PC Some A17 thoughts

I would argue that maybe some would be carrying a little more for having tried to survive the onset of the zombie apocalypse.
What would be in your pockets during the zombie apocalyplse?

 
Thorne its not being personal. And it's not about bashing you for how you want to play, it's the fact youre saying the game is wrong for not tailoring itsself to how you want to play it. The game is meant how the people who made it want it to be. They want it to be a hard, challenging survival game mixed with awesome pois to explore with challenging tower defense, you cant have what you want mixed with what they want; that's why he said mod it in if you want it differently. They don't want you to stay in your base forever. They don't want the game to be like that. There's plenty of role playing aspects. How about you roleplay like that by looting POIs until you have a stash and then stayh in your base for a few weeks. There are plenty of other ways. And really, mentioning realism is crazy. The game is zero percent realistic, there's nothing real about it. Not even having loot on bodies is realistic, unless you mean wallets, maybe a watch, some car keys, a cell phone. Sometims a pocket knife. I highly doubt guns, since they are zombies now. They would have dropped their guns a while back, and if the gun fell out the holster the zombie wouldn't pick it up and carry it. unless, you didn't mean reallstic by saying realistic.

Yes it's an RPG. but RPG doesn't mean "a personally tailored game to the individual playing the game with AI that hard-codes the game to your specific likings". That's what modding is for.

There is a compelling argument, I keep screaming it at you, over, and over and over.
TEDIOUS, ARTIFICIAL, DIFFICULTY. "WASTES MY TIME." I'm doing the same repetitive tasks over and over.
Really? "WAAAH I FIND IT TEDIOUS SO THAT"S A COMPELLING ARGUMENT TO GET RID OF IT AND CHANGE IT TO WHAT 75-85% OF THE PLAYERBASE FOUND BORING WAAHHH!", that's your compelling argument? -.-

Repetitive? "Well ♥♥♥♥ I gotta level up my crafting tools... better craft 50,000 stone axes... ah hell gotta level up weapon crafting... better craft 50,000 wood bows... ♥♥♥♥ gotta level up mining before I can actually effectively mine... better whack nodes with an axe for several hours before I can mine effectivly... ah hell I suck with guns, better shoot my gun half a million times... I suck at looting, I better loot 200,000 times so I start getting better loot... I suck at building.... I suck at melee... I suck at science....I suck at blade skills..." That's rather reptitive to me.

Is is balanced perfectly? No, but it's by far better lol

 
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What would be in your pockets during the zombie apocalypse?
Definitely money, leather wallet, knife or multitool (steel?), watch, wouldn't be caught undead without my comb, snack, gun(s), ammo, glasses, cigar, a flashlight, the odd pipe bomb, and the clothes themselves of course (or at least cloth from the parts that aren't destroyed). If I were clever, I might have accessorized a pry bar for looting, so that's steel, maybe a hammer (I looted a hardware store when sh** went south, and I'm wearing a tool belt). Wearing a water bladder on my back, maybe some instant coffee in a pocked. Grabbed some seed packets while in the hardware store... Bear in mind I ditched the skinny jeans, which the zombies are drawn to because of the promise of an easy, if low protein meal, and looted some cargo pants and a jacket with a bunch of pockets. ;)

 
money = a few small sheets of paper

leather wallet = not enough leather to do anything useful with

knife or multitool (steel?), pry bar, hammer = zombies will drop tools

watch = we already have a hud clock

comb = tiny amount of plastic, re; wallet

snack = I'm not eating anything I find on walking corpse

gun(s), ammo = zombies will drop guns unless holstered

glasses = tiny amount of glass and metal, likely to fall off a zombies face while walking

cigar = will fall out of zombies mouth

a flashlight = fair enough although easily dropped

the odd pipe bomb = fair enough although easily dropped

water bladder = I'm not drinking anything I find on walking corpse

instant coffee = I'm not drinking anything I find on walking corpse

clothes = I'm not wearing clothes that smell like dead guy and I'm not making bandages with cloth covered in corpse juice.

So, assuming you've had sufficient time to prepare, out of all of that stuff your value as a walking loot chest amounts to a handful of scraps and maybe a tool or gun.

 
Totally this. For every "majority of" I have an even bigger "majority of". Majority of people you agree with lol. There is very little facts other than gut feelings and we feel we've knocked it out of the park with A17, once the performance and balance are there its a big win.
This +1....6K + hours since alpha 5 .... and this quote from MM is the 'majority' I am in...outa tha park! Any minor tweaks I can always go find a Mod that will change it to my inclination for that play-through...harder...loot gluttony...etc.

