So. v2.0, v1.4, or just uninstall?

I am actually fine with the biome progression right now, well the general idea of it, the execution is just outright bad, really hoping that someone will do a mod with a better idea, like minibosses, special POI´s you have to clear, really anything but the checklist and and a magic badge.

And a timed progression? Really? that´s even more of a sandbox and immersion killer than the magic badges.

Earning your progress is imo the way to go.
 
I am actually fine with the biome progression right now, well the general idea of it, the execution is just outright bad, really hoping that someone will do a mod with a better idea, like minibosses, special POI´s you have to clear, really anything but the checklist and and a magic badge.

And a timed progression? Really? that´s even more of a sandbox and immersion killer than the magic badges.

Earning your progress is imo the way to go.
Depends on your outlook. With the system I proposed I can start day 1 desert and just suffer and enjoy a harder experience while still maintaining the slower loot progression. With the current system all you are getting is biome progression which is because of loot progression.

The issue with progression is that it largely prevents you from playing in the biomes, there is a cap on loot and it's easy to speed past biomes.

So the only negative to what I suggested is that it takes people longer to get the best gear which I thought was one of your major issues.

Without some form of timed progression no matter what system you put in place it will be easy for people to bypass entire biomes in a day or two which negates the idea of progression to begin with.
 
After resting my eyes for a bit, I jumped back in. Tonight's play session, I could see the mushrooms in the wasteland (daytime), and after dark, they were easy to see. My friend ame and help me out, and we got his badlands badge done as well, so no more need for th mushrooms now.

I'm not really a fan of how slow the Armored up books are coming in, used to the very much to fast v1.4, but still not having the ability in v2.0, with light Armor maxed, still at just level 2 crafting. Slowing down crafting was needed, but slowing down looting is still needed more, or at least an option for players to set this kind of thing to their own playstyle tastes.

As a dedicated Crafter/Builder, I have always liked crafting for the party, but in 7dtd, the non-crafter is always just as fast if not faster.
 
I'm not really a fan of how slow the Armored up books are coming in
I get the impression that, when something new is added, TFP wants to show it off and give eveyrone a chance to check it out without too much hassle. (Ergo, Frostclaws and Desert Spitters every few feet?) Then, they tone it down to something resembling reasonable in a patch or future update. As you say, though, people become accustomed to the faster progress, etc. in the meantime.

As it was, you could have a full armor set practically out of the gate when it would make more sense for the sets to unlock, both for craftability and levelling purposes, over the natural course of the game. Think you can beome accustomed to the more reasonable trickle of Armored Up magazines? You can speed that trickle up with armor perks.
 
@Kyoji Like i said, the execution is bad, needs a lot of work. The whole difficulty scaling is not spread out enough. You shouid get into real trouble if you try to go to the desert too early. Like that there is no way you can get anyting from the desert in week one. As in ARK for example, you can try to go everywhere you want, but there is no way you will get even near an artifact on day one because you will die before you even find that cave where there might be an articfact.

And ofc there is still the fact that the game is in development. We could see things that you can only get in a later biome. Then allowing the player to be everywhere on day one is a bad idea.
 
Think you can become accustomed to the more reasonable trickle of Armored Up magazines? You can speed that trickle up with armor perks.
My problem is that I already have maxed out the 'Light Armor' 4/4, and I really dislike having to now waste points in "Medium & Heavy armor", as I never wear anything but light, except when I build a set for a specific activity
{Lumberjack - when I recycle my commercial forest reserves}
{Mining - For when I'm building the Mines of Moria}
{Farming - for when I grow my crops}

Being forced to put up with slower than "used to" armor crafting, which is afterall a good thing compared to v1.4, which was too fast, and the way to speed it up now, means wasting points on Medium and Heavy Armor I will never wear out and about?

My group swore off on Medium and Heavy armor the very first time we tried to play as a group, and the penalties for wearing such would actually slow the entire party down, if even one person were to wear it, or we would have to leave folks behind. 🤬🤬🤬🤬
 
wasting points on Medium and Heavy Armor I will never wear out and about
The only way I'd think you'd be wasting points is if you were putting points into medium and heavy in addition to light only to wear armor sets out and about, i.e. specifically to go farming crops, wood or ore. Otherwise, you can just invest in light. If your teammates choose to invest in medium and heavy, whether you're slowed down would depend on how polite to your teammates you're willing to be, I would think. Puts me in mind of Noah Gervais' "inventory bladder" that constantly has to be relieved in 76. If playing with others, they might leave you behind while you "waddle around" looking for a workbench. Then again, they might not. How polite are they? :)

