The Gronk
Colon Pounder
What would be in your pockets during the zombie apocalyplse?I would argue that maybe some would be carrying a little more for having tried to survive the onset of the zombie apocalypse.
What would be in your pockets during the zombie apocalyplse?I would argue that maybe some would be carrying a little more for having tried to survive the onset of the zombie apocalypse.
Really? "WAAAH I FIND IT TEDIOUS SO THAT"S A COMPELLING ARGUMENT TO GET RID OF IT AND CHANGE IT TO WHAT 75-85% OF THE PLAYERBASE FOUND BORING WAAHHH!", that's your compelling argument? -.-There is a compelling argument, I keep screaming it at you, over, and over and over.
TEDIOUS, ARTIFICIAL, DIFFICULTY. "WASTES MY TIME." I'm doing the same repetitive tasks over and over.
Definitely money, leather wallet, knife or multitool (steel?), watch, wouldn't be caught undead without my comb, snack, gun(s), ammo, glasses, cigar, a flashlight, the odd pipe bomb, and the clothes themselves of course (or at least cloth from the parts that aren't destroyed). If I were clever, I might have accessorized a pry bar for looting, so that's steel, maybe a hammer (I looted a hardware store when sh** went south, and I'm wearing a tool belt). Wearing a water bladder on my back, maybe some instant coffee in a pocked. Grabbed some seed packets while in the hardware store... Bear in mind I ditched the skinny jeans, which the zombies are drawn to because of the promise of an easy, if low protein meal, and looted some cargo pants and a jacket with a bunch of pockets.What would be in your pockets during the zombie apocalypse?
This +1....6K + hours since alpha 5 .... and this quote from MM is the 'majority' I am in...outa tha park! Any minor tweaks I can always go find a Mod that will change it to my inclination for that play-through...harder...loot gluttony...etc.Totally this. For every "majority of" I have an even bigger "majority of". Majority of people you agree with lol. There is very little facts other than gut feelings and we feel we've knocked it out of the park with A17, once the performance and balance are there its a big win.
First, let me say that now that RWG is looking and functioning WAY better, I am starting to really enjoy A17.At the end of the day I wanted a game that let you talk about what build or class you created, and have a skill an attribute and perk system that let you play how you wanted to play not how to grind stone axes and what other exploits are the best cheesy way to cheese your way to being OP.
The main problem is they dont surround you anymore.Please enlighten me as to how base building is a problem?
I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want? Why not just come right out and say "I'm making what I want to play. If you don't like it, tough ♥♥♥♥". At least that would be honest.Its not that we don't care about the customer. A few squeaky wheels might not like this or that, but overall its much more entertaining than ever in most players opinions. There isn't one compelling argument that is convincing that A16 skill system was better. People need to play a long term game of 200 hours before judging. Sorry its not end game in 15 hours like A15 was. So until some time has passed we can't change anything or really get a clear picture about what is better or worse.
In this case I disagreeI think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want? Why not just come right out and say "I'm making what I want to play. If you don't like it, tough ♥♥♥♥". At least that would be honest.
This is true. I love this game though, and want to see it succeed....I have got my money's worth anyway and I think this applies to most of us posting here, whether we like A17 or not.
I carry my Zombie Apocalypse Beacon at all times, of course. The ZAB summons my fully equipped Hindenburg Sized Zeppelin.What would be in your pockets during the zombie apocalyplse?
Now you're just responding like a complete troll.Really? "WAAAH I FIND IT TEDIOUS SO THAT"S A COMPELLING ARGUMENT TO GET RID OF IT AND CHANGE IT TO WHAT 75-85% OF THE PLAYERBASE FOUND BORING WAAHHH!", that's your compelling argument? -.-
Repetitive? "Well ♥♥♥♥ I gotta level up my crafting tools... better craft 50,000 stone axes... ah hell gotta level up weapon crafting... better craft 50,000 wood bows... ♥♥♥♥ gotta level up mining before I can actually effectively mine... better whack nodes with an axe for several hours before I can mine effectivly... ah hell I suck with guns, better shoot my gun half a million times... I suck at looting, I better loot 200,000 times so I start getting better loot... I suck at building.... I suck at melee... I suck at science....I suck at blade skills..." That's rather reptitive to me.
Is is balanced perfectly? No, but it's by far better lol
This x 100.The main problem is they dont surround you anymore.
- It is cool to be surrounded by zombies pummelling your walls, instead of by a conga.
- It makes 95% of your base feel useless. If I build a perimeter with good mats, upgrade it, surround it with traps... but they only congaline to 1 point, it feels like a lot of wasted work
Another problem is that it's so easy to do a path exploiting base that working on a big strong perimeter base like we did before again looks like wasted effort
7 Days is the new Brexit.I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want?
Forums community consists of mostly your PVE/singleplayer casual players and some hardcore ones.I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want?
I've played that way since alpha 1 so I didn't have any huge problem. I use towers with iron walkways to the other towers with a sea of spikes down below and my main base will be connected to it with pillars and more iron walkways, like a suspension bridge. The first 7 days I'll only have one tower but I add another each horde night and move my stuff to more secure locations as time goes on and leave that first tower as my forge area.As far as building goes, I just keep one structure for hordes either next to my base or I make a tunnel between that and my base. Underground base is not a problem at all... just don't expect to sit there forever and avoid the hordes. It is still best to have something else to take them out. Once I started doing this, it was a relief to stop worrying about them destroying what I actually cared about.
We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.Don't make it personal to try to distract from the fact that it was a bad suggestion. Not impressed. Don't be so concerned with how I like to play, unless you're looking for a quarrel that we're not supposed to have in these forums. Getting loot from zombies is a pretty obvious thing. Terrible idea to nerf it. Gameplay is king, but realism is important too. Not getting anything from fully dressed undead folks aside from the very odd bag is a step down in realism. So is pretending that zombies don't have bones. Bigger/better loot at POI's than you would realistically find on a zombie's person is absolutely enough motivation to get people out and looting. It was a short-sighted argument.
One of my goals is to support as many player classes and play styles as possible. We're not there yet but I feel like we're way closer to A16 ever was in accomplishing that. Now there are distinct advantages and disadvantages to light and heavy armor, weapon specialization, medical specializing, crafting, etc. I want for you to be able to succeed with any attribute at 1 if you chose to. Its going to take a whole alpha or two to get there IMO, but its my goal.You CAN play any decent RPG as a pacifist, that should be a basic option in a role-playing game.
Given that humanity managed to survive for millennia without technology I really should be able to struggle along without having to visit a city. I should be able to find potatoes and corn growing wild every now and again.
Technology improves our chance of survival but it's not necessary for our survival. People managed to till land before the iron age.
All great points MM. I dont miss the post zombie cleanup as it was just busy work. I do like the rarer bags that we have now.We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.
Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.
I disagree, there are many of us that enjoyed getting out the ole' axe to gather bones. I really didn't even care about the loot. I wanted them bones.We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.
Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.
And with that logic you guys destroyed every motivation to face zeds at your base. You get no loot, have to repair all the ♥♥♥♥ they destroyed and facing them at day and in the open is alot easier, if you want xp.We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.
Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.