 
At the end of the day I wanted a game that let you talk about what build or class you created, and have a skill an attribute and perk system that let you play how you wanted to play not how to grind stone axes and what other exploits are the best cheesy way to cheese your way to being OP.
First, let me say that now that RWG is looking and functioning WAY better, I am starting to really enjoy A17. :) But.. If you really want people to truly have different builds/classes the skill system will really have to be expanded upon. I would say each branch would have to be at least doubled in size and options. The way it's laid out is great for having different builds, it's just in depth enough for that really. Of course, that's easy enough to do in the future when time permits, etc. though. Just don't go overboard like some games and make it so huge that it's confusing. lol

 
Please enlighten me as to how base building is a problem?
The main problem is they dont surround you anymore.

- It is cool to be surrounded by zombies pummelling your walls, instead of by a conga.

- It makes 95% of your base feel useless. If I build a perimeter with good mats, upgrade it, surround it with traps... but they only congaline to 1 point, it feels like a lot of wasted work

Another problem is that it's so easy to do a path exploiting base that working on a big strong perimeter base like we did before again looks like wasted effort

 
Its not that we don't care about the customer. A few squeaky wheels might not like this or that, but overall its much more entertaining than ever in most players opinions. There isn't one compelling argument that is convincing that A16 skill system was better. People need to play a long term game of 200 hours before judging. Sorry its not end game in 15 hours like A15 was. So until some time has passed we can't change anything or really get a clear picture about what is better or worse.
I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want? Why not just come right out and say "I'm making what I want to play. If you don't like it, tough ♥♥♥♥". At least that would be honest.

 
I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want? Why not just come right out and say "I'm making what I want to play. If you don't like it, tough ♥♥♥♥". At least that would be honest.
In this case I disagree

- For once, the forum has a far above average share of hardcore players, thus not representing the player base.

- We bought into an early access and the dev team has the right to go for their vision. Noone is obliged to buy into any early access game. That said, players like us, having probably 100s of hours in this game each,have got their money's worth, even though we might not like the current itineration.

Thus, I am no fan of the direction this game has taken with A17, but I respect the devs have taken the decision to go down that route. I have got my money's worth anyway and I think this applies to most of us posting here, whether we like A17 or not.

 
...I have got my money's worth anyway and I think this applies to most of us posting here, whether we like A17 or not.
This is true. I love this game though, and want to see it succeed.

 
What would be in your pockets during the zombie apocalyplse?
I carry my Zombie Apocalypse Beacon at all times, of course. The ZAB summons my fully equipped Hindenburg Sized Zeppelin.

Also, training the Swedish Bikini Team to fly the thing and in Special OPS, was not easy, let me tell you! :)

 
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Really? "WAAAH I FIND IT TEDIOUS SO THAT"S A COMPELLING ARGUMENT TO GET RID OF IT AND CHANGE IT TO WHAT 75-85% OF THE PLAYERBASE FOUND BORING WAAHHH!", that's your compelling argument? -.-

Repetitive? "Well ♥♥♥♥ I gotta level up my crafting tools... better craft 50,000 stone axes... ah hell gotta level up weapon crafting... better craft 50,000 wood bows... ♥♥♥♥ gotta level up mining before I can actually effectively mine... better whack nodes with an axe for several hours before I can mine effectivly... ah hell I suck with guns, better shoot my gun half a million times... I suck at looting, I better loot 200,000 times so I start getting better loot... I suck at building.... I suck at melee... I suck at science....I suck at blade skills..." That's rather reptitive to me.

Is is balanced perfectly? No, but it's by far better lol
Now you're just responding like a complete troll.

Yes its a compelling argument that no mater what crafted quality bow I craft or axe, or steel pick, its always the same damage, but the durability is higher.

I don't think you understand how stale things get when progression gets halted on the same tasks with the same speed, especially something like killing zeds, farming more rocks/wood/feathers to make arrows to kill more.

That wastes my time.

We don't have to craft 50000 stone axes anymore that was removed from A15 to A16 and it was a great addition, however learning by doing in combination was a great addition.

Sucking at melee? Doing more, getting better? That makes sense though. Same with blade skills, or science, or building. ect. Some of it made sense while some of it didn't.

So you're telling me its better that I instantly gain the knowledge to cook by slamming arrows into 30 zombies heads?

Previously if you started to increase your archery skill by using archery, you got better at it, and did more damage! That made sense, if you crafted better bows you would assume they have better tensile string strength and which would lead to more damage.

Now? I put 3-9 arrows into a zeds head and they walk around like Pin head from Hell Raiser. Thats tedious, we need a milestone where we are able to start fluently reduce how much ammo is consumed if we have the personal skills and mechanics to effectively take advantage of it.

