• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Skyrim Style Lockpicking MiniGame

I'm not at PC but the mod is completely configurable in the code.  I found the mouse to make things tough but the current settings make it almost too easy if you use the keyboard.  I'm not sure about improving the mouse control as I just used the keys but I can look at it.

 
I'm not at PC but the mod is completely configurable in the code.  I found the mouse to make things tough but the current settings make it almost too easy if you use the keyboard.  I'm not sure about improving the mouse control as I just used the keys but I can look at it.
I think I found the settings now, though I'm not sure if I should be changing Cipher.cs, Keyhole.cs or maybe something else. Basically I just really need help understanding what I'm even looking at. I know a bit of C# code, but not enough to just read this and find my way around.

There's so many settings here that I'm not even sure where to start to improve the difficulty. I'd like for the lockpick wiggling when not at the correct spot to last longer and be a lot closer to what it is like in Skyrim. At (seemingly) default values the lockpick seems to wiggle for a single frame or two before breaking it, instantly punishing me for being on the wrong spot in the lock. It'd be better if it lasted longer than that like to allow for reaction time.

I think I also see a setting to speed up the lockpick's movement speed when using the arrow keys, but I'm not too sure if I am looking in the right place. But if you can make it so it can actually follow the mouse instead of rotating the lockpick all over in strange directions (not moving it the way the keyboard does) that'd be great.

 
Keyhole.cs is the main file to edit.  There is a lot of documentation in that file that should show you what sections do what.

We didnt implement cypher locks, maybe in A20 but since this mod wasnt popular Im not sure how much time we will put into expanding it.

 
Last edited by a moderator:
Keyhole.cs is the main file to edit.  There is a lot of documentation in that file that should show you what sections do what.

We didnt implement cypher locks, maybe in A20 but since this mod wasnt popular Im not sure how much time we will put into expanding it.
Thanks but some pointers would be genuinely helpful. Having to read an entire C# file myself is really not comfortable.

 
Most of the difficulty adjustments are under the //Events comment section.  In the lockobject rotation .cs file are adjustments for the mouse, but those we left at default settings from the package we bought and adapted.  

 
Alright, I tried to change some settings, but it seems to have ignored my changes for the most part. Wiggling still only happens for a single frame or two before breaking the lockpick instantly, even if I set it to the (if I'm reading correctly) maximum range of 5f, where it was at 1f normally. The turn speed of the lockpick also didn't change when i tried to increase it to test. I think the range of the "correct spot" is in did change, but it has odd results like making it so the lock doesn't turn even partially when i'm near the spot, but reaching the spot has the lock turn completely, so I'm not even sure if it did take the new values.

In general, it seems to just not be taking my settings at all.

Also mouse movement settings seem to be way too complicated for me to change and don't appear to make it so the lock moves only in a specific angle, and rather just move in multiple directions.

Sorry, but I think I'm just going to sit out of this mod for the time being. It's way too difficult to use in both gameplay and setting changes. The default settings are not easy at all.

 
Last edited by a moderator:
Sorry your having trouble on default settings.  I find when using the keys it way too easy for me so I never bother to add points to lock picking perk.  I lightly press the spacebar and in a faction of a second I can tell if the pick is meeting resistance and might snap.  If you just mash the spacebar you will snap it every time.  Press lightly and release.

 
Updated for A20.   No idea if its too hard or too easy for folks, so let me know.

New for A20!

If you break a door or chest part way, the lock becomes easier to pick.

You can use more keys to rotate lockpick, and the joystick should work too.

 
Updated for A20.   No idea if its too hard or too easy for folks, so let me know.

New for A20!

If you break a door or chest part way, the lock becomes easier to pick.

You can use more keys to rotate lockpick, and the joystick should work too.


gIKbkZO.png


 
1. I don't know but the last five safes I've picked are empty so Idk if this mod affects the loot content of the safe ( Loot Abundance is set to 100%).

2. There's no "click" sound when the safe is successfully picklocked.

3. I thought there you'd be able to use one single lockpick for many attempts until it's broken (like the lockpicking mechanism in the Fallout series). With this mod, the lockpick breaks instantly when you're not in the sweet spot of the lock.

 
you using the latest SCore?  In my tests that was fixed.  I checked with Sphereii and he will repush latest. so maybe retest after that.

 
Last edited by a moderator:
you using the latest SCore?  In my tests that was fixed.  I checked with Sphereii and he will repush latest. so maybe retest after that.
At the time of writing that post, update for SCore was not available yet, but I will try with the latest version, thanks. :)

 
Instead of a skeleton key, it needs a lishi tool:

Original Lishi Tools | Quality Tools Made by a Locksmith for Locksmiths

"2-In-1 Tools combine the ability to pick and then decode the cut depths of vehicle locks. Each tool corresponds to a particular keyway utilized by various automotive manufacturers worldwide. As such, there are approximately 100 2-In-1 Tools currently available."

Though it looks like only the automotive ones are the only ones the public can purchase now.... 

 
Pushed an update to the locks.  Reduced the amount of time for lockpicking to begin, reduced mod file size 75%.

The one person to give feedback said picks break too easy, so that will be adjusted in the next version of the SCore code that this mod uses.

Once more features are exposed in xml, I will share how you can adjust both lock difficulty and pick breaktime

 
Last edited by a moderator:
Hey guys,
    Working to get this mod to be functional. I've read through the entire forum and attempted to download the Score as well as the mod and unpacked them both in the mod folder in my common>7dtd>mod folder. Launching the game and attempting to load the world gives me a ton of error messages. I'm new to 7dtd mods and I have no idea what DMT is or how it works. Currently downloading and unpacking the mod manager to try and use it to install this mod.  

 
I cant tell whats going on there, lots of map errs, but i pushed an update that could be related.  Let me know if that new version fixes it.  Until the next score is pushed, and you need the latest version on his repo, the lock picking will be a bit too difficult.

 
Last edited by a moderator:
I cant tell whats going on there, lots of map errs, but i pushed an update that could be related.  Let me know if that new version fixes it.  Until the next score is pushed, and you need the latest version on his repo, the lock picking will be a bit too difficult.
Same problem. Using the links in your first post of this thread I download the SCORE master. Moved the SCORE mod only into the Mods folder and then downloaded and moved the Locks Mod into the locks folder. Same problem as before. 

 
Back
Top