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Sols A17 Mod(let)s

Just wondering with your starter kit mod? Is there a way to guarantee that the items are a certain quality? I changed some of them to what I was wanting. When I go in game though I get random levels on things that have levels.

 
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Just wondering with your starter kit mod? Is there a way to guarantee that the items are a certain quality? I changed some of them to what I was wanting. When I go in game though I get random levels on things that have levels.
I actually tried to force the quality of some of the items in my starter kit (as per the caption below which is in the default loot.xml) but it seems that code doesn't work =(

Code:
	<!-- To define a single item with a fixed quality range:
	<item name="parts44Magnum_cylinder" quality="4,6"/> -->
You can also see where I tried to force quality in my code here:

Code:
	<lootgroup name="Starter_kit" count="all">
		<item name="drinkJarRedTea" count="2"/>
		<item name="foodChiliDog"/>
		<item name="medicalFirstAidBandage"/>
		<item name="meleeToolFlashlight02"/>
		<item name="medicalFirstAidKit"/>
		<item name="drugSteroids"/>
		<item name="cowboyHat"/>
		<item name="runningShoes"/>
		<item name="denimPants"/>
		<item name="flannelShirt"/>
		<item name="meleeToolHuntingKnife" quality="3"/>
		<item name="gunPistol" quality="3"/>
	</lootgroup>
 
Yeah I saw your quality lines and was hoping that they would work. I am considering my hand at making a modlet. Was thinking about doing a quest line. I might make the items that have quality values as rewards. I know in Alpha 16 you can force quality in a quest line. Should be interesting.

Thanks for responding back.

 
Yeah I saw your quality lines and was hoping that they would work. I am considering my hand at making a modlet. Was thinking about doing a quest line. I might make the items that have quality values as rewards. I know in Alpha 16 you can force quality in a quest line. Should be interesting.
Thanks for responding back.
I think it would be possible to force quality levels using the loot_quality_template="baseTemplate" parameter of an entire container.

Of course that would effect the quality of all items that come from that container.

It might also require you to create a custom loot quality template or maybe there is already one there suited. IDK, I haven't looked at them.

Although I was thinking of modding the baseTemplate because as it is now, high tier items are very rare even with maxed looting perk.

 
I am still just learning but I am guessing you could add a loot.xml to the modlet with it's own template to reference. I have been away from the game for awhile and these modlets are a new concept to me.

 
I am still just learning but I am guessing you could add a loot.xml to the modlet with it's own template to reference. I have been away from the game for awhile and these modlets are a new concept to me.
That's correct and what I meant above.

 
The chicken coop is broken for A17.1 just so you know. Haven't tried it with the new b9 yet but I think it will still be broken. It was complaining about loot id 114. I have seen other mods have this trouble in the past, you might want to change it to a higher number so it doesn't conflict anymore.

 
The chicken coop is broken for A17.1 just so you know. Haven't tried it with the new b9 yet but I think it will still be broken. It was complaining about loot id 114. I have seen other mods have this trouble in the past, you might want to change it to a higher number so it doesn't conflict anymore.
Please try this one. https://dutch-players.nl/7dtdchickencoop

You have an conflict wit lootlist 114 with another mod.

Credit to Sinz, i just changed the loot id.

 
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Sorry everyone. My PC died on the 31st of dec and I haven't got an income at the moment to get it fixed.

Else I would have been updating/fixing and creating mods.

I'm currently operating from a friends computer so i'm limited in what I can do.

Please try this one. https://dutch-players.nl/7dtdchickencoopYou have an conflict wit lootlist 114 with another mod.

Credit to Sinz, i just changed the loot id.
Thanks for that dutchplayers

Noticed there doesn't seem to be a recipe for brass_compound in the brass mining modlet so it was not craftable.
Thanks for bringing that to my awareness. Gosh what a silly mistake that was on my part.

 
I've updated this thread.

All mods can be downloaded through GitHub. The link is in the first post.

All mods have been updated for A17.1 stable build

 
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