I'm not a fan of the themed, enchanted armor myself, not least because I'm not a fan of "farming" in games myself. If I can pick materials up in sufficient quantities in the course of normal gameplay, I'm a happy camper. I get a little (okay a lot) grumpy if I have to make special trips to gather materials. That's occured only when needing a decent amount of ores and minerals in 7DTD. Very rarely have I run out of wood or stone or other materials because I'm always picking them up as I go, so I don't mind purposefully chopping down a few (dead) trees (and they do have to be dead) on occasion. I don't need the meager bonuses of those sets, so I don't use them and think clothing like them might better be reserved for the cosmetic apparel system.
 
As in ARK for example, you can try to go everywhere you want, but there is no way you will get even near an artifact on day one because you will die before you even find that cave where there might be an articfact.
There's nothing in 7DTD by way of the unique locations that some games have -- usually visible from just about anywhere -- to entice players to go there. There is no Dinky the Dinosaur or Shrine of Azura to catch the player's eye and distract them from whatever-it-is they planned on doing, making the game more vibrant and interesting. There are only generic, dungeon crawl ("radiant" or "chalice dungeon") POIs, which have the added appeal (compared to those other games) of being different from one another -- not just a "chalice dungeon," but a Crack-a-Book or Working Stiff or Savage Country or a plethora of residential and industrial buldings and mines and caves that are visually and architecturally distinct from one another. There are also no repetitive "artifacts" or "standing stones" or "Miquella's Crosses" that grant an item or buff for which to look. There are no unique weapons or armor or items, though there may be some tied to the story mode to come as I've seen a few "named" items that are usually worse than what you have that have probably been there for quite a while if not from the beginning.

7DTD Is not a RPG so, as for enticing players to go into the different biomes, I'd think the characteristics of the biomes themselves and a chance for higher level weapons and gear would be enough incentive for any player to brave the increased danger.
 
And ofc there is still the fact that the game is in development. We could see things that you can only get in a later biome. Then allowing the player to be everywhere on day one is a bad idea.
I guess I am of mixed feelings on this, to be fair.

As a Crafter, 7dtd has always been a game where some looter>never crafter, is just going to go out a-looting, and get better gear than the guy who is taking the time, and spending the points, to be a parties Crafter. This is bad. In v2.0, we still need this addressed, as looting (even without points in anything), is still the default fastest way to better items. Loot caping by biome is 'A' way of trying to keep folks from just running around and getting top gear stuff, without having to craft it themselves, or even paying any attention to crafting at all.

I think that player settings are the way to tailor folks experience to their own tastes.

I don't have a fully developed set of thoughts on how I would want to be able to make a slider, where Crafting is King on one end and where Looting is All on the other end has total control over how a player is capable of getting better items, but I would like to see settings where a host player can just disallow any "Better" items from anything except crafting. Not from higher PoI, not from higher Biome, not from Traders inventory, nor even by Trader rewards. Just no advancement in loot at all, without crafting playing some kinda role, at the Crafting is King end of the slider. Other folks, that just don't want to do any type of crafting at all, would set their game settings to the other end, and crafting, in their game, would be rendered immaterial, and useless.

Right now, if one guy plays as a looter, and never bothers to craft anything, but just relies on the Random Number Slavery Generator to outfit their character, then a crafter is useless.

Sorry for the rant. Just frustration with a friend that doesn't care about crafting, reads everything, but never bothers to make use of the books they read, and so nothing is easy, lol.
 
@InfiniteWarrior 7 days to die is a Survival/RPG/FPS/Towerdefense game. It is basically a RPG with survival, FPS and towerdefense mechanics. We have a skilltree and Attriubtes, , we have traders and will get NPC´s, there will be a story, there is factions. (White River and the Duke) There isn´t really a lot of actual survival only games out there. ARK, Valheim, Conan Exiles, Enshrouded, SCUM for example all lean heavily into RPG mechanics.

And as said, it´s still in development, those things you listed we might just not have something similar yet. Also there doesn´t need to be a special item. Oilshale is only to be found in the desert already.

I don´t see why there can´t be something that can be only obtained in the snow or wasteland. It´s enough if it´s just ressources. Like in the Darkness Falls mod where you can get Titanium only in the wasteland. A pretty good solution if you want your players to go to every biome. Simple but effective. And there is no distraction in ARK regarding artifacts, you gotta search for caves and hope there is an artifact in it, kinda similar going to a biome for a certain ressource.

