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Server Tools

Clans - At first i was excited, then i was not. The clan as far as i tested does nothing for game play. Nor can i see anyone in the clan, nor does it matter if im in one. Maybe you can make the clans useful by adding maybe a /clan whois to see who is in the clan ur in. Also maybe a /c <message> for only clan members to see your messages. Based on what i saw already within the Server Tool, i think this is possible. We need the clan system to be a useful addon. As of now i dont see the point of using it.
I didn't really plan to add this. The only reason I did was because we had a few clans on our server coping each other clan tags and causing a bunch issues. But as I was writing the code I realized it could be more of a manager then just tag protection. However I still needed to get the basic clan member stuff done and truthfully I am not happy with it at the moment and will probably rewrite it to use some kind of database vs the sloppy xmls I have at the moment. I already planned to add clan chat, join request, clan list and a few other things.

Home - The /home command works other then it teleports you underground. I think maybe adding a variable that add +1 - +3 to the height. your choice, would fix this issue.
This is a issue with the game and will be fixed in alpha 13

create custom trigger messages - Something is wrong here because, i put 3 messages and with a trigger and only the first worked the rest never did.
At the moment this is working as intended as C# dictionaries can only have one key. I have yet to come up with a work around for this

Auto messages - I would also like to see a settable time for each individual commands that we make.
This should be possible

Admin speak to all - i think it would be nice to have the admins name next to the message he send through the server. This help other admins know the source of the message.
Good point, will add the name

commands - i would like to say with the /commands and /help - i think you should use a @ instead of the slash because other managers use the slashes and having /commands and /help that cant be modified is kinda a turn off, because my manager uses them.
I should be able to add them to the config so that they can be changed

 
thank you for taking the time to answer those for me. i am impressed with what you have. i thin kthe clan system will be a big hit if you can add some features as you and i have said.

Forgot to add.. The teleport you have can be fixed by just add +3 to the height thats set. This will give u a edge of other systems that use this command

 
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Forgot to add.. The teleport you have can be fixed by just add +3 to the height thats set. This will give u a edge of other systems that use this command
It's not that easy. I've tried this on my server. You're not falling into the void because you clip through the ground, it's because of the time it takes for the chunks to load on your client. Even if someone else has the same chunks loaded on the server.

My old solution? I used to have a safe fall shaft that goes from bedrock up to near* build limit. I start by finding a spot to dig a 3x3 shaft to bedrock. I then place a 3x3 pad of hay at bedrock. In the center of the hay, I jump and place a frame under me at the same time. I repeat this until I have used ~230 frames. At the top I use the /sethome command. Once home is set, I remove the frames. When I hit /home, I only see the void and start falling. DO NOT MOVE while falling. I usually don't see the chunks load until right before I hit the hay. The time it takes to fall ~230 blocks is enough time for the chunks to load and land safely. I then have a separate custom command to teleport to my crafting room. It's ok to tp up there once the chunks are loaded. If you're not the admin or on a PVP server, you could dig a ramp or a separate ladder shaft to get back up to your base.

*DO NOT go past the build limit of 255 (I think). You'll get null errors galore. It was a pain to get out of. :playful:

Now, with dmustanger's server tools, I only have to wait ~10-15 seconds and hit /home again to get out of the void. Other server manager's force you to wait 1 minute. You'll have to set /home timeout to 0 in the config file. It is 1 minute by default IIRC.

Alloc has said that this will be fixed in A13.

 
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Would be nice if you'd find time to work on the tool.

It is a really nifty thing, but after switching our Server Manager to CBSM, it interferes with this regarding the home command. Even if your tools home is disabled, it will break the home command of CBSM.

And we would like to use at least the Ping Kicker function of your tool and the invalid stack message.

Thanks for listening :)

 
I have been working on it and adding some features to it. Just not ready to release it yet as i only get to work on it about an hour a night atm.

should be able to do <Message Message="[FF8000]Type /gimme once an hour for a free gift![-]" />

 
Worked great! Thanks for the help!

P.S. If I change the InfoTicker delay to 1 minute from 20 in the ServerToolsConfig, I have to wait the remaining 20 minutes for the 1 minute delay to start.

 
Hello,

hope one can help me here. Can also delete your bugged Zombie Mod ?. I have a strange zombie in the game. It has no legs, and floats in the air. It does not move. And I get these error messages constantly in the console Can your Mod difficult bugged zombie in the game Delete?

Error messages I get every second.

AvatarBuilder zombie_maleRagdoll transform leftLeg for human bone LeftLowerLeg not found

object reference not set to an instance of an object

PS: Sorry for my English I have my text translated by google.

Bye

 
Hello,
hope one can help me here. Can also delete your bugged Zombie Mod ?. I have a strange zombie in the game. It has no legs, and floats in the air. It does not move. And I get these error messages constantly in the console Can your Mod difficult bugged zombie in the game Delete?

Error messages I get every second.

AvatarBuilder zombie_maleRagdoll transform leftLeg for human bone LeftLowerLeg not found

object reference not set to an instance of an object

PS: Sorry for my English I have my text translated by google.

Bye
this is not from my mod. It dose not spawn zombies.

 
i dont think there are any commands to delete a zombie. but you may be able to type le into the console and find the enityid for that zombie and try the console kill command on it.

 
This looks like the old UMAfemaleZombie. What version of 7D2D you are running, and did you spawn this zombie manually? Because it is not active in the game normally.

 
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