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Snufkin's Server Side WeaponS

Thank you, i'm working now on unique armor sets, with accumulative buffs and an active action if you complete the set

This will be the archer's armor. Includes the feathered hat, the cape as an overcoat, and armor tinted green, with a buff to archery damage and less mobility impact that a military armor, with a slight less protection. The active buff I'm planing is a dramatically increased MaxRange, firerate and reload speed with bows and crossbows, charging with each archery kill and lasting around 20 seconds

IRgv5ry.png


 
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Nice. I will follow that. I noticed a keyboard error in the ModInfo of the CustomVehicles. It says "CustonVehicles". I do not know if it is wanted and if it influences the loading of the mod.

 
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Nah, it doesn't affect the loading, but thanks for noticing :3.

Looking for weapon/equipment ideas, I´m scavenging this wiki for things to rip off, so if you see something interesting please tell me.

https://cso.fandom.com/wiki/Category:Weapons

And for the rare loot lovers, I'm working on a new lootbox system to go along with my weapons.

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One thing that will be great too is a helicopter. I really liked that of Manux. Simple to pilot and at the same time "realistic" in piloting. I know that the challenge is to model one with the elements of the game but I see that you have a certain artistic flair: D

 
One thing that will be great too is a helicopter. I really liked that of Manux. Simple to pilot and at the same time "realistic" in piloting. I know that the challenge is to model one with the elements of the game but I see that you have a certain artistic flair: D
Haha, thanks. It would certainly be a challenge, but it seems doable. I think the recycled elements, like in my jetpack or the armored car, gives the vehicles a post-apocalyptic feel

 
Yes really. It is exellent. And realistic. It's freaking cool to be able to modded server side only. The Workshop is not ready to arrive yet

 
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i'm working now on unique armor sets, with accumulative buffs and an active action if you complete the set
So... Some of the best modders around here told me that it's currently impossible to create custom armor sets like Fallout power armor. Hmm, if you ever feel up for the challenge, I would love to see how would you go about making something like this, even if it required custom textures or models:

OQ9HMeC.jpg


And for the rare loot lovers, I'm working on a new lootbox system to go along with my weapons.
This should be interesting!

You're like a lego builder level 1000 in 7 Days to Die universe lol, I love what you're doing here, honestly you never fail to surprise me as you're constantly exploring, or should I even say "exploiting" the features that somehow magically just work in favor of your mods, but not too many modders dared to explore them!

 
While chatting with a player, he reminded me that there is one mod he would absolutely like to have, a lawn mower mod. He's been asking me for years. So if you don't know what to do (I don't think it is) it would be great if you did. :D

 
But the armor looks already very similar to that, only that it doesnt cover every part of the body
Well, the power armor in Fallout is much bigger than regular armor and gives you many interesting stats boosts and advantages depending on the used armor pieces and modifications you use on it. Also in Fallout 4 it actually requires power cores to recharge, otherwise it doesn't work properly which could be translated as losing the extra stats boosts.

Usually to use the power armor you're required to have certain strength level, below that level it's impossible to wear the power armor, it also requires special training to wear, but it's all worth it because it boosts your strength and other abilities and gives you some resistance to radiation and allows you to use weapons that would be normally too big for you to use. Various modifications allow the power armor user to use the power armor as jetpack and other cool things can be done with it.

 
The arrows in the crossbowmag are invisible BUT sometimes you can see them, if your char died (in the animation)... strange.

 
Cool, thanks! Will you also implement recipe for the machine? It would be nice to have recipe for slot machines too, you know for those of us who feel bad about "cheating" using creative menu lol

 
Cool, thanks! Will you also implement recipe for the machine? It would be nice to have recipe for slot machines too, you know for those of us who feel bad about "cheating" using creative menu lol
Its more a tool for admins. If you are playing solo you shouldn't need the machine.

I mean, I could make the recipe as an alternative but it's not my priority now.

 
Its more a tool for admins. If you are playing solo you shouldn't need the machine.

I mean, I could make the recipe as an alternative but it's not my priority now.
I know the reasoning behind this and so I can imagine something like this is not a priority now, it's just that I like to play with these mods in solo too, just for sake of having more things to do you know? So lootboxes and machines are actually fun things to play with in solo game too. Well, at least for me.

 
Code:
<recipe name="LootboxMachine" count="1" craft_time="0" >
<ingredient name="casinoCoin" count="50000"/>
</recipe>
Add this bit to the recipes.xml

 
Code:
<recipe name="LootboxMachine" count="1" craft_time="0" >
<ingredient name="casinoCoin" count="50000"/>
</recipe>
Add this bit to the recipes.xml
Lol, money is the best material for stuff like this huh? Thanks. :)

 
Hi snuf, the quality from the lootboxes didnt work correctly. Its 90+% just q2

http://prntscr.com/ryn7l6

Edit: used this one (50 chests): http://prntscr.com/rynx4i

<qualitytemplate level="1,999999">

<loot quality="2" prob="0.3"/>

<loot quality="3" prob="0.25"/>

<loot quality="4" prob="0.2"/>

<loot quality="5" prob="0.15"/>

<loot quality="6" prob="0.1"/>

</qualitytemplate>

 
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