PC Should cobblestone be buffed?

captaine

Refugee
Just barely survived day 7 horde (Random gen/Solo/60min/Nomad, Level 15). I built a base consisting of a 4x4 wooden center tower, surrounded by one trench of wood spikes, surrounded by a 4 block wide cobblestone wall, surrounded by a final outer layer of spikes. By midnight, the dozens of zombies had ripped a hole straight through 4 layers of cobblestone and started ripping the bottom out of my central tower.

It seems like cobblestone is the only viable building material early game, but it still got complete wrecked. Should I be rethinking my base design, or is cobblestone just too weak? (1500HP)

 
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Zombies do a lot more damage to blocks now, so that's probably the issue.

I think it makes sense to barely survive the first few 7 day hordes. I mean, if you could build an impenetrable base on your first week, then what would be the challenge?

 
Don't even try to have anything hold a horde. Either avoid damage (you can still build a plate-form and nerdpole on it) or kill them somehow before they attack the wall.

It's slow to build, better spend your energy on farming ammo and get some xp back.

 
Don't even try to have anything hold a horde. Either avoid damage (you can still build a plate-form and nerdpole on it) or kill them somehow before they attack the wall.
It's slow to build, better spend your energy on farming ammo and get some xp back.
I thought zombies went straight for your supports now?

 
I feel like building is kind of pointless now. Going out looting and fighting is the best and most profitable use of time in terms of higher level gear and XP, and the 2-3 days you spend mining resources / building could be spent doing that instead. Why bother building a base to defend if the optimal strategy to deal with the horde is just to dump all your gear in storage and run out into a field, die multiple times, and deal with the death debuff for a day?

 
I feel like building is kind of pointless now. Going out looting and fighting is the best and most profitable use of time in terms of higher level gear and XP, and the 2-3 days you spend mining resources / building could be spent doing that instead. Why bother building a base to defend if the optimal strategy to deal with the horde is just to dump all your gear in storage and run out into a field, die multiple times, and deal with the death debuff for a day?
Why wouldn't you just die and then not respawn til the night is over?

Sounds like a super amount of fun either way!

 
The fact that players are actually discussing deliberately dying repeatedly as a rational strategy on Blood Moon nights tells you a lot about the current state of design.

 
Built a 4 post stilt highrise platform with alternating spikes and barbed wire about 5 deep. In the center I placed a wooden pillar. This attracted the zombies to attack it before the flagstone pilliars. Remember zombies will attack the weakest link. Give them a distraction to chew on.

 
The fact that players are actually discussing deliberately dying repeatedly as a rational strategy on Blood Moon nights tells you a lot about the current state of design.
+1

You can try

* Swim in a Deep lake during the first nights

* Drive arround

* Later fly arround

or try this

CB2B5BD3826B7BC1AD2F8197142A7DE7BDC49C1A


 
I'm not certain time passes when you're at the "spawn at bed?" menu anymore.

-Morloc
Well, it does when you're playing with friends!

And yeah, this is not a great solution.... but what are you supposed to do when you get rads on day 7?

 
True, crafting, etc. is merely pointless in a17. Just try to scavenge for weapons and ammo like in any other shooter. Just forget the base building and crafting part of the game. If you want that, go play a16, or wait for mods. a17 is just a bland shooter.

 
Built a 4 post stilt highrise platform with alternating spikes and barbed wire about 5 deep. In the center I placed a wooden pillar. This attracted the zombies to attack it before the flagstone pilliars. Remember zombies will attack the weakest link. Give them a distraction to chew on.
Good points. I'll have to add some bait blocks to spread out the destruction in my next base. Would probably be a better use of time to build less walls and more traps too. I like the improvements to the zombie AI in general, but sometimes they seem too smart now. Like the will run towards the base, then go around to the opposite corner of the base just to bash on blocks which are already damaged. Instead of attacking your base from all directions, they clump together and form an undead tunnel boring machine.

 
You have to actively defend your base. ACTIVELY. If you sit and wait out the night your base will get wrecked. Zombies get a buff when several group together to do even more damage. If you do not thin them out by killing them then they will destroy your base. A17 requires rethinking base design and base defense. If you don't want to adapt and want to do A16 strategies then you will need to return to A16 for them to be effective. If you want to be successful with A17 then experiment and be active in defending. Or wait until people who do figure things out post their strategies and then copy them.

