You absolutely CAN notice the behavior and draw conclusions. I did without reading a thing.
Yes people that don't look for somehow logical behaviour, but people that investigate further and are not looking for "logical" behavoiur but also looking for exploits of course might recognize it.
Just like people taking a closer look are able to remove the DRM checks and spread illegal copies of the game... but i know, this is "intended". If you look close enough, even if it is not logical, it works, so "intended".
See? It is intuitive. You’re absolutely right. Dig a trench deeper and fill it all the way up with spikes until it is flush and watch the results. It’s pretty nice.
Hell no! If i dig a trench do trap zombies in, i'd never fill it up to the top with spikes. That is exactly what i meant, it's absolutely @%$#ed. From what i know from games, i'd probably expect that they might "glitch" over more quickly if the trench ist filled up with spikes. But that is also a bug or bad game design. What everybody normal thinking person wants, is a trench where zombies fall into and never come out again, because it is a f*** trench. A filled up with spikes trench doesn't fullfill that, and a trench with lowered spikes will also not work as of the current "logic" zombies will walk around it instead of falling into it.
You want to get caught up in semantics be my guest. Call it a bug if you want. It is part of the intended pathing system and a natural consequence of how these zombies interact with the world.
Yeah, fool me by calling it "intended". I don't have a problem with a bug, or maybe even some unintended behaviour discorvered nobody thought of before. But if THIS is really intended i either doubt in TFP intelligenze, or you hardly trying to fool me. If it is not intended but happend, fine, then just say it like that. But don't keep your customers for stupid by claiming it was intended. How damn stupid do you think people are?
TFP is happy with it. If it makes you feel better to believe they secretly know it’s a bug but don’t want to spin it that way for marketing then by all means continue. Just so we all know it isn’t changing.
If TFP REALLY thinks this is intended (if you lie hard enough to your self, in the end you'll really believe your own lies), i lost all my hope in them, because then calling them @%$#ed would still be to positive. If they call it "intended" just to silence people, well then they are fooling me. Either way... both bad. I'm still missing a reasonable explanation why the heck it is this way, and if it should be intutive/logical/understandable no further explanation would be needed at all.
I'm pretty sure this was not intended at all. Those people who implemented the pathfinding algorithm "accidentially" put the "stay on same height" above every "check for a trap" decision and didn't even notice that side effect of having spikes lowered in a trench. There was no intention at all. It was just a case nobody thought of. But once you noticed it, it has to be sold as "intended".
Maybe a bug, unintended bahaviour, an unepected side effect or whatever, but then at least be so honest and don't call it "InTeNdEd"!!!11elf