Yeah it's pretty much just a matter of sacrificing any semblance of realism for the sake of game theory.
I'd say the crates themselves are a big part of the problem. Someone concerned with "realism" might ask why there's a crate with just a couple of items in it to begin with. Wouldn't a "real" unopened hardware shipping crate be packed with two dozen or so iron picks, not just one? What would such a find do to game balance?
So ditch the crates? Or at least ditch the unopened crates. How long did people try to survive the apocalypse? They looted everything in sight.
Maybe the player inventory is the problem. I can carry 45 items, any combination of heavy iron tools, guns, armor, brass trophies and doorknobs. What if I could carry far less? Backpack loaded with small items like ammo and scrap resources. Larger items can be carried in hands or maybe one or two strapped to my belt, but at the cost of making me more clumsy.
More "realistic". Also maybe more frustrating and frankly just not the kind of game TFP is aiming to make.
I'd say the crates themselves are a big part of the problem. Someone concerned with "realism" might ask why there's a crate with just a couple of items in it to begin with. Wouldn't a "real" unopened hardware shipping crate be packed with two dozen or so iron picks, not just one? What would such a find do to game balance?
So ditch the crates? Or at least ditch the unopened crates. How long did people try to survive the apocalypse? They looted everything in sight.
Maybe the player inventory is the problem. I can carry 45 items, any combination of heavy iron tools, guns, armor, brass trophies and doorknobs. What if I could carry far less? Backpack loaded with small items like ammo and scrap resources. Larger items can be carried in hands or maybe one or two strapped to my belt, but at the cost of making me more clumsy.
More "realistic". Also maybe more frustrating and frankly just not the kind of game TFP is aiming to make.