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Snufkin's Server Side WeaponS

ok, now i know what you mean :) ...
Not anymore, because it's FIXED. The Crimson Hunter should work now with any magnum ammo. Please try it.

Also: the Vampire Gaultlets are almost ready, I will update the first post soon. You can try them, they work like any knuckles, but after 20 hits you can activate the frenzy with "F", it gives you 50% lifesteal and 50% faster movement speed.

 
not anymore, because it's fixed. The crimson hunter should work now with any magnum ammo. Please try it.

Also: The vampire gaultlets are almost ready, i will update the first post soon. You can try them, they work like any knuckles, but after 20 hits you can activate the frenzy with "f", it gives you 50% lifesteal and 50% faster movement speed.
that will be brutal man :) :) :)

 
Sorry, but the server I played in is hosting a VERY outdated version of this mod. You'll have to find another.

 
On my server is the new version !!! + another 30 mods im using...

INFO and DOWNLOAD links : https://www.facebook.com/groups/2797...?ref=bookmarks

PS : i tested the newest version on my public server,a and everything looks ok now !

Only sound suppressor on PP-19 Bizon is a little...ehm...strange :) it is not on a barrel but near it :) but that is only cosmetic thing...

One question - that Auger Turret, it is for defence meaned ? Because on difficulty 3 it doesnt damage the zombies, they walk aroud...

 
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It has very little range, its more for blocking doors or hallways.

Fixed the silencer on the Bizon
imqwvbB.png


 
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Hello. Thanks for sharing the mod. He is fantastic.

On which line to adjust the damage of the weapons please? I do not find.

 
Hello. Unable to configure the CrossbowMag to make it craftable by tier.

For other weapons it's good. I do not understand.

Putting a perk other than perkArchery in the files works. It's just perkArchery who doesn't want to.

In progression.xml :

<append xpath="/progression/perks/perk[@name=perkArchery]"><effect_group>

<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5" value="1" tags="CrossbowMag"/>

<passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="2,3,4,5,6" tags="crossbowmag"/>

</effect_group>

</append>
In items.xml line 1577 in CrossbowMag :

<property name="UnlockedBy" value="perkArchery"/>
In recipes.xml :

<recipe name="CrossbowMag" count="1" craft_area="workbench" craft_time="240" tags="learnable"><ingredient name="gunCrossbowCompound" count="1"/>

<ingredient name="gunBowWoodenParts" count="25"/>

<ingredient name="resourceForgedSteel" count="50"/>

<ingredient name="resourceDuctTape" count="20"/>

<ingredient name="resourceMechanicalParts" count="40"/>

</recipe>

Could you help me please ? I found for the trimming of the damages.

 
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Code:
<passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="6,6,6,6,6" tags="crossbowmag"/>
Line 15 in progressions.xml :wink-new:

Wait, i get what you mean.

Download again, it was a tag mismatch.

It is still set at Q6 for lvl 5, so you will have to make an schematic for it.

 
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Code:
<passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="6,6,6,6,6" tags="crossbowmag"/>
Line 15 in progressions.xml :wink-new:

Wait, i get what you mean.

Download again, it was a tag mismatch.

It is still set at Q6 for lvl 5, so you will have to make an schematic for it.
Grr, just when I downloaded and replaced the files, yet another update... You're updating your mods so fast that I can't keep up installing new versions lol

 
Yeah, that made my server admin crazy. I should learn how to use ModManager or make a github

It's not a mandatory update. By design the crossbowmag is locked at Q6, but with the tag error that I fixed it wasn't possible to make the crafting quality tiered.

 
With your speed of light that you use to update your mods, you should consider a job at TFP. I guess we all would enjoy that lol

 
Hello. Thank you for your support. It's working for me without re-downloading the mod. I do not understand. What was the error please?

With the same xml files on server it works while in solo it does not work. I'would like to understand I'm going crazy

 
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the auger turret, can it mine for you?
No.

Hello. Thank you for your support. It's working for me without re-downloading the mod. I do not understand. What was the error please?
With the same xml files on server it works while in solo it does not work. I'would like to understand I'm going crazy
You know, Im not sure, I just changed the tag on the effect:group of the weapon, but It seems it wasn't necessary.

 
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