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Snufkin's Community Pack Server Side Vehicles

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<property name="velocityMax" value="10, 18"/>

thats not so easy i tried that ;)

yes make motorcycle  bath, run on ground

i tried also but shows the motorcycle  if put too small i cant ride it or grab
I see. Tweaking other vehicle settings such as using 'gears' for the gyrocopter may offer a better solution.

Another technique to hide the motorcycle when it is larger so you can ride and grab it is to replace the texture to an invisible one. This is something oakraven did for the Snufkin Plus zombies for the drones in the entityclasses.xml file and I could copy it for the Shark zombie. It was a very useful and stable way to hide the vultures but still use them. This technique is simple but extremely effective.

e.g. adding to the entityclasses.xml area for your motorcyle bath.

    <property name="ReplaceMaterial0" value="particleeffects/materials/waterfallslope"/>

 
Worked tanks

How to do 2 in 1 

Motorcycle + Gyroscope :)
Hahahaha, sounds like a lot of difficult fun but something will be possible. Changing the vehicles.xml settings will change how it works. Best to compare the differences between motorcycle and gyroscope settings and combine the two.....somehow.

 
I just want to start by saying I'm a huge fan of this and the weapons mod, I didn't know these things were possible but knowing so now makes so so excited to play with the games code and make new things. I'm opening up a large playercount pvp server and want to make things for it in the future.

I don't know if this has been asked already, but I wanted to see the files I could use and downloaded unity and a game file extractor... I can make file paths to everything in the Data folder... but there are some things I have no idea how you guys came up with the file paths for. The stuff you can see in resources specifically is labeled much differently than whats in the game's config files. How do you guys find the exact file paths to prefabs/sounds (IE: Entities/Animals/Wolf/sleeperPose/idleSleepWolf). There is nothing I want more than to find the file path of the airdrop plane, or as the resources folder calls it "curtiss_fuselage or c46". I tried making paths to it but to no avail.

 
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I just want to start by saying I'm a huge fan of this and the weapons mod, I didn't know these things were possible but knowing so now makes so so excited to play with the games code and make new things. I'm opening up a large playercount pvp server and want to make things for it in the future.

I don't know if this has been asked already, but I wanted to see the files I could use and downloaded unity and a game file extractor... I can make file paths to everything in the Data folder... but there are some things I have no idea how you guys came up with the file paths for. The stuff you can see in resources specifically is labeled much differently than whats in the game's config files. How do you guys find the exact file paths to prefabs/sounds (IE: Entities/Animals/Wolf/sleeperPose/idleSleepWolf). There is nothing I want more than to find the file path of the airdrop plane, or as the resources folder calls it "curtiss_fuselage or c46". I tried making paths to it but to no avail.
Completely ignore this. I finally found the file paths. But seriously, everything you guys have done thus far is incredible and I would have not known had it not been there. Thank you.

 
Completely ignore this. I finally found the file paths. But seriously, everything you guys have done thus far is incredible and I would have not known had it not been there. Thank you.
Excellent, and feel free to share your method as there probably plenty of other modders, myself included who are unfamiliar with a) the best or most suitable current extractor out there and b) how to locate/deduce the exact pathways they are looking for. This will open up a whole heap of modding potential. I was able to use the Unity software to find the model rigging for vehicles to allow attachments or hiding certain features but am still far from in the know for finding pathways for things like the Santa hat for bypassing the archetype settings. There are some great tutorials in here but this fundamental one is lacking. And, we're looking forward to seeing what creations you come up with in time.

 
Excellent, and feel free to share your method as there probably plenty of other modders, myself included who are unfamiliar with a) the best or most suitable current extractor out there and b) how to locate/deduce the exact pathways they are looking for. This will open up a whole heap of modding potential. I was able to use the Unity software to find the model rigging for vehicles to allow attachments or hiding certain features but am still far from in the know for finding pathways for things like the Santa hat for bypassing the archetype settings. There are some great tutorials in here but this fundamental one is lacking. And, we're looking forward to seeing what creations you come up with in time.
I used UTinyRipper (https://sourceforge.net/projects/utinyripper/)to extract files in the 7 days to die data folders and it works fantastically. Dragging and dropping the extract files into Unity was all that was needed. To find the the airdrop plane, I used Ctrl+F to search "supply" in the entityclasses.xml file and it directed me towards a section dedicated towards the supply plane and the path to it's model. Now I can make a pilot-able one using the gyrocopter's code. Hopefully this helps anyone interested in doing their own projects.

 
@Howlune Thank you. It appears we are using the same method of rip > Unity > Trawl the xmls. There are a few useful tools in the tools section; one aids the search by looking at all xml files at the same time and another supports modders with the most commonly used code for appending, setting, and other additions. I need to trawl through those posts at some point as there are some useful things hidden away in the archives that are probably still viable. My challenge has been attempting to find pathways to things that are not in the xml such as the Santa hat so it can go on a deer as an attached prefab. Sharing your method is very helpful for the community so thanks for that. 

 
Just tried to add the mod to my server today (which just updated to 19.3 (b6) but dosn't appear to work with 19.3 yet.

 Okay ... i got it working, i had to download the Snufkin-CommunityPack-ServerSideVehicles-A19-2020Dec19-master.  This appears to indeed be working with A19.3 (b6).  Thanks for your hard work guys !!

This should work great with my Island map

AtrumIsland12K.png

 
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hello guys i am trying to get this mod to work my my server from pingperfect and I can not get it to work I tried to extract the files in the mod folder and just leave it there but nothing seems to work. when it comes to adding mods to my server I'm a NOOB. if someone could help me out I would appreciate it a lot. thanks

slychotico_man

View attachment Snufkin_CustomVehicles.zip

 
this is what i get when i log into my server.

View attachment 18218
Interesting, that error warning appears to be something related to a non vehicle mod issue such as a health buff where you get attacked and it drains health over time. This used to be a feature in A18 but not A19. It also appears you are using the regular version of the Snufkin Vehicles whereas this thread relates to the Snufkin Community Pack Expansion Version.

First of all, delete the version you are using and attempt to use this one:

View attachment Snufkin_CommunityPack_ServerSideVehicles_A19_2020Dec19.zip

If it doesn't resolve the issue the warnings, list all the mods you are currently trying to use to allow others to look for any conflicts.

 
these two mods and then in mod manger i have Apocalypse now  (V1.3)

View attachment 18220 View attachment 18221
Apocalypse V1.3 is the current version and should be fine.

The Snufkin Custom Zombies mod is the A18 version and contains many features which are not compatible with A19. It also contains the Health Modifier and this appears to be the culprit.

I recommend that you replace both of these Snufkin mods with:

View attachment SnufkinCustomZombiesPLUS_A19_2020Dec17.zip and View attachment Snufkin_CommunityPack_ServerSideVehicles_A19_2020Dec19.zip

 
I believe so. We removed some loot containers which were causing conflict with that mod and there shouldn't be any further issues.

 
View attachment 18416

Experienced this while trying this mod. its like 3 vehicles in one, is there a fix for this?
This is something that we are unable to resolve at the moment as it's linked to default game code, optimisation, and game tick.

One workaround is to put the vehicle back in your backpack to refresh and try to place it again.

 
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