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Skyrim Style Lockpicking MiniGame

There seems to be an issue when trying to lock/unlock/coding a Door with the mod loaded, it just opens the door instead. 

When removing the mod it works as usual again.

It's a minor bug for SP but raiders can walk in and shoot your face if doors aren't locked, otherwise works great!

 
There seems to be an issue when trying to lock/unlock/coding a Door with the mod loaded, it just opens the door instead. 

When removing the mod it works as usual again.

It's a minor bug for SP but raiders can walk in and shoot your face if doors aren't locked, otherwise works great!
Totally missed this bug report.  Fix is in the works. 

 
Updated to newest version and still can't lock pick.. I don't have to start a new save, do I?

View attachment 29701
That random texture issue has been around since this mod was created.  I have not be able to find a clue why it occasionally happens, but it only seems to happen to a random lock at very rare intervals.   

 
Hi there.

I'm using "Scomar82_ColoredContainerStates" to put some text with colour, for example:
 

Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,spanish

itemTooltipFocusedOne,UI,Use Prompt,,,[EEEE22]{0}[-] to collect {1},,[EEEE22]{0}[-] para recoger {1}



I added a line to show colours in your mini-game text but nothing happens... Can you give me a clue? Maybe the "Type" is wrong?( I have in the same file different lines that use: "Use Prompt", "HUD", "Menu" and "Tooltip"...
 

Code:
Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,spanish

advancedlockpicking_desc,UI,HUD,,,Use the [8D26B6]arrow keys[-] or [8D26B6]A[-] and [8D26B6]D[-] to change the position of the pick locks. Then [8D26B6]space[-] to try to unlock.,Utilice las [8D26B6]flechas[-] o [8D26B6]A[-] y [8D26B6]D[-] para reposicionar las ganzúas. Luego [8D26B6]espacio[-] para intentar desbloquear.
 
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A great mod, many times better than the original lock picking system! The only thing that is a little annoying is that when you open a large lock, the top of its texture goes beyond the frame and the upper part disappears...lock.png

 
What is your screen resolution?  I've never seen that clipping before, but i run very high screen resolution.

 
Latest v1.0 SCore adds lockpicking feature for testing:

    [ Advanced Lock Picking ]
        - New-ish UI window for Advanced Lock picks with some cleaner description.
        - Added new lines in the blocks.xml to allow customized key bindings
        - These are comma delimited list, so you may add more to the list.
                <property name="Left" value="Keypad4" />
                <property name="Right" value="Keypad6" />
                <property name="Turn" value="Keypad8,Keypad5,Keypad2" />
        - Defaults are still hard coded:
            - A / D / Space
            - Joy stick support
            - Mouse support - Scroll up / down to move, click to try.
            - Follows mouse position as well.

The test version of SCore required for these new features on game version 1.0 is at https://github.com/7D2D/V1.0-Mods/blob/main/0-SCore.zip

 
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