gamemeister
New member
Note that everything I say here is based on what I've seen from the video, I'll reserve my final opinions until I actually love play A17. Also, I think I should note here that I love 7d2d and will be playing the hell out of A17 when it comes out. Alright now to the criticism. First thing, loot from zombies was fine the way it was...why did it need to be changed? Maybe it could've used a little bit of tweaking but this is too much I'd say. The way it was the zombies were a good source of many things, sure sometimes all you'd get was junk but that's the same with all loot containers in the entire game. Next, the arrows being able to be reused is something I've wanted for a while, though I hope it won't be too annoying to collect the arrows...doesn't look to be right now but we'll see. Alright, on to the backpack. The default size for the backpack should've stayed the same imo, then have a way to increase it from there, why lower the default? Even with the old default and even 10-15 more slots you wouldn't be able to carry everything at once. Lastly, the new stamina and health bar is just horrid to me. Why would we want to know how much stamina or health we're using when we don't even know how much we have. I say change back to the old system, maybe keep the losing stam permanently when doing activities and needing to eat/drink to regain it but other than that this system is a big no for me, but of course I'll wait until I play it to decide whether I truly hate it or not, looking like I will but maybe it's better than I think. That's about all I've got for now. Honestly, that video really didn't show too much at all especially considering it's a 45 min video. Love the game and think TFP's are doing a very good job but this was just some constructive criticism, basically some things to take into consideration. Let me know if you agree, or disagree either way is fine with me, I'd like to hear some others opinions on these things.
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