This game has lost so much continuity. Quit trolling.

I never said to change anything back to the horsecrap it previously was, only a few things were better, Stop assuming, it will make you look less stupid.

 
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The main problem is they dont surround you anymore.
- It is cool to be surrounded by zombies pummelling your walls, instead of by a conga.

- It makes 95% of your base feel useless. If I build a perimeter with good mats, upgrade it, surround it with traps... but they only congaline to 1 point, it feels like a lot of wasted work

Another problem is that it's so easy to do a path exploiting base that working on a big strong perimeter base like we did before again looks like wasted effort
This x 100.

It is astonishing and heart-breaking to me that MM had to ask this and didn't know.

- - - Updated - - -

I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want?
7 Days is the new Brexit.

 
I think the poll you guys posted proves that 'most players opinions' are different to yours. Why post a poll if you already know you have no plans on acting on what the majority of people want?
Forums community consists of mostly your PVE/singleplayer casual players and some hardcore ones.

A lot of your players had an opinion about the game, you know what it was? Play something else. You don't get their opinions and they aren't on your forums.

 
As far as building goes, I just keep one structure for hordes either next to my base or I make a tunnel between that and my base. Underground base is not a problem at all... just don't expect to sit there forever and avoid the hordes. It is still best to have something else to take them out. Once I started doing this, it was a relief to stop worrying about them destroying what I actually cared about.
I've played that way since alpha 1 so I didn't have any huge problem. I use towers with iron walkways to the other towers with a sea of spikes down below and my main base will be connected to it with pillars and more iron walkways, like a suspension bridge. The first 7 days I'll only have one tower but I add another each horde night and move my stuff to more secure locations as time goes on and leave that first tower as my forge area.

 
Don't make it personal to try to distract from the fact that it was a bad suggestion. Not impressed. Don't be so concerned with how I like to play, unless you're looking for a quarrel that we're not supposed to have in these forums. Getting loot from zombies is a pretty obvious thing. Terrible idea to nerf it. Gameplay is king, but realism is important too. Not getting anything from fully dressed undead folks aside from the very odd bag is a step down in realism. So is pretending that zombies don't have bones. Bigger/better loot at POI's than you would realistically find on a zombie's person is absolutely enough motivation to get people out and looting. It was a short-sighted argument.
We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.

Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.

 
You CAN play any decent RPG as a pacifist, that should be a basic option in a role-playing game.
Given that humanity managed to survive for millennia without technology I really should be able to struggle along without having to visit a city. I should be able to find potatoes and corn growing wild every now and again.

Technology improves our chance of survival but it's not necessary for our survival. People managed to till land before the iron age.
One of my goals is to support as many player classes and play styles as possible. We're not there yet but I feel like we're way closer to A16 ever was in accomplishing that. Now there are distinct advantages and disadvantages to light and heavy armor, weapon specialization, medical specializing, crafting, etc. I want for you to be able to succeed with any attribute at 1 if you chose to. Its going to take a whole alpha or two to get there IMO, but its my goal.

 
We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.
Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.
All great points MM. I dont miss the post zombie cleanup as it was just busy work. I do like the rarer bags that we have now.

I would guess there are some folks who dont like to rely on scavenging for most of their loot and/or killing zombies for their main source of XP.

 
We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.
Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.
I disagree, there are many of us that enjoyed getting out the ole' axe to gather bones. I really didn't even care about the loot. I wanted them bones.

 
We wanted zombie loot to be rare but good instead of walking trash bags. Nobody liked looting 100 bodies after the horde or cleaning up corpse blocks. If the virus is as dangerous as it is, then you wouldn't want to saw them up and use their bones for fear of infection. I don't recall them ever looting any zombies in the walking dead which has been considered the lore to go by from many customers.
Its better to get out there and find what you need, it always has been. I find needs engaging. Before it was meals on wheels and they brought you all the junk and food you needed. A horde should diminish your supplies and weaken your base and threaten your life, not enrich it. Its a survival game with RPG elements, and you should have to go find the things you need to survive. Of course you can farm and become somewhat self reliant, but you need to go out and scavenge like in TWD to get what you need.
And with that logic you guys destroyed every motivation to face zeds at your base. You get no loot, have to repair all the ♥♥♥♥ they destroyed and facing them at day and in the open is alot easier, if you want xp.

What is the point now? Forget the food, remove it from their loot table. Forget whatever else was on them. But at least you should be able to boil all the virus away from the bones and make a glue. Thats not rocket science. And glue is always useful.

Maybe make that rare zed bag account for how rare it is and always have like 100 bones in it.

 
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