Viktoriusiii
New member
Quote Originally Posted by Roland View PostGood AI knows everything and all optimal paths and choices but then is limited in choosing the best path through obfuscation
Well yes andno.What? _No_. Good NPC AI has the information its agent would have and does what its agent would do with it. The metric is, how fun (it's a game) is it to go up against the agent.
Good A.I. needs to know everything and descide which information the "agent", as you say, would know.
This way they can sometimes "cheat" inunnoticable ways to make the experience better.
So a zombie could "randomly" hit a weaker part of the defense. He could "randomly" spawn in a way where he might have an easier time to get you. He might "randomly" group up with zombies or hit supports or or or.
The more the A.I. knows, the better the end experience (if balanced well).
For example "shuffle" options in mp3/mobile phones at their introduction featured "true" randomness and people complained, that certain songs were always played or that they would see patterns where there were none. So now shuffle keeps in mind when a song was last played, how often you manually listened to it, which songs you mostly skip and more and descides based on those variables.
Currently, they know enough, but aren't tweeked at all (or close to it). Which is why they are too smart.
But they find small openings in the ground to underground bases, which is nice.