Hate to say it but, with that many hours playing 7d2d, it makes sense you find so much boring. Hopefully once the game goes gold there will be enough new changes to keep your attention.
My gut tells me most with that many hours will be done with the game by then.
Actually No, I still loved the fk out of the game 16.4 the issue for me was stability issues where buildings would just keep randomly collapsing despite proper building supports, I mean a hole just collapses from bedrock, what the hell ?
I got bored 16.4 because most of the people I enjoyed playing with, stopped playing, rivals went to other games. I enjoy base building a lot so I kept busy but with the SI problems I couldn't as stuff kept collapsing.
I get so bored with the game now because they increased across the board the amount of tedious and needless amount of work needed to accomplish anything simple.
3 Headshots per zed is tedious, Zeds shouldn't be surviving multiple head shots from gun and bows, but quality no longer affects damage and just affects durability, which is pointless really, I literally see no point to craft or obtain highest quality/BIS gear if that's the case.
We change things that are crude placeholders. Stuff that was hacked in with the meager engine capabilities of 2015-16. We always wanted this sytem, people just got used to to crude placeholder even though it was horrible. Who are these "more intelligent players"? Don't like it? Mod it out. I hate vanilla Oblivion leveling and used a mod that was way better IMO. You don't have to like everything we do, but if you like 60% of it and play for more than 20 hours, I think we did a great job considering all the 60 dollar turds out there people play for 10 minutes then delete and forget about.
Dont like it, mod it out.
Another rhetoric I tire greatly of. Its almost funny at this point as its the most go-to answer I get, modding out of a terrible mechanic or system isn't a justifying answer to leaving it like crap. Sorry.
Even though your "cruder" system placeholder was more fun and enjoyable than this chaotic mess of a current direction you keep taking,Artificial/Superficial difficulty, coupled with "HAH!GOTCHA!" moments everywhere and you rob the player of every basic ability down to bag space and leave us with only being able to cook a boiled egg, meaning the way I play the game my first play-through will pretty much be how I play on subsequent play-throughs, It boils down to a META linear build which everyone is forced to pretty much take with minor tweaks or adjustments along the way save for some small decision turns.
At the end of the day I wanted a game that let you talk about what build or class you created, and have a skill an attribute and perk system that let you play how you wanted to play not how to grind stone axes and what other exploits are the best cheesy way to cheese your way to being OP.
You can still have that, you can always still have that but the way I have to play is a tedious grind that bores the ever living crap out of me. (Insane difficulty, 9 Arrows+ per headshot to kill a zed, thats not HARD thats TEDIOUS, and Boring. Please understand the difference, make your boss understand the difference, this tedious early content stretching is dissuading players from the game and making it mandatory to circumvent whatever possible out of sheer boredom.
Its not that we don't care about the customer. A few squeaky wheels might not like this or that, but overall its much more entertaining than ever in most players opinions. There isn't one compelling argument that is convincing that A16 skill system was better. People need to play a long term game of 200 hours before judging. Sorry its not end game in 15 hours like A15 was. So until some time has passed we can't change anything or really get a clear picture about what is better or worse.
And this is off topic anyway, I wanted to talk about why players can't build what they want to build. The single land claim issue is noted but not easily solved.
Squeaky..Wheels? You're referring to your veteran players like we're dull/lackluster??
I have played your game since 2012, that makes me a squeaky wheel? Cute.
New players don't know anything different, anything new and different is seen in a positive light to them.
There is a compelling argument, I keep screaming it at you, over, and over and over.
TEDIOUS, ARTIFICIAL, DIFFICULTY. "WASTES MY TIME." I'm doing the same repetitive tasks over and over.
Who are these "more intelligent players"?
Your players who've played for a long enough time that understand the game on a much greater level, your players who think outside of the box.Players that have experienced all your game modes, all difficulties, Single/Multi/PVP/PVE and experienced other survival games similar.
Whats hidden to most players isn't hidden to them.
The way you ask makes it seem like intelligent players can't exist or something.
And this is off topic anyway, I wanted to talk about why players can't build what they want to build. The single land claim issue is noted but not easily solved.
Yep, that's a huge issue, only having one claim block. The main reason I don't even want to play multiplayer because I can't build a properly large/defended base because I'm limited to only one freaking land claim.
Being confined to a smaller building area is a HUUUUUUGE disadvantage, because you need more space to hide your loot, if they only have one small room to work with and a couple other doors, you'll log into being cleaned out every day after work almost.
Us veteran players that do lots of raiding/pvp are very crafty and determined players, you pretty much have to make raiding your base still livable and workable, but strong enough to stop raiders from getting to far.
Your base has to be strong enough to by rule of thumb, strong enough to withstand 4 players augering for 10 hours, if your base can sustain that without being cleared out, your base is along the lines of "Better"
If you kill all 4 players and they cannot get their bags back, then your base is legendary.
Small bases also tend to get collapsed, more space = better if you can produce enough resources to maintain and upgrade it.
Since you love to build large castles (Btw that castle screen you shared was MAJESTIC I would love to explore that! )
If anything I would revert that to how it was in 16.4.
Actually its very easy.
Keep Land claims from 16.4 how they were and create another block that does just what you want which we can only have one of, remove the zombie anti-spawn from older land claim ect. Its really not hard if you think about it and I don't mind using two different blocks if I only have to use one of them once.
There is a bug in multiplayer that lets you see everyone else's claims.
Bad, Bad bad bad bad bad!
For single player Its not a big issue how I build as long as zed stay out of it, so resources I would grind repetitively for multiplayer was enjoyable because I was doing it to keep other players out, I don't have to do that in single player I build differently.