Moin.
I was really excited about the zombies in the first experimental version of the Alpha 17. And even if officially nothing has been changed, something has changed, because the zombies of the stable version of Alpha 17 are largely as dumb as in the Alpha 16.
Example: I am standing in a POI at the end of a corridor. 1 block raised on a wall. The zombies just have to go down the hallway and jump up a block to reach me. Instead, they walk 2 yards into the hallway, break through the wall to the right, walk something that feels like half an hour, outside around and then try to attack from behind, where they have to jump 6 blocks high, which they can not do.
AI is something different. As the AI is now, it is an insult to anyone who plays at higher levels of difficulty because he wants to be challenged.
What I would like to have are zombies whose AI is different in sophistication, depending on the level of difficulty. I play "Survivalist" and "Insane" and I want to have zombies that are not as stupid as someone who plays "Scavenger".
Someone at TFP should try out all sorts of ruses a player can think of, check out all sorts of base architectures, watch streams and LetsPlays, how the players outsmart the zombies, and than build an AI that, at least on the Survivalist and Insane levels, Adapt so that the zombies can not be outwitted by all this ruses.
No matter how. Better pathfinding, stronger opponents or just mass. On Insane, I expect the Bloodmoon Horde to reduce my base to rubble. I want to be forced to think of new defenses, to use more and more materials, and not to build a base for day 14, which I can still use on day 42, because almost nothing is broken.
I play Insane because I want to be challenged. Since I want to have an opponent who can not be easily outwitted with a ramp, a hatch or a handful of spikes. Above all, I want to have blood moon nights that deserve this name. Yesterday I played the 5th Bloodmoon on "Insane", Day 35. And like in the 4 blood moons before, I was able to leave my base at 01:30 and farm resources all around, because nobody came anymore.
This is not "Insane", that's an insult. And the really bad thing is that unlike Vanilla, it works in the current, experimental Darkness Falls Mod. There you are called the whole night and then still have plenty of opponents left. Why does this work better in an experimental mod than in a stable vanilla?
Well, the zombies are just as stupid. But at least the Horde works for that.
With Alpha 17 at the moment, I have to say quite honestly that I can not wait to see stable versions of a Darkness Falls or Ravenhearst Mod that at least challenge me with hard-to-master classes, much slower leveling and really 6 hour bloodmoon. The Alpha 17 Vanilla just can not do that right now.
And to be honest, a construction of alpha 17, where the blood moon horde is over after 2 hours, call a stable version, is an impudence.