I actually tried to force the quality of some of the items in my starter kit (as per the caption below which is in the default loot.xml) but it seems that code doesn't work =(Just wondering with your starter kit mod? Is there a way to guarantee that the items are a certain quality? I changed some of them to what I was wanting. When I go in game though I get random levels on things that have levels.
<!-- To define a single item with a fixed quality range:
<item name="parts44Magnum_cylinder" quality="4,6"/> -->
<lootgroup name="Starter_kit" count="all">
<item name="drinkJarRedTea" count="2"/>
<item name="foodChiliDog"/>
<item name="medicalFirstAidBandage"/>
<item name="meleeToolFlashlight02"/>
<item name="medicalFirstAidKit"/>
<item name="drugSteroids"/>
<item name="cowboyHat"/>
<item name="runningShoes"/>
<item name="denimPants"/>
<item name="flannelShirt"/>
<item name="meleeToolHuntingKnife" quality="3"/>
<item name="gunPistol" quality="3"/>
</lootgroup>
I think it would be possible to force quality levels using the loot_quality_template="baseTemplate" parameter of an entire container.Yeah I saw your quality lines and was hoping that they would work. I am considering my hand at making a modlet. Was thinking about doing a quest line. I might make the items that have quality values as rewards. I know in Alpha 16 you can force quality in a quest line. Should be interesting.
Thanks for responding back.
That's correct and what I meant above.I am still just learning but I am guessing you could add a loot.xml to the modlet with it's own template to reference. I have been away from the game for awhile and these modlets are a new concept to me.
Please try this one. https://dutch-players.nl/7dtdchickencoopThe chicken coop is broken for A17.1 just so you know. Haven't tried it with the new b9 yet but I think it will still be broken. It was complaining about loot id 114. I have seen other mods have this trouble in the past, you might want to change it to a higher number so it doesn't conflict anymore.
I was just about to say that I changed the loot id to 249 in loot and blocks and it loaded fine. As for 114, that is now used by vanilla a17.1.Please try this one. https://dutch-players.nl/7dtdchickencoopYou have an conflict wit lootlist 114 with another mod.
Credit to Sinz, i just changed the loot id.
Oh, didn't knew that :')I was just about to say that I changed the loot id to 249 in loot and blocks and it loaded fine. As for 114, that is now used by vanilla a17.1.
Thanks for that dutchplayersPlease try this one. https://dutch-players.nl/7dtdchickencoopYou have an conflict wit lootlist 114 with another mod.
Credit to Sinz, i just changed the loot id.
Thanks for bringing that to my awareness. Gosh what a silly mistake that was on my part.Noticed there doesn't seem to be a recipe for brass_compound in the brass mining modlet so it was not craftable.