 
Good points. I'll have to add some bait blocks to spread out the destruction in my next base. Would probably be a better use of time to build less walls and more traps too. I like the improvements to the zombie AI in general, but sometimes they seem too smart now. Like the will run towards the base, then go around to the opposite corner of the base just to bash on blocks which are already damaged. Instead of attacking your base from all directions, they clump together and form an undead tunnel boring machine.
Bait blocks won't work. They target blocks that prevent them from getting to you. They ignore other things. IF you really want to slow them down you'll need to.....

 
You have to actively defend your base. ACTIVELY. If you sit and wait out the night your base will get wrecked. Zombies get a buff when several group together to do even more damage. If you do not thin them out by killing them then they will destroy your base. A17 requires rethinking base design and base defense. If you don't want to adapt and want to do A16 strategies then you will need to return to A16 for them to be effective. If you want to be successful with A17 then experiment and be active in defending. Or wait until people who do figure things out post their strategies and then copy them.
I went through almost 200 arrows and 80 pistol rounds trying to hold them off. As a solo player there's just not enough DPS to go around.

 
You have to actively defend your base. ACTIVELY. If you sit and wait out the night your base will get wrecked. Zombies get a buff when several group together to do even more damage. If you do not thin them out by killing them then they will destroy your base. A17 requires rethinking base design and base defense. If you don't want to adapt and want to do A16 strategies then you will need to return to A16 for them to be effective. If you want to be successful with A17 then experiment and be active in defending. Or wait until people who do figure things out post their strategies and then copy them.
You are restating the exact problem OP has: what was once a versatile, sandbox game with multiple strategies for success has been crunched into a very small space where only a few strategies can be successful, and if you are not a fan of those strategies, you're out of luck. Your previous style of play, however enjoyable it may have been, was BadWrongFun and has been eliminated.

 
You are restating the exact problem OP has: what was once a versatile, sandbox game with multiple strategies for success has been crunched into a very small space where only a few strategies can be successful, and if you are not a fan of those strategies, you're out of luck. Your previous style of play, however enjoyable it may have been, was BadWrongFun and has been eliminated.
Not to say that I don't enjoy the new update. I'm very pleased with 90% of it, and I think it's mostly a step in the right direction. It just needs a good bit of balancing. I like that the perks offer a lot of choice and flexibility in how the game is approached, but the same can't be said of other parts of the game. There's now a heavy emphasis on questing and looting POIs, especially in the early game. IMO the game should reward multiple playstyles. If I choose to spend 3 days grinding 10 metric tons of stone, crafting how many hundreds of cobblestone, and building something decently fortified, I should be rewarded with a some-what defensible, not completely destroyed position at the end of week one. I'm consciously making that tradeoff to have a secure position in exchange for reduced loot and perks. I'm not asking for complete safety, I enjoy the challenge. I just wish 3 hours of work wasn't completely wrecked 1/4 way through the first BM horde.

 
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Not to say that I don't enjoy the new update. I'm very pleased with 90% of it, and I think it's mostly a step in the right direction. It just needs a good bit of balancing. I like that the perks offer a lot of choice and flexibility in how the game is approached, but the same can't be said of other parts of the game. There's now a heavy emphasis on questing and looting POIs, especially in the early game. IMO the game should reward multiple playstyles. If I choose to spend 3 days grinding 10 metric tons of stone, crafting how many hundreds of cobblestone, and building something decently fortified, I should be rewarded with a some-what defensible, not completely destroyed position at the end of week one. I'm consciously making that tradeoff to have a secure position in exchange for reduced loot and perks. I'm not asking for complete safety, I enjoy the challenge. I just wish 3 hours of work wasn't completely wrecked 1/4 way through the first BM horde.
I think u have said the most important thing here, if u spend your time working on build something it must reward u in some way.

Roland, a lot of people enjoy building bases on this game and defending them, and it loses sense when u spend hours working on buildings that can be destroyed that easily.

I love many of the new features too, but i think that some others should be balanced

 
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