4sheetzngeegles
Hunter
Odd things I would like to see.
Not really requests, most I mod for myself.
Rocks breaking windows
Rocks used to wake or stir sleepers.
Felling a tree making enemies aware and curious.
Distance doppler for zombie sounds. The default no.
Not necessarily more entity spawn in vanilla, but a shortened timer
for more consistent presence. I go after entities a lot more now,
the result is I clear a 300 meter square day then night in one day, and then
there were none for nearly a week. So I have changed my spawn, volume and timing
to compensate.
The removal of the grow timer for game placed trees, And limited to player
placed vegetation. I don't know how much processing and calculating it uses
but logically the more regions uncovered the more processing is added. I have
never been one to watch the grass grow, let alone trees.
The return to dual layer terrain stamps .raw, to expand mod-ability using the game
gen.
Even though this is a thorn to some. Allow "some" of the biome spawned buzzards
to attack. Right now they make me think of Oklahoma.
Use the screamer tech, adapted to a pack tech.
Removal of the Mortal Kombat delayed corkscrew. Reference Johnny Cage "This is
the part where you fall down".
Roaming swarms. That could be used to indicate a honey stump may be near.
The addition of a dirtbike.
The removal of the sphere that is a part of the Burnt/waste shared texture, it looks
like a candy tin mine.
There are others but I can't think of them at the moment.
Not really requests, most I mod for myself.
Rocks breaking windows
Rocks used to wake or stir sleepers.
Felling a tree making enemies aware and curious.
Distance doppler for zombie sounds. The default no.
Not necessarily more entity spawn in vanilla, but a shortened timer
for more consistent presence. I go after entities a lot more now,
the result is I clear a 300 meter square day then night in one day, and then
there were none for nearly a week. So I have changed my spawn, volume and timing
to compensate.
The removal of the grow timer for game placed trees, And limited to player
placed vegetation. I don't know how much processing and calculating it uses
but logically the more regions uncovered the more processing is added. I have
never been one to watch the grass grow, let alone trees.
The return to dual layer terrain stamps .raw, to expand mod-ability using the game
gen.
Even though this is a thorn to some. Allow "some" of the biome spawned buzzards
to attack. Right now they make me think of Oklahoma.
Use the screamer tech, adapted to a pack tech.
Removal of the Mortal Kombat delayed corkscrew. Reference Johnny Cage "This is
the part where you fall down".
Roaming swarms. That could be used to indicate a honey stump may be near.
The addition of a dirtbike.
The removal of the sphere that is a part of the Burnt/waste shared texture, it looks
like a candy tin mine.
There are others but I can't think of them at the moment.