WarMongerian
Refugee
Alright, so.
Just tried to get the badge for the wasteland, killed the last Mutant, found Joel, got the badge. On the way back, killed a zombie bear, but no red loot bag, and I got a broken leg to in the bargain.
No cast/splint.
1 hour of real time wasted, so I go and try to hide on the tower, leading to the attic at Judy witch. Time wasting away, timer down to 50+ minutes, and then the zombies in the attic got frisky. No problem, I'll just grab my balsa wood blocks, and watch them fall down.
Enter the new super-duper v2.0 blue zombie nurse, who can now jump across a 3 block gap, fly over my head, and start fighting me on the tower.
Right. Super zombies! How entertaining.
NOT.
Jump down, leg is back to 1 hour.
Kill the blue nurse zombie, and all her friends, climb back up the tower, set the balsa wood blocks back down, and think I'll just go wait the timer out in the attic.
In the attic, I get bored, the timer is still 50+ minutes (real time), and I start down the hatch way, hear another zombie making noise, and climb back up into the attic. No fight, no nothing, but the timer goes up to 1h 57m.
There is no game on planet earth, worth wasting two hours of my playing time, waiting around for my digital dudes leg to heal, before I can do anything.
sooo...
Are we going to see some return to sanity on the part of the fun pimps, and be capable of toning down the absurdity of super zombies, and these vastly overdone negative penalties getting stacked up, or is v1.4 the future of 7DTD? Or is uninstall the only option left.
An opt out option, for all these newfangled 'super zombies', a way to set the real time penalties to something a player can tolerate, say 5 minutes real time, not 60 minutes of real time, and this is not even to mention all the stupid ways they are messing with folks vision, by inflicting vision problems on our characters.
Just tried to get the badge for the wasteland, killed the last Mutant, found Joel, got the badge. On the way back, killed a zombie bear, but no red loot bag, and I got a broken leg to in the bargain.
No cast/splint.
1 hour of real time wasted, so I go and try to hide on the tower, leading to the attic at Judy witch. Time wasting away, timer down to 50+ minutes, and then the zombies in the attic got frisky. No problem, I'll just grab my balsa wood blocks, and watch them fall down.
Enter the new super-duper v2.0 blue zombie nurse, who can now jump across a 3 block gap, fly over my head, and start fighting me on the tower.
Right. Super zombies! How entertaining.
NOT.
Jump down, leg is back to 1 hour.
Kill the blue nurse zombie, and all her friends, climb back up the tower, set the balsa wood blocks back down, and think I'll just go wait the timer out in the attic.
In the attic, I get bored, the timer is still 50+ minutes (real time), and I start down the hatch way, hear another zombie making noise, and climb back up into the attic. No fight, no nothing, but the timer goes up to 1h 57m.
There is no game on planet earth, worth wasting two hours of my playing time, waiting around for my digital dudes leg to heal, before I can do anything.
sooo...
Are we going to see some return to sanity on the part of the fun pimps, and be capable of toning down the absurdity of super zombies, and these vastly overdone negative penalties getting stacked up, or is v1.4 the future of 7DTD? Or is uninstall the only option left.
An opt out option, for all these newfangled 'super zombies', a way to set the real time penalties to something a player can tolerate, say 5 minutes real time, not 60 minutes of real time, and this is not even to mention all the stupid ways they are messing with folks vision, by inflicting vision problems on our characters.