Some odd things I would like to see

Odd things I would like to see.
Not really requests, most I mod for myself.

Rocks breaking windows
Rocks used to wake or stir sleepers.

Felling a tree making enemies aware and curious.

Distance doppler for zombie sounds. The default no.

Not necessarily more entity spawn in vanilla, but a shortened timer
for more consistent presence. I go after entities a lot more now,
the result is I clear a 300 meter square day then night in one day, and then
there were none for nearly a week. So I have changed my spawn, volume and timing
to compensate.

The removal of the grow timer for game placed trees, And limited to player
placed vegetation. I don't know how much processing and calculating it uses
but logically the more regions uncovered the more processing is added. I have
never been one to watch the grass grow, let alone trees.

The return to dual layer terrain stamps .raw, to expand mod-ability using the game
gen.

Even though this is a thorn to some. Allow "some" of the biome spawned buzzards
to attack. Right now they make me think of Oklahoma.

Use the screamer tech, adapted to a pack tech.

Removal of the Mortal Kombat delayed corkscrew. Reference Johnny Cage "This is
the part where you fall down".

Roaming swarms. That could be used to indicate a honey stump may be near.

The addition of a dirtbike.

The removal of the sphere that is a part of the Burnt/waste shared texture, it looks
like a candy tin mine.

There are others but I can't think of them at the moment.
 
Not necessarily more entity spawn in vanilla, but a shortened timer
for more consistent presence. I go after entities a lot more now,
the result is I clear a 300 meter square day then night in one day, and then
there were none for nearly a week. So I have changed my spawn, volume and timing
to compensate.

Even though this is a thorn to some. Allow "some" of the biome spawned buzzards
to attack. Right now they make me think of Oklahoma.

Removal of the Mortal Kombat delayed corkscrew. Reference Johnny Cage "This is
the part where you fall down".

Roaming swarms. That could be used to indicate a honey stump may be near.
I support these.

Options to increase zombie re-population speed would be absolute hell and i'm all for it.

I nearly died because a buzzard aggro'd to me after a zombie hit me while riding on my bicycle. Fighting zombies while out of position is suicide for me and not being able to escape the buzzard was practically a death sentence.

The weird delay is amusing though hopefully gets fixed, i would like to see more zombie randomness added such as stumbles, hops and leaps.
 
I nearly died because a buzzard aggro'd to me after a zombie hit me while riding on my bicycle. Fighting zombies while out of position is suicide for me and not being able to escape the buzzard was practically a death sentence.
That was one of if not the main reason for the vulture aggro switch. It was kind of a push me pull you.

Suggestion for the vultures, when you are injured and need to escape on a bike, don't keep the empty
bike slot selected. Select either a baton or a knife, zombies have a patrol area, and will leave you alone,
if far enough away. The moment you hear the high pitch screech jump off and turn, power stroke with
the knife or baton and you should be able to kill the vultures in one blow. Also keep a simple baton if you
climb to a roof, until you see if it is clear, they have built in knock back for all but the worst.

You don't always need to be powerful to fight up close, just the right tool for each situation, and timing.

Vulture attack, rage, snail debuff, stun, and insta swing, are intentional panic inducers. "Usually" when a
zombie rages they are at the end of their life. Just like horror movie rules. a nice touch by TFP. That is
when the cop runs at you, as an example. Of course turning up the settings renders that null. The party
girl is fast "in heels" but weak.

TFP also set patrol distance limits based on distance, prior it was like anything that keyed on you got
feral sense, and chased you until one of you was dead. They balanced it more for traditional rules.

They have a lot of sound queues, that were added to give the different types of engagements ambiance,
if you use them it sort of smooths the flow of entity interaction, and helps you to react.
 
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