rexasaurusrex
New member
I really like the new armor system, but I would love if we weren't forced to use 4 of the same types of armor to get the set bonuses. Some games have several tiers of set bonuses (much like this one), but are achieved in a different way.
I would love to see a system that maybe requires a certain amount of "points" to achieve different tiers of set bonuses. For example:
tier 6 armor would give something like 8 points toward a certain set bonus, and to achieve the 6th tier of a set bonus, you would need 32 points. Meaning you need 4 pieces of tier 6 armor, from the same set, to achieve the full set bonus (just like how it is now). However, with this system, you could swap out 1 or 2 pieces of the set, for a different type of armor, but still achieve a weaker tier of set bonus. for example:
A single tier 6 armor piece could give 8 points, to its specific set bonus.
tier 5 gives: 6 points
tier 4 gives: 4 points
tier 3 gives: 3 points
tier 2 gives: 2 points
tier 1 gives: 1 point
To reach a tier 6 set bonus, you could need: 32 points.
tier 5 needs: 24 points
tier 4 needs: 16 points
tier 3 needs: 12 points
tier 2 needs: 8 points
tier 1 needs: 4 points.
This way, If i had 3 pieces of tier 6 "nerd" armor, I could achieve the tier 5 set bonus for nerd, but never tier 6. The my last piece of armor could be tier 6 "nomad", and it would be enough to get to tier 2 of the nomad set bonus. While this may sound over powered at a glance, the set bonuses for tier 6 are usually about TWICE as strong, as that of tier 5, so in total, you would have a lot LESS bonus(es) than with a full tier 6 set bonus, but it would be less penalizing to mix and match different armor pieces you may like.
This would add more variety to the builds we may want to make, without making them overpowered in any way.
Also mixing different "weights" of armor (like medium, and heavy) would not be as effective, since the "heavy armor" perk is under strength, and the "medium armor" perk is under agility, making it harder to min/max. However, mixing 2 different sets of heavy armor, would still be effective, without putting points in a different tree, but also without being too strong (since you can never achieve tier 6 set bonuses), but also allowing you to get "some" of the set bonus(es), if you want to mix and match.
Ultimately, I think this would add to the customization and choices, without being too "easy" or "OP", making it a nice trade off for those who want to mix and match armor pieces.
Thanks for reading! Let me know what you think.
I would love to see a system that maybe requires a certain amount of "points" to achieve different tiers of set bonuses. For example:
tier 6 armor would give something like 8 points toward a certain set bonus, and to achieve the 6th tier of a set bonus, you would need 32 points. Meaning you need 4 pieces of tier 6 armor, from the same set, to achieve the full set bonus (just like how it is now). However, with this system, you could swap out 1 or 2 pieces of the set, for a different type of armor, but still achieve a weaker tier of set bonus. for example:
A single tier 6 armor piece could give 8 points, to its specific set bonus.
tier 5 gives: 6 points
tier 4 gives: 4 points
tier 3 gives: 3 points
tier 2 gives: 2 points
tier 1 gives: 1 point
To reach a tier 6 set bonus, you could need: 32 points.
tier 5 needs: 24 points
tier 4 needs: 16 points
tier 3 needs: 12 points
tier 2 needs: 8 points
tier 1 needs: 4 points.
This way, If i had 3 pieces of tier 6 "nerd" armor, I could achieve the tier 5 set bonus for nerd, but never tier 6. The my last piece of armor could be tier 6 "nomad", and it would be enough to get to tier 2 of the nomad set bonus. While this may sound over powered at a glance, the set bonuses for tier 6 are usually about TWICE as strong, as that of tier 5, so in total, you would have a lot LESS bonus(es) than with a full tier 6 set bonus, but it would be less penalizing to mix and match different armor pieces you may like.
This would add more variety to the builds we may want to make, without making them overpowered in any way.
Also mixing different "weights" of armor (like medium, and heavy) would not be as effective, since the "heavy armor" perk is under strength, and the "medium armor" perk is under agility, making it harder to min/max. However, mixing 2 different sets of heavy armor, would still be effective, without putting points in a different tree, but also without being too strong (since you can never achieve tier 6 set bonuses), but also allowing you to get "some" of the set bonus(es), if you want to mix and match.
Ultimately, I think this would add to the customization and choices, without being too "easy" or "OP", making it a nice trade off for those who want to mix and match armor pieces.
Thanks for reading! Let me know what you think.