@WarMongerian Since the magazines are a thing i can usually craft better things than i loot. The only upside from the magazine system. Just built myself a Q6 robotic turret yesterday. Didn´t even start to find them in loot at all.

INT+Nerdoutfit is crazy since 2.0 btw. Not only can you get 2 skillpoints out of one magazine with the nerdoutfit, the INT mastery has that as a perk also plus the perk to find more books and magazines in loot, seems to work for all lootcontainers.

But the same goes for strenght or any other attribute. My buddy can already craft steel clubs, but we don´t even find baseball bats yet. Trader rewards don´t give you any good items either anymore.

Sorry that you have such a "friend", but that´s nothing the game can solve for you, as we won´t see a change from the magazines anymore. Does he realize that it´s pretty stupid to rely on loot when you can easily craft better things yourself way before you can even loot them?
 
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@InfiniteWarrior Always has been. Shouldn´t be a surprise to anyone tbh. This was on their homepage pretty much from day one since the steam release in 2013.

"Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!" Seems like they don´t mention the FPS/Towerdefense part anymore though. But all the genres get mentioned on the steam shop page.
 
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Sorry that you have such a "friend", but that´s nothing the game can solve for you, as we won´t see a change from the magazines anymore. Does he realize that it´s pretty stupid to rely on loot when you can easily craft better things yourself way before you can even loot them?
He's the kind of guy, that when I explain what magazines do what, and that I'm closer to getting the level 100 robotics/crafting the level 6 drone, and if he sees them, could he save them for me, and I'll craft us both one...
He goes and finds enough that would have let me reach level 100, and reads them all himself! And then lies and said he didn't find any.:mad:

He's the kind of guy that grabs all the Forged ahead books, reads them, and then never makes the dew collectors, forges, or workbenches...
 
Gosh, you need a new friend. I mean get the part where someone plays this game and doesn´t like crafting too much. We have one friend like that, but he does craft his own weapons and brings back every other magazine and would never lie about it.

Really hope he is just a gaming buddy and not a RL friend.
 
Oilshale is only to be found in the desert already.
The thing is, you never need it (except for the smoothies, I guess, and you can easily find enough in loot/POIs for that.) I always have 10s of thousands of gas just from wrenching vehicles.

I can only remember one time when I went to mine oil shale, and I did that mostly because I wanted the sand from digging out the mine.
 
The thing is, you never need it (except for the smoothies, I guess, and you can easily find enough in loot/POIs for that.) I always have 10s of thousands of gas just from wrenching vehicles.

I can only remember one time when I went to mine oil shale, and I did that mostly because I wanted the sand from digging out the mine.
That's just a preference. I'll scrap vehicles, but I'm not going to do it all game to cover fuel costs. I prefer spending some time getting oil shale rather than scrapping cars.

Also, cars disappear very quickly if you play with multiple people or on a server.
 
2.0 sucks, I am going to say it. Been playing since alpha 9. It's not fun anymore...yeah sure disable this, disable that, mod this mod that....put lipstick on a pig.... fix it please.... The only good thing with 2.0 is the performance boost with DLSS, the new POI's and the sound improvements.... the rest is brutal.
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The thing is, you never need it (except for the smoothies, I guess, and you can easily find enough in loot/POIs for that.) I always have 10s of thousands of gas just from wrenching vehicles.

I can only remember one time when I went to mine oil shale, and I did that mostly because I wanted the sand from digging out the mine.

That might be true in SP. But playing with 4-5 people there is no way you can sustain all the vehicles with wrenching. We have motorcycles before day 14. We would pretty much have to wrench cars all the time.

I mean you get like 300 gas out of a car. Why do you wrench so many cars? Even in MP we don´t need that much of the parts we get from cars.

You do know that you can make sand out of small stones in the cement mixer?
 
That might be true in SP. But playing with 4-5 people there is no way you can sustain all the vehicles with wrenching. We have motorcycles before day 14. We would pretty much have to wrench cars all the time.

I mean you get like 300 gas out of a car. Why do you wrench so many cars? Even in MP we don´t need that much of the parts we get from cars.

You do know that you can make sand out of small stones in the cement mixer?
I guess I just like wrenching cars? It doesn't take long and you get a lot of stuff out of it. I don't actually wrench much other than cars nowadays, I used to wrench a lot more stuff, but I get all I need from cars, for the most part. And if I have a few extra thousand parts, it doesn't hurt anything.

And yes, I know about making sand from stone, but at the time (it was A17) I was so used to just mining sand from the desert from playing A16 that I hadn't adapted at that point.
 
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