It is curious that the spikes are treated like a block, but from my experiences the barbed wire isn't? Why wouldn't they both be treated the same, since you can walk through both. I like having trenches full of spikes, but I do believe placing spikes on the surface should work as well, sure it's less efficient but in the early game being able to just slap down some "oh s**t!" spikes would be nice. I know the game isn't going for realism, but if a zombie truly is braindead wouldn't it just walk towards it's target, regardless of what's in it's way?
barbed wire isnt classic block it behave like half block you can stand on it and it blocks your movement but it doesnt zombies can try slip through blocks with smaller "collision" but technically it takes still whole block
( you cant put anything else in samer block as barbed wire, )
you can see this mechanic best with plates
you can rotate plate to levitate on top part of block ... but still being supported by block under it .. even barbed wires can hold barbed wires flying next to them because from technical side its still full block
That's what I find weird, why would they perceive them as blocks when you can't actually stand on spikes. You can pass through barbed wire and spikes, yet they treat spikes like blocks and not barbed wire? My opinion, but spikes shouldn't be considered as blocks. You can't stand on them, so why would they see them as an obstacle?
spikes damage you and get damaged but they block movement .. unless you jump on them in such case you stand ont hem as any other block till they break ... log spikes were different .... they were like 1/2 block so zombies could walk into them ... but old dumb zombies didnt bother if you put log spikes on groundf instead in 1 deep hole they would punch spike as obstacle
overall if you choose to you can basically build base from spikes or even barbed wires
You don't need spikes. Just make an exit path for the zombie to walk out again and except for the occasional enraged zombie all still alive will try to walk out.
yeah well we talked about old times where they introduced this cap ... 16 and earlier zombies were too dumb to path more than 3-4 blocks around so didnt wouldnt see ramp out as a way in a16 when you made 10 blocks long wall in open terrain you will find it sooner or later full of holes because zombies cant find way around and punch through it .. thats also why waking zombies inside poi made issues ... because you usually ended with 3-4 holes per side of house and zombies falling out
I have such a pit in my current horde base where I push them into the pit with a melee turrets (plural because it is a co-op game). I made the pit about 10 blocks deep only so the exit path wasn't too long and made the side to the base out of concrete because a few zombies enrage. Also I have a ledge to look into the pit from time to time, but it is seldom neccessary to intervene, the damage from the fall actually kills some zombies and most walk out for another round in front of our guns and top defenses. Later I added electric fences and dart traps to the exit so that even glowies usually die while trying to exit the pit.
yeah well they made clearly some mistake while buffing melee turret ... i highly doubt it stays this way as its ridiculous and op to throw fat zombie 3blocks away and dog / vulture ocasionaly even 15-20 blocks
AFAIK barbed wire is treated as a block as well (even more jarring if you look at it). I usually put them into trenches around the horde base and they get damaged or even removed everywhere, not only in a single spot.
well barbed wires get damaged when they deal damage so even if zombies ignored them they would break soon or later (unless you abuse that bug for noobs with garage door that magically allow barbed wite damage zombies through them but prevent wire fromdtaking durability damage)
The notion that they would walk into a highly visible trap like a spike trap is VERY "unrealistic". Braindead zombies (in any movie I have ever seen) are intelligent enough to go through doors instead of walking into a wall. So they CAN recognize matter blocking their way like a dog or an insect can. A spike trap as depicted in the game would be seen as a thingy blocking your way by any human-sized creature with the intelligence to recognize blocking matter.
well 7 days zombies are supernatural and quite smart to start with .. not braindead keep in mind they have scouts .. fiind forges .. hide on unreachable places to ambush prey .. see path around obstacles for significant distance .. and even recognize that steel block is more durable than concrete not to mention ability to climb laders or even realize exact distance they can jump ( i dont see movie zombies make 26 meter jumps or take several bullets to head and keep walking btw)
traps are more about practical decision ... TFP make clear two things at every corner gameplay decisions>realism/immersion/logic
1) if they avoided spikes then even very cheap wood spikes could discourage them more than endgame steel block
2) apart of that spikes would be useless if they decided to go around them and smash throught some unprotected wall
spikes are clearly designed as turning resources into "weapon" that hurt some zombies + slow them
same as doors exist to give you time while zombies trying to break them if they didnt ignored them as obstacle zombies wouldnt come to your vault doors but smash random blocks instead
Mmmh, there is a good case to be made for zombies in most movies only being able to smell and hear. They would sense doors by the smell or sound coming out of it.
noise =they can hear you (you make noise by most things ... sneak just reduce it)
heat = shooting breaking blocks or using (open fires ... but also workbench or alchemys tation) increase heat ="zombie attention ? " once your each some point zombies will come for you
smell = was ingame mechanic if you carried meat ... but it was removed probably because it didnt worked too well and had sno significant impact
whats still ingame as far i know is spawning zombies around dead animals after some time
If there is no way to the living like when there is just a wall around jerusalem they pile onto walls and fences, that is true for 7D2D as well, not an indication whether they see doors or not.
in 7days its side effect of mechanic that make them aim for same block they all want hit that vulnerable damaged spot .. but if theres too many they start pilling up jumping on each other if they manage to pile up enought to be 1 block under top they will jump on it ... its kinda good thing i guess making 2 high wall quite unsafe 5+ mostly safe
I'm not talking about scenes with zombies in fences. If they can see anything in such a movie my argument goes they could also see (non-hidden massive) traps as objects and walk around them as well (even if their sight is heavily reduced). But I would have to watch lots of movies again to make certain the zombie couldn't just smell or hear. If anyone remembers a scene where a zombie sees a guy in >100 meters distance immediately that would help. I know one from a Romero movie, but he was the intelligent zombie leader. I know lots from humorous zombie movies but they probably don't count.
Even if we say zombies only smell or hear in most movies (and interpret that to find openings), my less stringent argument is that this is only possible for an intelligent being. It isn't a stretch to assume zombies can see as well, especially in a game where they obviously fix their gaze on you.
yeah problem is zombies arent one specific thing there is like 50 variations of zombies that appeared in culture ,, most people love the dumb blind slow and weak rotten bodies from series like walking dead .. but then we have stuff like last of us .. were are zombies quite boosted ... usually with some disadvantage ( like clickers ... blind but very sensitive to sounds .. also far stronger and faster than human)
to stuff like resident evil (cant say i know much about this universe) but some zombies there are super fast super strong etc as well as smart ( using guns or vehicles )
and yes some zombies over universes can even communicate or form society
doom zombies are known for use of guns as well