Before I begin,I would like to explain that my English is not good.Sorry.Then I will explain some of my ideas on the optimisation of this game.
I saw that this 3.1ver update has an update to increase the stacking multiplier of items.This is very good,but not enough.To give an example,a Grover high task,when we complete it, some of us may need or like to load all the supplies here,and this is also a large amount.----This means that a backpack,a vehicle and a drone should be responsible for the transportation of bullets,food,med,armour,etc. at the same time.,and even all of them must be transhipped in a short time.Can you directly increase the capacity of the backpack in the sandbox option?Even twice as much is enough to cope with it.Or design some armour.Its attribute is to expand the back tolerance.
Next,the level of the module has been added in the recent update.However,it is unacceptable for us to only do first-level modules.At the same time,the production of open sixth-level modules may indeed be unchallenging. We hope that the producers can open up the production of level 1 to 4 modules and include the relevant module production levels into the sandbox options.
Then there is the update about zombies.In these years,the type of zombies have been rarely updated.Most of them add a skin to the zombies----like rainbows,and then add some values to bite the players.I hope that the zombies update direction can be put more on the species in the future.
Another point is the current weapons.We have shotguns,rifles,machine guns and so on.What I want to say is not that the current weapon is not powerful.I just hope to add more variants of weapons on the basis of various technology states.
Finally, this is not a suggestion.I just hope to see the bandit version as soon as possible.
I personnally think this game is the most interesting game I have seen in recent years.Hope to continue to be actively updates.
I saw that this 3.1ver update has an update to increase the stacking multiplier of items.This is very good,but not enough.To give an example,a Grover high task,when we complete it, some of us may need or like to load all the supplies here,and this is also a large amount.----This means that a backpack,a vehicle and a drone should be responsible for the transportation of bullets,food,med,armour,etc. at the same time.,and even all of them must be transhipped in a short time.Can you directly increase the capacity of the backpack in the sandbox option?Even twice as much is enough to cope with it.Or design some armour.Its attribute is to expand the back tolerance.
Next,the level of the module has been added in the recent update.However,it is unacceptable for us to only do first-level modules.At the same time,the production of open sixth-level modules may indeed be unchallenging. We hope that the producers can open up the production of level 1 to 4 modules and include the relevant module production levels into the sandbox options.
Then there is the update about zombies.In these years,the type of zombies have been rarely updated.Most of them add a skin to the zombies----like rainbows,and then add some values to bite the players.I hope that the zombies update direction can be put more on the species in the future.
Another point is the current weapons.We have shotguns,rifles,machine guns and so on.What I want to say is not that the current weapon is not powerful.I just hope to add more variants of weapons on the basis of various technology states.
Finally, this is not a suggestion.I just hope to see the bandit version as soon as possible.
I personnally think this game is the most interesting game I have seen in recent years.Hope to continue to be actively updates.
