self their AI isn't that clever. It is mosttimes better to spawn a new one indoors while exploring a new room then to wait for the other to find the way to you.

 
hello, couple questions,

1 is this mod compatible with 19.4 stable?

2 is this mod compatible with any other mods other than darkness falls?

and finally, if i install lets say undead legacy (with the launcher) how do i install this one to use with that other mod?

thanks!

 
You need to differ between mods and overhauls.

Mod that just add things to the vanilla gameplay shouldn't have problems with Sorcery.

But Overhaul's like DF or UL change alot of the vanilla structures and gameplay, you need a compactiblity patch version of Sorcery.

 
Hi, thank you for developing and maintaining great mods!

For new character this mod works charm, but for existing character I cannot gain spirits(mana?) so cannot cast any spells.

Is there any way to fix this?

 
Hi, thank you for developing and maintaining great mods!

For new character this mod works charm, but for existing character I cannot gain spirits(mana?) so cannot cast any spells.

Is there any way to fix this?
No, it does require a new game to work correctly. 

 
sorcery-ice-a19-v094.jpg



SORCERY ICE A19 (v0.94) NOW LIVE!

  • Added: Ice Element
  • Added: Ice Spells
  • Added: Ice Arrow & Bolt
  • Added: Ice Spell Turret
  • Added: Ice Potions
  • Added: Ice Scrolls
  • Added: New Quests
  • Added: New Runes
  • Added: Class Runes
  • Added: Spell Traps
  • Added: Wisp Entities
  • Added: Shatter Feature
  • Added: Health Bar to Fallen
  • Added: Spell Pushback
  • Added: Fire Element Overhauled 
  • Changes & Fixes: Visit the Discord #Changelog
‼️New game is required‼️

sorcery-class-rune-alchemist.gif


 ​





YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

DOWNLOAD SORCERY

  1. Download: Sorcery-master.ziphttp://download.sorcerymod.com (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!




MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it






CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

👑Supporters

Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. 



 
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While playing the new Ice Sorcery update, I receive the following error when trying to place the Ice Spellforge:

"IndexOutOfRangeException: Index was outside the bounds of the array."

I created the spellforge at the Sorcery Desk. I restarted the game, then attempted to place a Creative version. The same error occurs.

I am playing the mod along with Darkness Falls 3.4 on A19.4. I also have the compatibility patch installed.

EDIT: After the above error, the spellforge shows up after a few seconds delay. Hovering over it does present the Use command, but pressing E does nothing. I removed the compatibility patch to see if perhaps that was the issue, but it is still occurring. This was also a new game.

EDIT2: I removed the Darkness Falls mod, and now the error no longer occurs, and the ice spellforge appears to work properly.

 
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While playing the new Ice Sorcery update, I receive the following error when trying to place the Ice Spellforge:

"IndexOutOfRangeException: Index was outside the bounds of the array."

I created the spellforge at the Sorcery Desk. I restarted the game, then attempted to place a Creative version. The same error occurs.

I am playing the mod along with Darkness Falls 3.4 on A19.4. I also have the compatibility patch installed.

EDIT: After the above error, the spellforge shows up after a few seconds delay. Hovering over it does present the Use command, but pressing E does nothing. I removed the compatibility patch to see if perhaps that was the issue, but it is still occurring. This was also a new game.

EDIT2: I removed the Darkness Falls mod, and now the error no longer occurs, and the ice spellforge appears to work properly.
An updated Compatibility Patch is being worked on for Darkness Falls + Sorcery v0.94+ today. It'll be posted here and in the Sorcery Discord once it's finished. 🍻

 
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